Complex 502. Arrival

PWAD 4.0 MiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things1140
Linedefs19481
Sectors3547
Monsters489
Items378
Raw model (for completeness)
{
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    "id": "2b671f9c-fa81-42e6-84df-cdd6c5ff20d2",
    "sha1": "450e5794b08e0bb102c08c8f784c39bea0aa08cc",
    "sha256": "4749b95d6c6bac9baea28f5eec2a955040dde1f85af2012d54827ae1cbe51b71",
    "title": "Complex 502. Arrival",
    "filenames": [
      "cmp50201.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "PRBOOM",
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2019-03-19 22:14:06",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Complex 502. Arrival",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-03-19 22:14:06",
    "file": {
      "type": "PWAD",
      "size": 4162509,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/450e5794b08e0bb102c08c8f784c39bea0aa08cc/450e5794b08e0bb102c08c8f784c39bea0aa08cc.wad.gz",
      "corrupt": false
    },
    "content": {
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        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "PRBOOM",
        "ZDOOM"
      ]
    },
    "analysis": {
      "title": "Complex 502. Arrival",
      "description": "This WAD contains a single large, complex map designed for Doom 2 with advanced source ports like ZDoom or PrBoom. It features a very high entity count and extensive map geometry, indicating a sprawling, detailed environment set in a remote island complex with a sci-fi/techbase theme. The difficulty is aimed at experienced players, with a dense monster population and challenging encounters implied by the author's notes. Resources and combat style are not explicitly detailed, but the scale and complexity suggest a demanding, exploration-heavy experience with key progression likely. The map is vanilla Doom format but requires advanced engines for proper play.",
      "authors": [
        "StormCatcher.77"
      ],
      "tags": [
        "boom_compatible",
        "exploration_heavy",
        "hard",
        "large_megawad",
        "linear",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : levels/doom2/Ports/a-c/\nUpdate to               : cmp50201.zip\n===========================================================================\nAuthor                  : StormCatcher.77\nEmail Address           : [redacted]\n===========================================================================\nTitle                   : Complex 502. Arrival\nFilename                : cmp50201.wad\nAdvanced engine needed\t: ZDoom \\ PrBoom\nPrimary purpose         : Single play\n===========================================================================\n\n===== Description =========================================================\n\n   UAC infantry squad arrives in a remote island complex #502, located on\none of the planets in the lived-in space sector. After the \"incident\" on\nMars and the Earth it was completely abandoned. Only one-third of the\nattendants, security guards and management were able to escape during the\ninvasion. The exact purpose, types of studies and other data on a set of\nsecret ...\n   The detachment tasked to assess the situation, to get on the transport\ntunnel to the server stations and make backup copies of the surviving\ninformation on special media.\n   Suddenly Center loses contact with all the squad, but an hour later\nreceived an unreadable message about unidentified enemy and request for\nassistance. One of the foot soldiers in the reserve instructed urgently to\nreach the last-place output unit to communicate ...\n\n===== From the author =====================================================\n\nIt is my first wad. For experienced players...\nI express gratitude to entire Doom Community, and especially to iddqd.ru\n\n===== What is included ====================================================\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n===== Play Information ====================================================\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n===== Construction ========================================================\n\nBase                    : New from scratch\nEditor(s) used          : Doom Builder 2.1, XWE 1.16\nBuild Time              : About one year\nRelease date            : 26.06.2015\nLast update\t\t: 14.03.2018\n\n===== Copyright / Permissions =============================================\n\n> The Author does not allow use the contents of an archive as a base for\n  their own development.\n> The Author allows copying and distribution of the original file."
      }
    ]
  },
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      "map": "MAP01",
      "title": "Arrival",
      "format": "doom",
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        "source": "marker"
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