Raw model (for completeness)
{
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"sha256": "a01e939f7ff9add56baa4da47d82d1c445c5c1d9bd4812eb6e04a9a4a0c7ba3a",
"title": "UDIE GOOD II",
"authors": [
"Randy Jones"
],
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],
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"filename": null,
"added": "2014-12-15 23:03:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "UDIE GOOD II",
"description": "This is a deathmatch only WAD for Doom2. It is designed for deathmatch 2.0. This map contains the following features: o Light switches to control lighting in certain areas. Use it to keep your opponent from spotting you as you plan your attact. o Lighting around doors to help you locate exits when its dark. o A temporary trap when you get the night goggles. This allow you opponent to take cheap shots at you. o Teleporters to keep the action intense. o Several lifts (some hidden) o All weapons except the chain saw. o A few one way walls to keep you on your toes. o EXCELLENT design for deathmatch. Play this level once and you will be hooked. o New music. o The archetuture is not to complex which speeds up play on slower computers. (especially during modem play) This level was written on a 486DX66 with 8 meg Ram.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 23:03:33",
"file": {
"type": "PWAD",
"size": 113985,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b1e74ac44bd4c6455282d7e923edbe7dfbc38670/b1e74ac44bd4c6455282d7e923edbe7dfbc38670.wad.gz",
"corrupt": false
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"content": {
"maps": [
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"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : UDIE GOOD II\nDate Finished : 06/18/95\nAuthor : Randy Jones\nEmail Address : ULTRAJONES@AOL.COM\nOther Files By Author : UDIEGOOD.WAD available on AOL.\n\nDescription : This is a deathmatch only WAD for Doom2. It is designed\n for deathmatch 2.0. This map contains the following\n features:\n o Light switches to control lighting in certain areas.\n Use it to keep your opponent from spotting you as\n you plan your attact.\n o Lighting around doors to help you locate exits when\n its dark.\n o A temporary trap when you get the night goggles.\n This allow you opponent to take cheap shots at you.\n o Teleporters to keep the action intense.\n o Several lifts (some hidden)\n o All weapons except the chain saw.\n o A few one way walls to keep you on your toes.\n o EXCELLENT design for deathmatch. Play this level\n once and you will be hooked.\n o New music.\n o The archetuture is not to complex which speeds up play\n on slower computers. (especially during modem play)\n\n This level was written on a 486DX66 with 8 meg Ram.\n\nThanks to : Gones for testing the level with me. My wife for\n understanding my obsession with Doom.\n\n===========================================================================\n* Type of DOOM II file*\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : Nothing but DOOM2\n\n* Play Information *\n\nMap # : Map 01 (For DOOM II only)\nSingle Player : Yes (no monsters)\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes (not tested)\nDifficulty Settings : No\nNew Sounds : No\nNew Music : Yes\nNew Graphics : No\nDemos Replaced : None\nReject Resource : Yes\n\n* Construction *\n\nBase : New level from scratch.\nBuild Time : Since the dawning of time.\nEditor(s) used : Edmap 1.31, Edmap1.40, DCK2.2, Dmapedit,\n Windeu, Wintex3.41.\nKnown Bugs : None, except a monthly phone bill increase.\nMay Not Run With... : N/A\n\n* Copyright / Permissions *\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 486,
"sidedefs": 687,
"vertices": 452,
"sectors": 112,
"segs": 758,
"ssectors": 255,
"nodes": 254,
"textures": {
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"TEKGREN5": 5,
"FLOOR5_4": 1,
"SLIME16": 42,
"CEIL1_3": 1,
"COMPWERD": 2,
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"FLAT18": 92,
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"LITE3": 28,
"SUPPORT2": 64,
"SW1ROCK": 1,
"METAL": 525,
"SW2TEK": 4,
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"METAL2": 54,
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"TEKGREN3": 4,
"FLOOR6_1": 12,
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"ROCK1": 10,
"SHAWN2": 13,
"GRAY5": 56,
"STARTAN2": 38,
"WOOD12": 7,
"CEIL5_1": 6,
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"METAL4": 3,
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"BLAKWAL1": 3,
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"SW2COMP": 8,
"FLOOR4_8": 3,
"DOORTRAK": 12,
"METAL5": 7,
"SPCDOOR1": 4,
"BRONZE3": 85,
"CEIL3_5": 6,
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}
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"by_type": {},
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"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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"backpack": 1,
"bfg9000": 2,
"blue_armor": 1,
"cell": 4,
"cell_pack": 3,
"chaingun": 1,
"green_armor": 1,
"invisibility": 1,
"light_amp_goggles": 1,
"medikit": 4,
"megasphere": 1,
"plasma_rifle": 1,
"rocket_box": 9,
"rocket_launcher": 3,
"shell_box": 1,
"shells": 1,
"shotgun": 3,
"soulsphere": 2,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 2,
"cells": 7,
"rockets": 9,
"shells": 2
},
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"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
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"teleports": true,
"keys": [],
"secret_exit": false
},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 43,
"hmp_items": 43,
"htr_items": 43
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": "pano"
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],
"analysis": {
"title": "UDIE GOOD II",
"description": "A Doom II deathmatch-focused tech/industrial arena built for fast DM 2.0 play, with lots of metal/bronze textures and intentionally dark areas. Combat is player-vs-player only (no monsters), featuring teleporters, multiple lifts (including hidden ones), and a few one-way walls to keep movement and ambushes dynamic. Item placement is generous with most weapons present (including BFG and plasma) plus ample rockets and cells, and it includes light switches and a night-vision pickup that can act as a temporary trap.",
"tags": [
"cells_plentiful",
"dark_areas",
"deathmatch",
"dm20",
"doom2",
"fast_paced",
"industrial",
"rockets_plentiful",
"small",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible",
"weapons_plentiful"
]
}
}
]
}