METAL.WAD

PWAD 102 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things215
Linedefs956
Sectors163
Monsters90
Items45
Raw model (for completeness)
{
  "meta": {
    "id": "263069ca-4dff-450b-952f-dc3605ce6737",
    "sha1": "1731ef897cce2ac281ffbd2eaba41c2d386ec0b5",
    "sha256": "7b1fb47d18437ca6140e6a6100a99facae9dce55993e9ed7fc1685baa60bc454",
    "title": "METAL.WAD",
    "authors": [
      "Martin STACHE, Matthias SACHER"
    ],
    "filenames": [
      "METAL.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-10-14 21:02:29",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "METAL.WAD",
      "description": "This is the 2. level in a new 3 level episode (called \"MASSACRE\"), METAL.WAD is rough stuff (just like the other levels)!!!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-10-14 21:02:29",
    "file": {
      "type": "PWAD",
      "size": 104502,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1731ef897cce2ac281ffbd2eaba41c2d386ec0b5/1731ef897cce2ac281ffbd2eaba41c2d386ec0b5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "METAL.WAD",
      "description": "METAL.WAD is the second map in the three-level MASSACRE episode for DOOM2. It features a single medium-length map with a challenging combat style characterized by rough encounters and a tough monster presence. The WAD uses standard DOOM2 textures and maintains a balanced resource distribution typical of classic DOOM2 gameplay. Progression is linear, focusing on straightforward map traversal without complex key hunts or teleportation puzzles. The episode is designed for single-player but supports cooperative and deathmatch modes, though these are untested. It is compatible with the DOOM2 engine and does not introduce new graphics or sounds.",
      "authors": [
        "Martin STACHE",
        "Matthias SACHER"
      ],
      "tags": [
        "ammo_balanced",
        "doom2",
        "hard",
        "linear",
        "medium_maps",
        "monster_swarms",
        "singleplayer",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "MASSACRE.TXT\n================================================================\nTitle                   : MASSACRE (new episode)\n\nAuthors                 : Martin STACHE, Matthias SACHER\n\nEmail Addresses           : mstache@gwdg.de, msacher@gwdg.de\n\nDescription             : New episode for DOOM2 (3 levels)\n\nNote                    : For those who are unfamiliar with\n  using PWADs, just copy the files showtime.wad\n  metal.wad, bigblock.wad and the massacre.bat\n  file in your doom2 directory, then type\n  \"massacre\" and have fun...(with 3 new levels)\n\nAdditional Credits to   : id software for their great games\n===============================================================\n\n* Play Information *\n\n  Replaces maps 1-3\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (but not tested)\nDeathmatch 2-4 Player   : Yes (but not tested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New episode from scratch with 3 new levels:\n  SHOWTIME (map 1), METAL (map 2), BIGBLOCK (map 3)\n\nBuild Time              : A long time, see level-txt files for details\n\nEditor(s) used          : EdMap v.121b\n\nKnown Bugs              : none (send us an E-Mail if you find bugs, otherwise\n  if you have any suggestions write us, too)\n\n* Copyright / Permissions *\n\nAuthors may NOT use the levels contained in this episode as a base to build\nadditional levels.\n\nYou MAY distribute the WAD files SHOWTIME.WAD, METAL.WAD and BIGBLOCK.WAD\nprovided you include the files SHOWTIME.TXT.SHOWTIME.BAT,METAL.TXT,METAL.BAT\nBIGBLOCK.TXT,BIGBLOCK.BAT, with no modifications.  You may distribute the\nfiles in any electronic format (BBS, Diskette, CD, etc) as long as you include\nthe files intact.\n\nTo play the full episode \"MASSACRE\" you will need the files:\n\n-SHOWTIME.WAD\n-SHOWTIME.TXT\n-SHOWTIME.BAT\n-METAL.WAD\n-METAL.TXT\n-METAL.BAT\n-BIGBLOCK.WAD\n-BIGBLOCK.TXT\n-BIGBLOCK.BAT\n-MASSACRE.BAT\n\nThe file \"MASSACRE.ZIP\" contains all files needed\n\nUpload it everywhere!"