Raw model (for completeness)
{
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"sha1": "0ee8ab8c3a312ae2fa511801cdf2633d502b530b",
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],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2018-04-14 23:55:04",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-04-14 23:55:04",
"file": {
"type": "PWAD",
"size": 114180,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0ee8ab8c3a312ae2fa511801cdf2633d502b530b/0ee8ab8c3a312ae2fa511801cdf2633d502b530b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
}
},
"maps": [
{
"map": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 500,
"sidedefs": 927,
"vertices": 655,
"sectors": 144,
"segs": 1165,
"ssectors": 402,
"nodes": 401,
"textures": {
"CRATOP1": 3,
"DOORTRAK": 2,
"BIGDOOR2": 1,
"RROCK03": 1,
"MIDBARS1": 12,
"GRAY7": 392,
"GSTONE1": 7,
"FLAT19": 282,
"GRAYBIG": 87,
"DEM1_5": 2,
"EXITSIGN": 6
}
},
"monsters": {
"total": 22,
"by_type": {
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"hell_knight": 11
},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 22
}
},
"items": {
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"by_type": {},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": []
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 22,
"hmp_monsters": 22,
"htr_monsters": 22,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0ee8ab8c3a312ae2fa511801cdf2633d502b530b/MAP01/images/0.webp",
"type": null
}
],
"analysis": {
"title": "MAP01",
"description": "A compact, simple-layout map with mostly gray stone/tech textures and a straightforward flow. Combat consists entirely of mid-to-high tier projectile enemies (evenly split between barons and hell knights), with no hitscanners to pressure you at range. With zero placed items or ammo, difficulty hinges on what the player starts with and how efficiently you can manage sustained heavy-monster fights in relatively small spaces.",
"tags": [
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"barons",
"boom_compatible",
"doom2",
"hell_knights",
"linear",
"minimalist",
"no_hitscanners",
"no_items",
"no_keys",
"projectile_heavy",
"short",
"small"
]
}
}
]
}