Raw model (for completeness)
{
"meta": {
"id": "263b569a-16a4-41f1-89c0-566715ff1824",
"sha1": "f3d80cb762c05ba59d72b930771dce8681de822b",
"sha256": "adf368fecac668fa4484abeea1a9e4d9dc05881aac7607edb04c5d3b726d3312",
"title": "The Marshes (non-scripted version)",
"authors": [
"Samuel Villarreal, Midway INC."
],
"filenames": [
"psxmarshes.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-29 09:12:56",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "The Marshes (non-scripted version)",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP24": "MAP24.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-29 09:12:56",
"file": {
"type": "PWAD",
"size": 85352,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f3d80cb762c05ba59d72b930771dce8681de822b/f3d80cb762c05ba59d72b930771dce8681de822b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP24"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 20,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "The Marshes (non-scripted version)",
"description": "This WAD contains a single map, MAP24, converted from the PlayStation Doom version's map57. It features a modest scale with about 300 linedefs and relatively simple sector heights, emphasizing a fun and straightforward gameplay experience. The monster profile is balanced without excessive difficulty spikes, avoiding overwhelming encounters like numerous cyberdemons. The environment showcases a unique marsh-themed setting with new metal switch textures and custom music from E1M7, supporting single-player, co-op, and deathmatch modes. The map progression is linear and compatible with Boom-engine ports and Doom 2 IWAD, designed for smooth play in PRBoom or Eternity. Resources and combat are balanced for enjoyable play rather than challenge-heavy scenarios.",
"authors": [
"Samuel Villarreal",
"Midway INC."
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"doom2_iwad",
"generous_health",
"linear",
"medium_maps",
"moderate",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "psxmarshes.Wad info\n=================================================\nTitle:\t\t\tThe Marshes (non-scripted version)\nWad Title:\t\tpsxmarshes.wad\nFiles Included:\t\tNone\nPort Version:\t\tThis map looks VERY good if you play it in PRboom\n\t\t\tor Eternity. Its a must have to fully experience this map.\nAuthor(s):\t\tSamuel Villarreal, Midway INC.\nEmail:\t\t\tkaiser@newdoom.com -or- deathman@d00m.com\nTools Used:\t\tDeepsea 11.6, Photoshop, EPSXE\nBase:\t\t\tConverted.\nBugs:\t\t\tits not 100% accurate, but close enough. :)\nOther wads by author:\tDSV.wad, Blackness.wad, War_3.wad, Demon Sancuary 2, DSV 4\nCredits:\t\tId software, Midway INC and the Doom community.\nSite:\t\t\tHttp://www.newdoom.com/hosted/kaiser/\nSpecial Thanks to: Randy Estrella, Danny Lewis, and Tim Heydelaar since they are the authors of the psx levels\n================================================\n*play information*\n================================================\nLevel#\t\t\t: map24\nSingle Player\t\t: yes\nCoop-op\t\t\t: yes\ndeathmatch\t\t: yes\nnew gfx\t\t\t: yes (new metal switch)\nnew sfx\t\t\t: no (but will have new sounds in console megawad)\nnew music\t\t: yes (e1m7)\nBuild time\t\t: 6 hours\n================================================\n*Note*\n================================================\nThis wad is based off map57 of psxdoom. This is another elusive level that I've been dying to convert. Has very less detail, but very fun as hell. Especially for deathmatch. This is another level that has a cool environment.