Hsg_0102.wad

PWAD 591 KiB 1 map(s)

Counts

endoom0
graphics0
lumps26
maps1
palettes0

Totals (across maps)

Things476
Linedefs3749
Sectors185
Monsters240
Items142
Raw model (for completeness)
{
  "meta": {
    "id": "26714bfc-da35-4c1a-990f-adc6655ba0fa",
    "sha1": "63c225b80088187ea39da5097b0cadfe4e697711",
    "sha256": "d38f88fa34c8be0b802f2c1c4047d9ee8657cf356bd8940ae140aaa4a140f43f",
    "title": "Hsg_0102.wad",
    "authors": [
      "Harry S. Gunderson"
    ],
    "filenames": [
      "hsg_0102.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 23:19:54",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Hsg_0102.wad",
      "description": "It's been a few years now since the monsters had invaded earth; and since then you have taken up residence at Earth's only remaining radio telescope facility, where you have found yourself scanning fervently for the sound of any other human voice. You bang your head on a hang- ing desk lamp with a start as the transceiver now crackles to life.. It's a transmission from the MTMM (Manned Teraforming Mars Mission), Which had launched towards Mars about four years ago. (And which was now humanities last desperate hope). We have no experience dealing with these things, they exclaim, It's a *@mn infestation.. With their current distance, and a constant 1G acceleration rate: They barely have just enough time and energy to teleport you, (and your DM squad), to what they call a secure area as they lock down the ship. My God, help us!! you hear them scream as the teleport pad hums to life, It's happening again, just like on Plutonia..",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 23:19:54",
    "file": {
      "type": "PWAD",
      "size": 605505,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/63c225b80088187ea39da5097b0cadfe4e697711/63c225b80088187ea39da5097b0cadfe4e697711.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 26,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Hsg_0102.wad",
      "description": "This WAD contains a single Doom II map set in a radio telescope facility under siege by monsters. The level features a moderate monster presence typical of Doom II, with no indication of extreme difficulty or boss encounters. Resources appear balanced, with some new textures and flats adding visual variety, including garish Berber-style carpeting. The map progression is likely linear, focusing on a contained environment with a sci-fi/techbase theme. It requires Doom II or compatible engines and is designed for single-player and multiplayer modes, including deathmatch starts. No custom sounds or music are included.",
      "authors": [
        "Harry S. Gunderson"
      ],
      "tags": [
        "doom2",
        "linear",
        "moderate",
        "single_map",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : Doom2 or Doom2 for Windows95\nPrimary purpose         : 1 Single + 4 Cooperative play + 6 Deathmatch Starts\n===========================================================================\nTitle                   : Hsg_0102.wad\nFilename                : Hsg_0102.wad\nRelease date            :\nAuthor                  : Harry S. Gunderson\nEmail Address           : Midnyte2@juno.com\nOther Files By Author   :  Hsg_0116, Hsg_0101\nMisc. Author Info       : I just putter around in my spare time designing an occasional Doom2\n\t\t\t  Map, hoping to perpetuate an old relic for those whom still use the\n\t\t\t  commercial retail port version.\n\nDescription             : It's been a few years now since the monsters had invaded earth; and\n\t\t\t  since then you have taken up residence at Earth's only remaining radio\n\t\t\t  telescope facility, where you have found yourself scanning fervently\n\t\t\t  for the sound of any other human voice. You bang your head on a hang-\n\t\t\t  ing desk lamp with a start as the transceiver now crackles to life..\n\t\t\t  It's a transmission from the MTMM (Manned Teraforming Mars Mission),\n\t\t\t  Which had launched towards Mars about four years ago. (And which was\n\t\t\t  now humanities last desperate hope).  We have no experience dealing\n\t\t\t  with these things, they exclaim, It's a *@mn infestation.. With their\n\t\t\t  current distance, and a constant 1G acceleration rate: They barely\n\t\t\t  have just enough time and energy to teleport you, (and your DM squad),\n\t\t\t  to what they call a secure area as they lock down the ship. My God,\n\t\t\t  help us!! you hear them scream as the teleport pad hums to life, It's\n\t\t\t  happening again, just like on Plutonia..