2Siege.wad

PWAD 171 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things515
Linedefs1275
Sectors318
Monsters203
Items144
Raw model (for completeness)
{
  "meta": {
    "id": "2a55e63d-6836-4e46-ae6f-7ac08203d4c8",
    "sha1": "c624d6a5c3f0a6b84924d31d5204e3a565b554b8",
    "sha256": "640914ee84f1ea5c256c94680ce8c15b7cf302c0466df00238f590293c3ef68b",
    "title": "2Siege.wad",
    "authors": [
      "Shayne Hawthorne(2besiege.wad)"
    ],
    "filenames": [
      "2siege.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:08:24",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "2Siege.wad",
      "description": "While winging around in your ship, you spy a odd looking complex on a small planet. You grab your trusty shotgun and teleport down for a look.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:08:24",
    "file": {
      "type": "PWAD",
      "size": 174752,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c624d6a5c3f0a6b84924d31d5204e3a565b554b8/c624d6a5c3f0a6b84924d31d5204e3a565b554b8.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "1�\\u0000\\u0000\\u0000�\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000�\u0007\\u0000\\u0000\u0011\\u0000\u0014\\u0000\u0014\\u0000\u0014\\u0000\u0014\\u0000\u0014\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\u0015\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000                                            DOOM2 PWAD                    \u0013                               ================================================================\n\nTitle                   : 2Siege.wad\nAuthor                  : Shayne Hawthorne(2besiege.wad)\n\nInternet address:    shayne.hawthorne@graphcon.com\n\t\t\tOR\n \t\t     winston@aros.net\n\nDescription             :While winging around in your ship, you spy a odd looking complex on\n\t\t        a small planet.\n                                You grab your trusty shotgun and teleport down for a look.\n\nAdditional Credits to   : The Guys at ID for making such a great game and letting us\n                                    build wads for it.\n\n\t\t\t Mel Rogers for many hours of playtesting it.\n\n\t\t\t Matthew Ayres for programing Waded\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Way to big\nDifficulty Settings     : No\nNew Sounds              : Yes\nNew Music               : No\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : What months is it?\nEditor(s) used          : Waded\n\nKnown Bugs              : None\n\n* Copyright / Permissions *\n\nYou may distribute this file provided you include this file, with no\nmodifications. Authors may use this file as a base for additional\nlevels, but at least give me some credit.\n\nSend comments to:\nshayne.hawthorne@graphcon.com\nOR\nwinston@aros.net\n\nP.S  This wad is not the one mention in 2besiege.zip. It was called  Siege.wad  and was made for\nDOOM1.                   \\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000��\u0001\\u0000\u0014\u0014�\\u0000\\u0000\\u0000�\u0007\\u0000\\u0000w\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000�\u0007\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000B\\u0000\\u0000\u0003\u0001\\u0000\u0014\u0001�\\u0000\\u0000\\u0000-\u0001\\u0000\\u0000��d\u0001\\u0000\\u0000��f\u0001\\u0000\\u0000���\u0001\\u0000\\u0000���\u0001\\u0000\\u0000���\u0001\\u0000\\u0000���\u0001\\u0000\\u0000��\u0004\u0002\\u0000\\u0000��\u001e\u0002\\u0000\\u0000��!