Raw model (for completeness)
{
"meta": {
"id": "2bdd8000-843a-4213-9687-139cc2672a6e",
"sha1": "abd2a2b80a5ebe73654871a85e612534540853ad",
"sha256": "4ea2dc8f5ae44340102ca875deab09b79d266dd480207235615cb71357c1ea5a",
"title": "Hole in the Sky",
"authors": [
"Michael Novak"
],
"filenames": [
"sky1.wad",
"sky1.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:47:41",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hole in the Sky",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:47:41",
"file": {
"type": "PWAD",
"size": 166948,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/abd2a2b80a5ebe73654871a85e612534540853ad/abd2a2b80a5ebe73654871a85e612534540853ad.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Hole in the Sky",
"description": "Hole in the Sky is a single-map PWAD designed for DOOM II, featuring a medium-sized, complex level tailored primarily for 3+ player deathmatch but also offering challenging single-player gameplay. The map includes three independent keys, encouraging key-hunt progression with a moderately nonlinear layout. Combat involves balanced monster encounters suitable for Ultra Violence difficulty without cheats, with no extreme resource scarcity noted. The theme is classic DOOM II techbase with original textures, and the level includes the Halloween movie theme music for atmosphere. The wad is compatible with standard DOOM II engines and emphasizes both deathmatch and cooperative play, though co-op remains untested.",
"authors": [
"Michael Novak"
],
"tags": [
"deathmatch_focused",
"key_hunt",
"medium_maps",
"moderate",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "** RELEASE: 2/25/95 **\n** Hole in the Sky -- for DOOM ][ **\n\nThis is a medium-sized, yet complex wad for DOOM ][, with excellent single\nplay, but designed from the beginning with deathmatch in mind ( 3 or more\nplayers ). Two player deathmatch is more of a hunting match in this level\n(for those who love nothing better than killing). It should also make a\ngood co-operative game. The 4 starts are in, but co-op is as of yet\nuntested.\n\nIf you're interested, read on.\n\n=============================================================================\nTitle : Hole in the Sky\nFilename : sky1.wad\nAuthor : Michael Novak\nEmail Address : mjn@ksu.ksu.edu\nDiscription : PWAD for DOOM ][. I firmly believe that\n the wad is definitely id-quality play. It was\n tailor made for deathmatch, yet gives excellent\n single player play.\nAdditional Credits To : id software (duh!!), the DEU team (still waiting\n for 5.3), and the authors of BSP, and RMB.\n ** Beta testers who sent feedback: **\n Craig Bates David J Horn\n G.A. Joiner Gary Laledotrin\n Laan M Patrick A Friedl\n R.J. Dignall Zach Esler\n Ty Halderman (excellent comments)\n Thomas Spaulding (for haloween.mid)\n ** I appreciate your help **\n=============================================================================\n\n* Play Information *\n\nLevel # : Map01\nSingle Player : Yes, excellent and challenging play... three keys\n used independantly.\nCooperative 2-4 player : Yes, but untried.\nDeathmatch 2-4 player : DEFINATELY!!! -- that was the original purpose\n of this wad, but it eventually grew up into an\n excellent single player wad as well. But, as I\n stated earlier 2-player is more of a hunt.\nDifficulty settings : Yes... lets see if you're badd enough to handle\n Ultra Violence on single player without cheats.\nNew Music : The theme from the Halloween movies!!\n For best results turn your sound fx down quite\n a ways, and turn the music all the way up.\nDemos replaced : Demo included in the zip, but not in the .wad file.\n\n* Construction *\n\nBase : Original\nEditor(s) used : DEU, BSP, RMB\nKnown Bugs : There was an occasional visplane overflow error\n in the first room, but I think I've taken care of\n it. If it creeps up again, let me know.\nBuild Time : Don't ask. Alot.\n\n* Copyright Permissions *\n\nYou are free to distribute this in any electronic form you wish, as long as\nthe level and text file are distributed together, and unaltered. You may\ninclude this on a CD, as long as you are not charging money for the contents,\nonly manufacture. You may not make modifications to the level without my\npermission, but you are free to include it in a multi-level wad, so long\nas this file is included as well.\n\n* Where to get this WAD *\n\nalt.binaries.doom\nftp.cdrom.com\n\n=============================================================================\nMore thorough discription:\n\n This level was initially designed with deathmatch in mind. It is a\ncombination of two large seperate rooms, separated by intricite passageways,\nand medium sized junctions. Alot of attention was payed to textures and\nlayout.... As far as I know, there are no horribly mis-aligned textures, and\nabsolutely no HOM or Medusa effect.\n Initially on single player mode, you will start out in the center\nof one of the largest rooms. There are a *large* number of monsters on the\nlevel to wreck havoc (deathmatch or no). Don't be surprised if once you\nclean a room out, its once again filled with monsters upon your return.\n Difficulty settings are implemented, and on deathmatch, there are\nabout a dozen more monsters to contend with than single player, and all\nthe weapons are available in multiple spots. In single player mode, the\nonly weapon unavailable is the BFG.\n For those who don't believe the level is beatable (an accusation\nfrom a few beta testers), check out the demo I included. But if you want\nthe fun of discovering the secrets, and how to win by yourself, don't\nwatch the demo until after you've beaten the level.\n\n=============================================================================\n** what I'm looking for **\n\nFirst of all, any bugs you might find.\nSecondly, I'd like a lmp of some brave netter beating the level on UV.\n I'd also like to see a 4-player deathmatch lmp if possible.\nand **FEEDBACK**\nto mjn@ksu.ksu.edu\n\n============================================================================\n\nBTW, I am also seriously considering putting together a complete, 30-level\nwad for DOOM ][ (with this wad included). If you have authored any wads you\nfeel would be a good addition, e-mail it to me. If you know of any other\nwads that are \"excellent\", please give me an ftp location for them.\n\nAll levels need to be reasonable in size to allow deathmatch (hopefully no\nlarger than this one), and designed -well-. Hopefully alot of attention paid\nto textures, and the look and feel of the level. I have no objections to\nadditional graphics, and additional music as long as the DOOM ][ wad file\nneed not be modified to accomodate the changes.\n\nIf you're willing to contribute to this effort, send me some e-mail.\n\nsincerely,\nMichael Novak\nmjn@ksu.ksu.edu"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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"vertices": 1024,
"sectors": 283,
"segs": 1849,
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"imp": 12,
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"shells": 2,
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],
"secret_exit": false
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"htr_monsters": 82,
"uv_items": 90,
"hmp_items": 90,
"htr_items": 90
},
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"music": null,
"source": "marker"
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