\n\nAdditional Credits to   : Everyone at I.D. Software for their magnificent game creations.\n\t\t\t  Everyone at Sensor Based Systems for their excellent game editor.\n===========================================================================\n* What is included *\n\nNew levels              : Map 01, (One new level)\nSounds                  : No\nMusic                   : No\nGraphics                : Yes-\tA couple of the Textures which are also used in Hsg_0101.wad\n\t\t\t\t-And a few new flats resembling some garish colors of Berber\n\t\t\t\ttype Carpeting-, (some respectable colors are also included).\n\t\t\t\t(-These work best at sector light levels of 160 and above-).\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Designed for 1 Single Player start\nCooperative 2-4 Player  : Designed for 4 Cooperative Player starts\nDeathmatch 2-4 Player   : Designed for 6 Deathmatch Player starts\nOther game styles       : Not implemented\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : N/A\nEditor(s) used          : DeepBSP v.9.73 by Sensor Based Systems\nKnown Bugs              : A few occasional display threads due to an extensive use of curvatures.\nMay Not Run With...     : Doom2 versions prior to 1.9\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 476,
        "linedefs": 3749,
        "sidedefs": 6094,
        "vertices": 3776,
        "sectors": 185,
        "segs": 6979,
        "ssectors": 2999,
        "nodes": 2998,
        "textures": {
          "FLAT9": 6,
          "FLAT10": 2,
          "FLOOR6_1": 12,
          "CEIL5_2": 32,
          "DOORSTOP": 48,
          "SW1TEK": 6,
          "ICKWALL3": 216,
          "FLAT6_2": 8,
          "TEKWALL1": 84,
          "FLAT6_8": 8,
          "METAL3": 36,
          "GRAY1": 506,
          "COMPSPAN": 1473,
          "FWATER1": 9,
          "GRAY2": 96,
          "STONE4": 144,
          "MFLR8_4": 1,
          "SILVER1": 180,
          "DOORTRAK": 36,
          "RROCK09": 1,
          "SW1LION": 6,
          "SFALL1": 72,
          "FLAT6_4": 8,
          "ZIMMER7": 270,
          "FLAT3": 1,
          "SLIME13": 3,
          "DOORRED": 6,
          "SW1SLAD": 30,
          "METAL": 264,
          "GRASS2": 3,
          "CEIL5_1": 151,
          "FLAT6_7": 8,
          "FLAT18": 24,
          "SLIME01": 1,
          "STEPTOP": 12,
          "RROCK19": 12,
          "FLAT17": 18,
          "FIREBLU2": 48,
          "CEIL_BLK": 12,
          "ROCK2": 36,
          "METAL2": 90,
          "GRAYPOIS": 6,
          "GSTVINE2": 102,
          "WOOD10": 146,
          "MIDBARS3": 240,
          "ASHWALL2": 90,
          "FLAT6_3": 8,
          "ICKWALL2": 144,
          "FLAT19": 16,
          "FLAT6_9": 1,
          "FLAT14": 12,
          "FLAT5_4": 3,
          "LITE3": 228,
          "DBRAIN1": 12,
          "BLAKWAL": 132,
          "COMPTALL": 24,
          "SW1SATYR": 6,
          "FLAT6_5": 8,
          "FLAT23": 2,
          "BRICK10": 126,
          "SW1GRAY1": 30,
          "COMPSTA2": 6
        }
      },
      "monsters": {
        "total": 240,
        "by_type": {
          "cacodemon": 12,
          "chaingun_guy": 36,
          "demon": 36,
          "imp": 72,
          "pain_elemental": 12,
          "shotgun_guy": 36,
          "zombieman": 36
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 108,
          "melee": 36,
          "projectile": 96
        }
      },
      "items": {
        "total": 142,
        "by_type": {
          "ammo_box": 24,
          "medikit": 36,
          "shell_box": 12,
          "shells": 36,
          "shotgun": 10,
          "stimpack": 24
        },
        "ammo_by_category": {
          "bullets": 24,
          "cells": 0,
          "rockets": 0,
          "shells": 48
        },
        "weapons_present": [
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 240,
        "hmp_monsters": 240,
        "htr_monsters": 240,
        "uv_items": 142,
        "hmp_items": 142,
        "htr_items": 142
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/63c225b80088187ea39da5097b0cadfe4e697711/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "50deeb21-02ae-481b-859c-8e017f69a311",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/63c225b80088187ea39da5097b0cadfe4e697711/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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