\u0002\\u0000\\u0000��\u0002\\u0000\\u0000���\u0002\\u0000\\u0000���\u0002\\u0000\\u0000���\u0002\\u0000\\u0000��O\u0003\\u0000\\u0000���\u0003\\u0000\\u0000���\u0003\\u0000\\u0000���\u0003\\u0000\\u0000���\u0003\\u0000\\u0000���\u0003\\u0000\\u0000��\u0001\\u0000\u0014\u0014�\u0003\\u0000\\u0000�\u0003\\u0000\\u0000��;\u0004\\u0000\\u0000��=\u0004\\u0000\\u0000��S\u0004\\u0000\\u0000��U\u0004\\u0000\\u0000��w\u0004\\u0000\\u0000���\u0004\\u0000\\u0000���\u0004\\u0000\\u0000���\u0004\\u0000\\u0000���\u0004\\u0000\\u0000��\u0018\u0005\\u0000\\u0000��6\u0005\\u0000\\u0000��T\u0005\\u0000\\u0000��V\u0005\\u0000\\u0000��h\u0005\\u0000\\u0000��j\u0005\\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000��\u0001\\u0000\u0014\u0014�\u0005\\u0000\\u0000\u000b\u0006\\u0000\\u0000��\u001c\u0006\\u0000\\u0000��\u001e\u0006\\u0000\\u0000��;\u0006\\u0000\\u0000��=\u0006\\u0000\\u0000���\u0006\\u0000\\u0000���\u0006\\u0000\\u0000���\u0006\\u0000\\u0000���\u0006\\u0000\\u0000���\u0006\\u0000\\u0000��\b\u0007\\u0000\\u0000��'\u0007\\u0000\\u0000��+\u0007\\u0000\\u0000��=\u0007\\u0000\\u0000��p\u0007\\u0000\\u0000���\u0007\\u0000\\u0000���\u0007\\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000���\u0005\\u0000\\u0000��\u0001\\u0000\u0014\u0011\u0001\\u0000\u0007\\u0000 Arial\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000\\u0000"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 515,
        "linedefs": 1275,
        "sidedefs": 1921,
        "vertices": 1060,
        "sectors": 318,
        "segs": 1973,
        "ssectors": 508,
        "nodes": 507,
        "textures": {
          "SW1EXIT": 3,
          "GRNROCK": 69,
          "FLOOR6_2": 89,
          "GSTVINE2": 25,
          "WOOD1": 10,
          "WOODGARG": 3,
          "FLOOR0_3": 1,
          "STONE6": 31,
          "TLITE6_5": 1,
          "FLOOR0_1": 17,
          "BLOOD1": 35,
          "GSTSATYR": 2,
          "FIRELAV2": 1,
          "RROCK03": 12,
          "FLAT1": 2,
          "SUPPORT3": 38,
          "FWATER4": 3,
          "ASHWALL2": 92,
          "FLAT19": 4,
          "BLOOD2": 16,
          "BRICK1": 8,
          "GRASS1": 5,
          "MFLR8_4": 14,
          "BIGDOOR7": 4,
          "BIGBRIK2": 9,
          "BIGDOOR3": 2,
          "MARBLE3": 10,
          "BLAKWAL1": 1,
          "RROCK13": 6,
          "STONE5": 35,
          "WOODMET4": 4,
          "FLAT5_8": 4,
          "MIDBARS1": 22,
          "MARBLE2": 10,
          "FLOOR7_1": 41,
          "RROCK12": 7,
          "WOODVERT": 5,
          "BRONZE4": 8,
          "WOOD5": 9,
          "ROCK1": 178,
          "SILVER2": 3,
          "METAL2": 1,
          "STARTAN3": 124,
          "STONE2": 71,
          "GRAY1": 4,
          "MFLR8_2": 44,
          "STONE7": 19,
          "SW1ROCK": 3,
          "MFLR8_3": 28,
          "COMPSPAN": 17,
          "ROCK3": 118,
          "BRICK11": 45,
          "SHAWN2": 4,
          "ROCKRED1": 56,
          "STEP3": 4,
          "MIDGRATE": 40,
          "BFALL4": 16,
          "FLAT1_1": 2,
          "DOORYEL2": 2,
          "BROWNGRN": 9,
          "FIREMAG3": 5,
          "FWATER1": 2,
          "GSTLION": 6,
          "FIRELAVA": 13,
          "CRACKLE2": 2,
          "FLOOR4_8": 5,
          "SKY2": 1,
          "GSTGARG": 2,
          "MARBGRAY": 11,
          "DEM1_5": 56,
          "GATE1": 6,
          "REDWALL": 6,
          "MFLR8_1": 2,
          "COMPWERD": 2,
          "SUPPORT2": 6,
          "BRICK10": 15,
          "FLOOR5_4": 1,
          "GRASS2": 10,
          "TLITE6_6": 1,
          "SW1GARG": 1,
          "F_SKY1": 81,
          "WOODMET2": 17,
          "SW2ROCK": 1,
          "GSTONE1": 162,
          "BIGDOOR2": 8,
          "BIGDOOR6": 6,
          "MIDBRONZ": 4,
          "MARBFAC4": 2,