\n===============================================\n*Disclamer*\n===============================================\nI am not trying to rip no companys off, nor say that I made this map myself. I did copied it by playing the PSX version while taking in game screenshots of the automap. I do not distribute this file nor any other wads that I create. This wad must require the full version of Doom2 to play.\n===============================================\n*Permissions*\n===============================================\nSince this is really not my level, you may modify it yourself and post it for download, but since I did went through the trouble to convert this map, I would appriciate if you mention my name as the oringinal converter of this map. As for modifying this map, you may only to improve my mistakes, or change textures.\nADDING A SENSELESS AMOUNT OF CYBERDEMONS OR ANY OTHER MONSTERS THROUGHOUT THE WHOLE MAP THEN RELEASING IT OR EVEN SHARING IT IS NOT ACCEPTABLE!!!\n===============================================\n*Author's Note on The Marshes*\n===============================================\nThis is a very interesting level. When I first saw this map on the Playstation, I was freaking out, I thought this was one of the neatest maps I've seen. But its concidered poor compared to todays standards. But this map is still fun, and very cool.\n\nIt didn't take a while to complete, since its only has 300 linedefs, and most of the sector heights didn't take that long to convert. I made two versions, one for Vanilla/allports Doom, and one for Zdoom. There is a script that has the exit door open after wasting the cyberdemon. I added this function to zdoom while I added a switch in the brown brick building. I think this map was meant to be a deathmatch rather than a single player level.\n\nTwilight Descends Level Statistics\n\nThings\t\t\t155\nVertices\t\t339\nLinedefs\t\t393\nSidedefs\t\t543\nSectors\t\t\t47\nSegs\t\t\t635\nSSectors\t\t243\nNodes\t\t\t242\nReject\t\t\t277\nBlockmap\t\t4742\n\n==============================================\nPSX Version(c)1995 Midway\nPC Version(c)2002 October, 04 2002, Samuel Villarreal\n\nbe sure to check my site for more PSX/Jaguar/Nintendo64 Doom wad conversions!\nhttp://www.newdoom.com/hosted/kaiser/"
}
]
},
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{
"map": "MAP24",
"title": "MAP24",
"format": "doom",
"stats": {
"things": 155,
"linedefs": 397,
"sidedefs": 551,
"vertices": 435,
"sectors": 48,
"segs": 643,
"ssectors": 245,
"nodes": 244,
"textures": {
"STONE4": 80,
"SW1BLUE": 9,
"CRACKLE4": 7,
"ZIMMER5": 28,
"BSTONE2": 69,
"BIGBRIK1": 52,
"ROCK1": 25,
"WOOD1": 46,
"WOOD3": 44,
"MFLR8_2": 30,
"F_SKY1": 20,
"GATE3": 4,
"STONE5": 10,
"CRATOP1": 1,
"FWATER1": 2,
"STONE6": 5,
"EXITDOOR": 2,
"ASHWALL4": 49,
"EXITSIGN": 2,
"METAL6": 3,
"SUPPORT3": 12,
"FLAT5_1": 9,
"DOORTRAK": 4,
"RROCK13": 12,
"RROCK19": 17,
"MIDGRATE": 6,
"MFLR8_4": 1,
"DOORSTOP": 2
}
},
"monsters": {
"total": 25,
"by_type": {
"arachnotron": 6,
"cyberdemon": 1,
"hell_knight": 2,
"imp": 16
},
"by_category": {
"boss": 1,
"hitscanner": 0,
"melee": 0,
"projectile": 24
}
},
"items": {
"total": 57,
"by_type": {
"ammo_box": 2,
"backpack": 1,
"bfg9000": 1,
"blue_armor": 1,
"cell": 2,
"cell_pack": 5,
"chaingun": 1,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"light_amp_goggles": 1,
"medikit": 9,
"megasphere": 1,
"plasma_rifle": 2,
"rocket": 8,
"rocket_box": 8,
"rocket_launcher": 2,
"shell_box": 6,
"shells": 1,
"shotgun": 1,
"soulsphere": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 2,
"cells": 7,
"rockets": 16,
"shells": 7
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 25,
"hmp_monsters": 23,
"htr_monsters": 8,
"uv_items": 57,
"hmp_items": 57,
"htr_items": 57
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f3d80cb762c05ba59d72b930771dce8681de822b/MAP24/images/0.webp",
"type": null
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}