Time to Die!

PWAD 337 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things533
Linedefs2555
Sectors426
Monsters153
Items271
Raw model (for completeness)
{
  "meta": {
    "id": "2889c7e2-5f07-4f28-a079-f0a6d2ef1070",
    "sha1": "edd98bfba28f0baeb57dc0a927b4031c6eeeee73",
    "sha256": "0e03370e2e12ff743b6c092974f52735c6077927a2cf7e5e41ff2cd16337f1ec",
    "title": "Time to Die!",
    "filenames": [
      "time2die.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:15:23",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Time to Die!",
      "description": "This is a HUGE, three-key level designed mostly for solo and co-op play. Death Match is supported, but I would stay behind the yellow key boundary so that play is restricted to a tighter, more circular traffic pattern area. This pwad started as an experiment in trying out the new DCK ver. 2.2 editor. It was so much fun to use I couldn't stop! This editor is so far superior to anything I have ever used that I was able to really let my creativity run free! I'm sure you will appreciate the architectural detail, light and shadow detail (check-out the sundial!) and the challenging tricks and traps. My favorite way to play is on difficulty level #3.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:15:23",
    "file": {
      "type": "PWAD",
      "size": 345529,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/edd98bfba28f0baeb57dc0a927b4031c6eeeee73/edd98bfba28f0baeb57dc0a927b4031c6eeeee73.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Time to Die!",
      "description": "Time to Die! is a single large, three-key map designed primarily for solo and cooperative play, with limited deathmatch support focused on a smaller area. The level features detailed architecture with notable light and shadow effects, including a sundial, and incorporates challenging traps and tricks. Monster placement was added after map construction, resulting in some line-of-sight performance considerations. The map is built for DOOM II using Doom Construction Kit 2.2 and includes complex node building to avoid crashes. Gameplay progression is key-driven and mostly linear within a large, detailed environment. Resource balance and monster difficulty are tuned for moderate challenge, recommended at difficulty level 3.",
      "authors": [
        "Joseph J. Pecoraro"
      ],
      "tags": [
        "boom_compatible",
        "cooperative",
        "doom2",
        "key_hunt",
        "large_megawad",
        "linear",
        "moderate",
        "single_map",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "=======================================================\nTitle:         Time to Die!\nFilename:      TIME2DIE.WAD\nAuthor :       Joseph J. Pecoraro\nEmail Address: Pecoraro@aol.com\n\nDescription:   This is a HUGE, three-key level designed\n               mostly for solo and co-op play.  Death\n               Match is supported, but I would stay\n               behind the yellow key boundary so that\n               play is restricted to a tighter, more\n               circular traffic pattern area.  This\n               pwad started as an experiment in trying\n               out the new DCK ver. 2.2 editor.  It was\n               so much fun to use I couldn't stop! This\n               editor is so far superior to anything I\n               have ever used that I was able to really\n               let my creativity run free!  I'm sure\n               you will appreciate the architectural\n               detail, light and shadow detail (check-out\n               the sundial!) and the challenging tricks\n               and traps.  My favorite way to play is\n               on difficulty level #3.\n\n=======================================================\n\n                 * Play Information *\n\nGame:                     DOOM II\nLevel:                    MAP01 [LEVEL 1]\nSingle Player:            Yes\nCooperative 2-4 Player:   Yes\nDeathmatch 2-4 Player:    Yes\nDifficulty Settings:      Yes - All\n\n                   * Construction *\n\nBase:                    New level from scratch\nEditor(s) used:          Doom Construction Kit ver. 2.2\n                         DoomCad ver. 5.1\nExternal Node builder:   WARM ver. 1.3\n\n                         DCK was use for 99.9% of the editing, but I used\n                         DoomCad once to edit some sector LineDefs.  The\n                         internal DCK node builder had some problems dealing\n                         with a few areas of the map.  I was getting game\n                         crashes and screen freezes in some areas that I\n                         could not find any errors in.  When I used WARM.EXE\n                         to build the nodes these problems disappeared.\n\n                         I built the map first, then went back and\n                         populated it with bad guys.  I found that this is\n                         not a good idea, since line-of-sight calculations\n                         for the monsters really can slow down the game in\n                         some areas. I tried using a reject table rebuilder\n                         to speed it up, and it worked nicely, but I was\n                         not happy with the way distant monsters responded.\n                         I decided to leave it as-is.  A Pentium class\n                         processor will have no problems, but if you want\n                         to speed it up try REJECT.EXE ver. 1.10 and set it\n                         for around 600-800.\n\nKnown Bugs:              There are two spots where I reached\n                         the game engine limit for lines in\n                         view (256+), and this will cause the\n                         player to see a \"Hall of Mirrors\"\n                         effect.  The problem does not effect\n                         game play, and in one instance can\n                         only be seen if the player turns in\n                         an unlikely direction.  In both these\n                         instances I left the problem alone,\n                         because repairing it would mean\n                         decimating some of the neatest VR\n                         spaces in the game.\n\nAdditional Credits to:   All design ideas are my own,\n                         except for the concept of slime\n                         falling down from pipes into flowing\n                         water.  I first saw this in\n                         LCAVE1CB.WAD, (submitted for\n                         consideration in the T.N.T. project),\n                         by Christopher Buteau.  He had the\n                         creative idea, but I think I\n                         implemented it in an better way. :-)\n\n              * Copyright / Permissions *\n\nAuthors MAY use this level as a base to build\nadditional levels. A credit line in your information.\nfile would be appreciated.\n\nYou MAY distribute this WAD, provided you include this\nfile, with no modifications.  You may distribute this\nfile in any electronic format (BBS, diskette, CD, etc.)\nas long as you include this file intact.\n\n               * Where to get this WAD *\n\nFTP sites: CDROM.COM\nOnline Service:  America OnLine\nBBS numbers: Crystal Palace BBS, 716-244-8217\n\n                * How to use this WAD *\n\nUnZip TIME2DIE.ZIP and put TIME2DIE.WAD into your DOOM2\nsub-directory. At the DOS prompt type:\n\n                         DOOM2 -FILE TIME2DIE.WAD\n\nand press enter; select your difficulty level and\nbegin. This WILL NOT permanently modify your game.  It will only\ntemporarily replace your level 1 with the Time to Die level. I\nrecommend you set your gamma correction, (F11 key), to as low a\nsetting as you're comfortable with to keep with the spirit of the\nlevel!   Enjoy!"
      }
    ]
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      "compatibility": "vanilla_or_boom",
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        "source": "marker"
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