          "SILVER1": 14,
          "ROCK2": 41,
          "DOORBLU2": 2,
          "SW1LION": 4,
          "DOORRED": 2,
          "BROWN144": 31,
          "BROVINE2": 1,
          "COMPSTA1": 1,
          "CEIL3_5": 2,
          "DOORTRAK": 45,
          "MARBFAC3": 1,
          "SKY1": 3,
          "SPCDOOR3": 4,
          "FLOOR6_1": 6,
          "MARBLE1": 23,
          "SW1BRN1": 1,
          "STEP1": 11,
          "GATE4": 2,
          "LAVA1": 1,
          "BSTONE2": 9,
          "COMPBLUE": 3,
          "WOOD12": 18,
          "METAL": 122,
          "STUCCO": 7,
          "BFALL1": 14,
          "COMPSTA2": 1,
          "RROCK04": 3,
          "SLIME14": 16,
          "BRONZE1": 60,
          "WOOD3": 9,
          "SW1MARB": 1,
          "DEM1_6": 30,
          "STONE": 8,
          "RROCK05": 1,
          "METAL1": 1,
          "RROCK18": 10
        }
      },
      "monsters": {
        "total": 203,
        "by_type": {
          "arachnotron": 7,
          "archvile": 2,
          "baron": 3,
          "cacodemon": 6,
          "chaingun_guy": 19,
          "cyberdemon": 1,
          "demon": 12,
          "hell_knight": 3,
          "imp": 61,
          "lost_soul": 2,
          "mancubus": 4,
          "pain_elemental": 1,
          "revenant": 8,
          "shotgun_guy": 50,
          "spectre": 11,
          "spider_mastermind": 1,
          "zombieman": 12
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 81,
          "melee": 23,
          "projectile": 97
        }
      },
      "items": {
        "total": 144,
        "by_type": {
          "ammo_box": 19,
          "backpack": 2,
          "berserk": 4,
          "bfg9000": 1,
          "blue_armor": 4,
          "cell": 2,
          "cell_pack": 15,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 3,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 27,
          "megasphere": 2,
          "plasma_rifle": 2,
          "rocket_box": 22,
          "rocket_launcher": 1,
          "shell_box": 19,
          "shells": 2,
          "shotgun": 1,
          "soulsphere": 5,
          "stimpack": 7,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 19,
          "cells": 17,
          "rockets": 22,
          "shells": 21
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 203,
        "hmp_monsters": 203,
        "htr_monsters": 203,
        "uv_items": 144,
        "hmp_items": 144,
        "htr_items": 144
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c624d6a5c3f0a6b84924d31d5204e3a565b554b8/MAP01/images/0.webp",
          "type": null
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        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c624d6a5c3f0a6b84924d31d5204e3a565b554b8/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A sizable Doom II opener set in a mixed techbase-to-hell complex, using lots of metal/STARTAN alongside rock, marble, lava, and sky vistas. Combat is busy and often hitscanner-driven (many shotgunners/chaingunners) backed by a broad bestiary, culminating in true boss threats (Cyberdemon plus Spider Mastermind) and a couple of arch-viles. Progression revolves around all three skull keys with some teleport-based routing, and the arsenal/resources are strong (SSG, rockets, plasma, BFG, megaspheres), making it moderate-to-hard on UV despite the high monster count.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "boss_encounter",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "monster_heavy",
          "nonlinear",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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