Raw model (for completeness)
{
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"sha256": "640914ee84f1ea5c256c94680ce8c15b7cf302c0466df00238f590293c3ef68b",
"title": "2Siege.wad",
"authors": [
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"name": "2Siege.wad",
"description": "While winging around in your ship, you spy a odd looking complex on a small planet. You grab your trusty shotgun and teleport down for a look.",
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Authors may use this file as a base for additional\nlevels, but at least give me some credit.\n\nSend comments to:\nshayne.hawthorne@graphcon.com\nOR\nwinston@aros.net\n\nP.S This wad is not the one mention in 2besiege.zip. 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"cyberdemon": 1,
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},
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"melee": 23,
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"cell": 2,
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},
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],
"analysis": {
"title": "MAP01",
"description": "A sizable Doom II opener set in a mixed techbase-to-hell complex, using lots of metal/STARTAN alongside rock, marble, lava, and sky vistas. Combat is busy and often hitscanner-driven (many shotgunners/chaingunners) backed by a broad bestiary, culminating in true boss threats (Cyberdemon plus Spider Mastermind) and a couple of arch-viles. Progression revolves around all three skull keys with some teleport-based routing, and the arsenal/resources are strong (SSG, rockets, plasma, BFG, megaspheres), making it moderate-to-hard on UV despite the high monster count.",
"tags": [
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"arena_fights",
"boss_encounter",
"generous_health",
"hell",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"monster_heavy",
"nonlinear",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}