melee10.wad

PWAD 25 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things39
Linedefs258
Sectors56
Monsters0
Items28
Raw model (for completeness)
{
  "meta": {
    "id": "272fb64a-a74d-496e-aa56-434d92a62d27",
    "sha1": "fc5fd7d360151b40a6539e3673eb906c56cbb0d2",
    "sha256": "87894f79f26973c1fa4ab181e5083f2c725a152b3a936a0c4f54548b3793e651",
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      "melee10.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:49:05",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP10": "MAP10.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:49:05",
    "file": {
      "type": "PWAD",
      "size": 25928,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fc5fd7d360151b40a6539e3673eb906c56cbb0d2/fc5fd7d360151b40a6539e3673eb906c56cbb0d2.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP10"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Replaces: Map 10\n\n     A fairly small DM level for Doom2 that started out as an experiment with\nlighting.  The entire level is lit only by \"spotlights\" in the walls, complete\nwith moderately realistic shadows (at least, as realistic as you can get with\nDoom 2).  There's no Combat Shotgun.  Sorry, kids.\n     This is the tenth level in the Melee series, which is more than a little\nschizophrenic, so I'm getting desperate for feedback.  The series has been\navailable for months, and I've only gotten a couple E-Mails regarding it.\nPlease, if you have anything whatsoever to say, send E-Mail to\nJSTATZ@WIN.BRIGHT.NET, as I'd greatly appreciate it.\n     Thanks to Jesse Gilles for testing this with me, Matthew Ayres for Waded,\nthe only editor I've found that doesn't assign all my sectors for me (Thank\nyou!), and, of course, id Software for giving the world such an perfect game\nfor killing your friends.\n\n                                        --Jeremy Statz"
      }
    ]
  },
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    {
      "map": "MAP10",
      "format": "doom",
      "stats": {
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        "linedefs": 258,
        "sidedefs": 346,
        "vertices": 215,
        "sectors": 56,
        "segs": 361,
        "ssectors": 91,
        "nodes": 90,
        "textures": {
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          "CEIL3_2": 3,
          "FLOOR3_3": 3,
          "SLIME14": 4,
          "DOORTRAK": 4,
          "CEIL3_5": 3,
          "TLITE6_6": 1,
          "FLAT18": 3,
          "ICKWALL1": 4,
          "FLOOR0_2": 3,
          "STARG1": 30,
          "STARGR1": 69,
          "EXITSIGN": 1,
          "METAL": 27,
          "FLAT5_4": 3,
          "STONE": 4,
          "SUPPORT3": 79,
          "CEIL3_3": 26,
          "STARTAN2": 8,
          "FLOOR0_1": 3,
          "CEIL5_2": 15,
          "STEP1": 2,
          "FLOOR4_1": 26,
          "SW1STRTN": 1,
          "FLAT9": 3,
          "SW1DIRT": 4,
          "FLAT2": 1,
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          "SKINCUT": 2,
          "STEP2": 11,
          "TLITE6_1": 1,
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      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 2,
          "ammo_clip": 7,
          "backpack": 1,
          "berserk": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 2,
          "rocket": 2,
          "rocket_launcher": 1,
          "shells": 5,
          "shotgun": 2,
          "stimpack": 2
        },
        "ammo_by_category": {
          "bullets": 9,
          "cells": 0,
          "rockets": 2,
          "shells": 5
        },
        "weapons_present": [
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          "chainsaw",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 28,
        "hmp_items": 28,
        "htr_items": 28
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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          "type": null
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": null,
        "description": "A small, mostly techbase-themed multiplayer deathmatch map featuring unique spotlight-based lighting effects but no monsters, focusing purely on player combat. The layout is straightforward without keys or teleportation, with plentiful weapons and ammo including chaingun, shotgun, and rockets. This level offers low difficulty since no enemies are present and is fully compatible with vanilla Doom 2 and Boom engines.",
        "authors": [
          "Jeremy Statz"
        ],
        "tags": [
          "ammo_plentiful",
          "linear",
          "low_monsters",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}