Counts

endoom0
graphics0
lumps383
maps31
palettes0

Totals (across maps)

Things6809
Linedefs23743
Sectors4608
Monsters2158
Items2761
Raw model (for completeness)
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    "title": "Death Match Map for 4 players (5 5+)",
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        "contents": "9 6 cor81     E1M1   5-31-94  4A 40  Corridors w/side rooms. Invs walls         1\n8 8 core      E1M1   5-30-94  4B 34  Vbig, square/symmetrical +G                2\n7 8 bludlst2  E1M9   5-20-94  4H 43  Star shaped, lots of suicide               3\n7 8 draco1    E2M1   7-22-94  4H 45  Cross halls, Elevators, & Teleporters      4\n7 _ phrag21a  E1M1   7-25-94  4H __  Several halls & lrg rooms (Nudes) +G       5\n6 9 lookout   E1M1   9-16-94  4H __  Halls & rooms +G                           6\n6 8 morehell  E1M1   5-06-94  4H 11  VBig.  Interconnected rooms. +Cx           7\n6 6 dethe1m1  E1M1   4-30-94  4A 31  A large house. +GM                         8\n6 6 dethmaze  E1M1   7-13-94  4H 32  A maze w/some darkness & sniper zones      9\n6 5 gore1     E1M1   4-18-94  4A 30  Large cavernous rooms (maze like)          10\n6 5 spiral    E2M1   4-20-94  4H 34  Room w/spiral stairs + small rooms         11\n6 5 the-keep  E1M1   5-08-94  4H 30  In the shape of a castle/moat/court        12\n6 5 theta-4   E1M1   5-14-94  4H 30  Outside arena. Large rooms. +G             13\n6 4 dmaze     E1M1   7-01-94  4H 30  Dark large twisting caverns                14\n6 _ batman    E2M1   7-24-94  4H __  Lots of loops & shadows                    15\n6 _ horror    E1M1   _-__-94  4H __  Halls & rooms -x  (hidden exit)            16\n6 _ pip       E1M1   9-19-94  4B __  Large room w/ledges & invis walls -x       17\n6 _ led       E1M1   8-24-94  4H __  Halls & lrg room & ammo dump.              18\n6 _ pentgram  E1M2   9-15-94  4B __  Many rooms                                 19\n6 _ conquer   E3M1   9-25-94  4B __  Center outside room w/halls                20\n8 + doom      E3M6  12-10-93  4B 33 -x                                          21\n7 + doom      E3M3  12-10-93  4B 42                                             22\n7 + doom      E3M5  12-10-93  4H 42                                             23\n7 8 doom      E1M3  12-10-93  4B 32                                             24\n7 8 doom      E1M4  12-10-93  4B 32                                             25\n6 9 doom      E1M7  12-10-93  4B 32                                             26\n6 9 doom      E2M3  12-10-93  4A 32                                             27\n6 8 doom      E2M6  12-10-93  4B 33                                             28\n4 7 doom      E1M2  12-10-93  4H 32                                             29\n5 9 the_grid  E2M1   5-20-94  4H 23  SLOW. Lots of nooks & crannies             31\n5 6 afro      E1M1   4-19-94  4H 23  Large Complex level                        32\n================================================================\nTitle                   : Death Match Map for 4 players (5 5+)\nFilename                : DTH4PCOM.WAD\nDescription             : This map was created using the top\n        31 ranked Deathmatch PWADS for 4 players.  They rank\n        from 9 to 5 in play and design was not taken into\n        consideration at all.\nAdditional Credits to   : All the authors of the component\n        PWADS above.  See their respective .txt or .doc files\n        included in the docs.zip file.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01 to Map32 (excluding Map30)\nSingle Player           : Yes (To test out only Man!)\nCooperative 2-4 Player  : Yes (I guess, but WHY!?!)\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No (Removed)\nNew Graphics            : Yes\nNew Music               : No (Removed)\nDemos Replaced          : None (Removed, different versions)\n\n* Construction *\n\nBase                    : Combined the above 31 wads\nEditor(s) used          : DCK 1.1A, BSP 1.1x, DM2CONV, Deutex v2.9, 1-Deuii\nKnown Bugs              : At one time it crashed on me saying\n                          too many visual planes overflow or something.\n                          Hmmm. Dunno what that means.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.  (Because I have to take into account the wishes of\nthe component wad authors.)\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nftp.orst.edu:/pub/doom"
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