Raw model (for completeness)
{
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"id": "2bdda4af-9357-4e3e-9e0a-ad60534e588d",
"sha1": "6694523b24a7c88b097e51aa5a3421bf1f328839",
"sha256": "798b4ff34866e9c796623464ec013138e7ad0f603bdaceb5b1792e23d75ca6ff",
"title": "Deathmatch: Genocide, for Doom II",
"filenames": [
"genocide.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-03 19:59:30",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Deathmatch: Genocide, for Doom II",
"description": "I edited map 1 from Doom II to make it even better suited for deathmatch play (specifically, dm 2.0). View the included GENOCIDE.LMP file, then try it out in single player.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 19:59:30",
"file": {
"type": "PWAD",
"size": 93830,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6694523b24a7c88b097e51aa5a3421bf1f328839/6694523b24a7c88b097e51aa5a3421bf1f328839.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "________ .__ .___\n / _____/ ____ ____ ____ ____ |__| __| _/____\n ______ / \\ ____/ __ \\ / \\ / _ \\_/ ___\\| |/ __ |/ __ \\ ______\n /_____/ \\ \\_\\ \\ ___/| | ( <_> ) \\___| / /_/ \\ ___/ /_____/\n \\______ /\\___ >___| /\\____/ \\___ >__\\____ |\\___ >\n \\/ \\/ \\/ \\/ \\/ \\/\n=================================================================\nTitle : Deathmatch: Genocide, for Doom II\nFilename : GENOCIDE.WAD\nAuthor : Bryant Fong\nEmail Address : bryant@netcom.com\nDescription : I edited map 1 from Doom II to make it even better\n suited for deathmatch play (specifically, dm 2.0).\n View the included GENOCIDE.LMP file, then try it\n out in single player.\nAdditional Credits to : All the guys at ID for making this AWESOME game.\n Greets go out to all the guys at the San Jose\n DWANGO server.\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes, to check out the level.\nCooperative 2-4 Player : Yes, but there aren't any monsters.\nDeathmatch 2-4 Player : YEAH!\nDifficulty Settings : Skills 4-5 switch the BFG to a shotgun\nNew Sounds : No\nNew Graphics : No\nNew Music : Yes\nDemos Replaced : None\n\n* Construction *\n\nBase : Map 1 from Doom II\nEditor(s) used : Edmap 1.4 (caused me a lot of problems, but atleast\n it didn't treat you like a beginner).\nBuild Time : 20+ hours\nKnown Bugs : None (unless non-matching textures count)\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and mirrors\n ftp.netcom.com /pub/br/bryant\n ftp.best.com /pub/serpent/wads\n\nFSP sites: ftp.idsoftware.com 21\n\nBBS numbers: Your neighborhood Doom BBS (that carries all of the best\n pwads like this one :) ).\n\nOther: alt.binaries.doom, or email me at bryant@netcom.com and specify\n how you want it sent (uuencode, mime, etc)."
}
]
},
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"title": "MAP01",
"format": "doom",
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"linedefs": 339,
"sidedefs": 570,
"vertices": 339,
"sectors": 61,
"segs": 524,
"ssectors": 197,
"nodes": 196,
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"DOORTRAK": 4,
"FLAT10": 1,
"SPACEW4": 8,
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"BROWNHUG": 20,
"FLOOR0_1": 12,
"CEIL4_3": 1,
"EXITDOOR": 4,
"CEIL1_3": 2,
"CEIL1_2": 2,
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"FLOOR3_3": 7,
"FLOOR7_2": 1,
"GSTONE1": 3,
"LITE5": 2,
"NUKAGE1": 2,
"SUPPORT2": 4,
"FLAT5": 1,
"GRNLITE1": 5,
"BROWN96": 31,
"FLAT5_5": 3,
"FLOOR7_1": 3,
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"BIGDOOR3": 6,
"CRATOP1": 1,
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"ZZZFACE2": 1,
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"SW1COMP": 1,
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"CEMENT9": 1,
"MARBLE1": 7,
"STARTAN2": 184,
"FLAT18": 2,
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"BRNSMAL1": 1,
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"FLAT1_1": 2,
"RROCK09": 12,
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"FLAT1_2": 1,
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}
},
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"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
"ammo_box": 2,
"armor_bonus": 1,
"backpack": 2,
"bfg9000": 1,
"blue_armor": 1,
"cell": 2,
"chaingun": 2,
"green_armor": 1,
"health_bonus": 20,
"medikit": 2,
"plasma_rifle": 1,
"rocket_box": 2,
"rocket_launcher": 2,
"shell_box": 1,
"shells": 3,
"stimpack": 8,
"super_shotgun": 7
},
"ammo_by_category": {
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"cells": 2,
"rockets": 2,
"shells": 4
},
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"chaingun",
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"rocket_launcher",
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]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 57,
"hmp_items": 57,
"htr_items": 57
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6694523b24a7c88b097e51aa5a3421bf1f328839/MAP01/images/0.webp",
"type": null
},
{
"id": "329418a2-b636-41a6-81ac-132cf1dfdace",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6694523b24a7c88b097e51aa5a3421bf1f328839/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Deathmatch: Genocide",
"description": "A Doom II MAP01 edit built specifically for deathmatch, using a mostly techbase/STARTAN look with some outdoor grass and rock accents. It’s monsterless and stocked with lots of weapons (including BFG, plasma, rockets, and many super shotguns) plus ample health and ammo to keep fights constant. For typical single-player UV there’s essentially no difficulty due to zero enemies, making it primarily a PvP arena rather than a progression-focused map.",
"tags": [
"ammo_plentiful",
"arena_fights",
"deathmatch",
"dm2.0",
"doom2",
"generous_health",
"linear",
"no_monsters",
"small",
"techbase",
"vanilla_compatible",
"weapon_rich"
]
}
}
]
}