Outpost of Hell (ver. 1.1)

PWAD 1.3 MiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things1591
Linedefs8797
Sectors1565
Monsters615
Items569
Raw model (for completeness)
{
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    "sha256": "22267c31682674ba5cf60269477d9b693bcbf630542fd8fb0ba40aa9639f937c",
    "title": "Outpost of Hell (ver. 1.1)",
    "authors": [
      "Ismaele (Alberto Sposito)"
    ],
    "filenames": [
      "outposth.wad"
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      "filename": null,
      "added": "2015-01-13 21:42:14",
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      "name": "Outpost of Hell (ver. 1.1)",
      "description": null,
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    "added": "2015-01-13 21:42:14",
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d65038e8ab83d64d3e214f7ebde3efec0146f41c/d65038e8ab83d64d3e214f7ebde3efec0146f41c.wad.gz",
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        "MAP01"
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    "analysis": {
      "title": "Outpost of Hell (ver. 1.1)",
      "description": "This WAD contains a single large, complex map designed for Doom 2, featuring diverse thematic areas including ruins, catacombs, red-lit underground zones, temples, tech bases, courtyards, and sewers. The gameplay is challenging with a progression from easier to harder sections marked by distinct color and lighting changes. The map is dark and atmospheric, emphasizing exploration and combat in varied environments. Resource balance and monster encounters are tuned for a prolonged playtime exceeding one hour, with a focus on traditional Doom 2 mechanics and no ZDoom-specific features, though ZDoom is recommended for stable saving. The layout is mostly linear with thematic transitions and key areas connected through corridors and teleportation.",
      "authors": [
        "Ismaele (Alberto Sposito)"
      ],
      "tags": [
        "boom_compatible",
        "dark",
        "doom2",
        "exploration_heavy",
        "hard",
        "large_map",
        "linear",
        "mixed_theme"
      ],
      "origin": "gpt-4.1-mini"
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      {
        "source": "readmes",
        "name": null,
        "contents": "Date Completed         : 23 January 2002\nDate Updated\t       : 13 March 2002\nTitle                  : Outpost of Hell (ver. 1.1)\nFilename               : outposth.wad\nOther Works            : Alien Invasion (alien.wad);\n\t\t\t Alien 2 - The Revenge (alien2.wad);\n\t\t\t Ghosts - A new Hell on Earth (ghosts.wad);\n\t\t\t Blitz (blitz.wad)\n\t\t\t and some other WADs.\nAuthor                 : Ismaele (Alberto Sposito)\n\nEmail Address          : sposito.lag@tin.it\n\nStory                  : Suddenly, you are in an octagonal room.\n\t\t\t \"Where am I?\" is your first thought. The\n\t\t\t hung bodies remind you of the story: last night\n\t\t\t UAC forced you to go to an Outpost of Hell\n\t\t\t situated somewhere on Earth and your boss\n\t\t\t had to give you narcotic. So, while you were\n\t\t\t sleeping, UAC sent you to this Outpost. Are\n\t\t\t you ready to kill monsters or are you still\n\t\t\t sleeping?!\n\nNotes\t\t       :  1) You need ZDoom in order to run perfectly\n\t\t\t     this level. It doesn't contain any\n\t\t\t     feature of ZDoom (in fact, it was\n\t\t\t     designed for Doom 2), but if you want\n\t\t\t     to save your game, you must run it with ZDoom,\n\t\t\t     otherwise you'll get a crash!\n\t\t\t  2) This is my first BIG map. It is the biggest\n\t\t\t     one I have ever made. It will take you more\n\t\t\t     than one hour to play it to the end.\n\t\t\t  3) The map is quite dark and some areas are very\n\t\t\t     dark in order to look more characteristic. I\n\t\t\t     admit that the \"Red Area\" may look a bit gaudy,\n\t\t\t     but I made the whole of it red to mark the\n\t\t\t     passage from a relatively easy area to a\n\t\t\t     harder one.\n\t\t\t  4) I developed this level characterizing it\n\t\t\t     with many different motives and themes:\n\t\t\t     ruins, catacombs, the \"Red Underground Area\",\n\t\t\t     little temples, technology and\n\t\t\t     refuelling bases, courtyards, the sewer\n\t\t\t     system.\n\t\t\t  5) Since it was originally designed for Doom\n\t\t\t     and not for ZDoom, remember that JUMPING IS\n\t\t\t     CHEATING!\n\t\t\t  6) This is the 1.2 version. If an error is found,\n\t\t\t     I will upgrade the .wad and upload\n\t\t\t     the new version on Internet.\n\t\t\t  7) Probably I will make other maps of this\n\t\t\t     kind like sequels.\n\t\t\t  8) In this level there are also some new special\n\t\t\t     features: there are two rooms which are very\n\t\t\t     dangerous if you enter them (it's impossible\n\t\t\t     to survive there!) and there is even a\n\t\t\t     dangerous teleport: if you use it, you will\n\t\t\t     be in deep trouble! So be careful!\n\t\t\t  9) Very often, secret rooms are located next to\n\t\t\t     dangerous areas. So if you have problems to\n\t\t\t     overcome a difficulty, look for secret\n\t\t\t     rooms; there will be some ammo, weapons,\n\t\t\t     medikit or something else.\n\t\t\t 10) There is a simple way to defeat easily the\n\t\t\t     Cyberdemon. Can you find it?\n\t\t\t 11) Why aren't you playing yet?!\n\t\t\t 12) Once you played it, send me comments.\n\nWhat's new (ver. 1.1)  : Added new light sources;\n\t\t\t added a new room;\n\t\t\t enlarged some rooms;\n\t\t\t added new items and monsters.\n\nWhat's new (ver. 1.2)  : Replaced few textures;\n\t\t\t regulated the height of a sector;\n\t\t\t modified deathmatch map.\n\nAdditional Credits to  : Id Software, for making Doom;\n\t\t\t Fredrik Johansson, who made the music;\n\t\t\t testers:\n\t\t\t  Fredrik Johansson,\n\t\t\t  Giuseppe Tosto,\n\t\t\t  Salvatore Guastella.\n\n      ===============================================================\n\n* Play Information *\n\nGame                    : Doom 2\nLevel #                 : map01\nSingle Player           : Yes\nCooperative 2-3 Player  : No\nDeathmatch 2-4 Player   : YES!\n\t\t\t  In this same .wad, there is a map only for\n\t\t\t  deathmatch, without monsters!\nDifficulty Settings     : Yes\n\nNew Sounds              : No\n\nNew Graphics            : No. I wanted to add a new title and a new\n\t\t\t  status bar, but ZDoom didn't work properly.\n\nNew Music               : YES! \"Art of Doom\" by Fredrik Johansson.\n\nDemos Replaced          : Only one. (I recorded it with ZDoom!)\n\n* Construction *\n\nBase                    : Completely new level from scratch.\n\nEditor(s) used          : WadAuthor.\n\nBuild time              : A LOVELY LOT!\n\nKnown Bugs              : None - Should you find one,\n\t\t\t  please send me an e-mail!\n\n * Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou may distrubute this file in any format(CD ROM, BBS, whatever)provided\nthat you include all files included in your distribution.\n\nWhere to Get this wad:\n\nhttp://www.newdoom.com\nhttp://www.doomcenter.com\nhtpp://www.doomworld.com"
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