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "METAL.TXT:\n================================================================\nTitle                   : METAL.WAD\n\nAuthors                 : Matthias Sacher\n\nEmail Address           : msacher@gwdg.de\n\nDescription             : This is the 2. level in a new\n\t\t\t  3 level episode (called \"MASSACRE\"),\n\t\t\t  METAL.WAD is rough stuff (just like the other\n\t\t\t  levels)!!!\n\nNote                    : For those who are unfamiliar with\n\t\t\t  using PWADs, just copy the files showtime.wad\n\t\t\t  metal.wad, bigblock.wad and the massacre.bat\n\t\t\t  file in your doom2 directory, then type\n\t\t\t  \"massacre\" and have fun...(with 3 new levels)\n\t\t\t  To play only this level, copy the files:\n\t\t\t  -METAL.WAD\n\t\t\t  -METAL.TXT\n\t\t\t  -METAL.BAT\n\t\t\t   in your doom2 directory,\n\t\t\t   then just type \"METAL\".\nAdditional Credits to   : id software - for their great games\n===============================================================\n\n* Play Information *\n\nEpisode and Level #     : replaces map 2 of doom2.wad\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (but not tested)\nDeathmatch 2-4 Player   : Yes (but not tested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : A long time, about 60 hours\nEditor(s) used          : EdMap V.121b\nKnown Bugs              : none (if you find bugs, please send me an E-Mail)\n\t\t\t  If you"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "METAL.TXT:\n================================================================\nTitle                   : METAL.WAD\n\nAuthors                 : Matthias Sacher\n\nEmail Address           : msacher@gwdg.de\n\nDescription             : This is the 2. level in a new\n\t\t\t  3 level episode (called \"MASSACRE\"),\n\t\t\t  METAL.WAD is rough stuff (just like the other\n\t\t\t  levels)!!!\n\nNote                    : For those who are unfamiliar with\n\t\t\t  using PWADs, just copy the files showtime.wad\n\t\t\t  metal.wad, bigblock.wad and the massacre.bat\n\t\t\t  file in your doom2 directory, then type\n\t\t\t  \"massacre\" and have fun...(with 3 new levels)\n\t\t\t  To play only this level, copy the files:\n\t\t\t  -METAL.WAD\n\t\t\t  -METAL.TXT\n\t\t\t  -METAL.BAT\n\t\t\t   in your doom2 directory,\n\t\t\t   then just type \"METAL\".\nAdditional Credits to   : id software - for their great games\n===============================================================\n\n* Play Information *\n\nEpisode and Level #     : replaces map 2 of doom2.wad\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (but not tested)\nDeathmatch 2-4 Player   : Yes (but not tested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : A long time, about 60 hours\nEditor(s) used          : EdMap V.121b\nKnown Bugs              : none (if you find bugs, please send me an E-Mail)\n\t\t\t  If you´ve enjoyed it, send me an E-Mail,too.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include the files:\n\nMETAL.WAD\nMETAL.TXT\nMETAL.BAT\n\n, with no modifications.  You may distribute this WAD in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include the files\nintact.\n\nImportant note:\nTo play the full episode \"MASSACRE\" you will need the files:\n\n-SHOWTIME.WAD\n-SHOWTIME.TXT\n-SHOWTIME.BAT\n-METAL.WAD\n-METAL.TXT\n-METAL.BAT\n-BIGBLOCK.WAD\n-BIGBLOCK.TXT\n-BIGBLOCK.BAT\n-MASSACRE.BAT\n-MASSACRE.TXT\n\nThe file \"MASSACRE.ZIP\" contains all files\n\nUpload it everywhere!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 215,
        "linedefs": 956,
        "sidedefs": 1320,
        "vertices": 780,
        "sectors": 163,
        "segs": 1415,
        "ssectors": 415,
        "nodes": 414,
        "textures": {
          "GATE3": 2,
          "SLIME14": 4,
          "PANEL5": 94,
          "BRICK1": 235,
          "GSTONE1": 13,
          "PANEL1": 152,
          "BIGDOOR7": 14,
          "BIGDOOR2": 3,
          "PANRED": 66,
          "GRASS1": 9,
          "WOODGARG": 2,
          "BIGDOOR6": 2,
          "STONE2": 132,
          "DOORYEL2": 2,
          "FLAT5_1": 4,
          "METAL2": 87,
          "FLAT5_2": 71,
          "DOORRED2": 8,
          "FLOOR0_5": 33,
          "SLIME10": 1,
          "PANBLACK": 90,
          "EXITSTON": 1,
          "SW1STON1": 2,
          "GRAY1": 9,
          "CEIL1_1": 57,
          "SLIME15": 5,
          "ASHWALL2": 1,
          "PANBLUE": 33,
          "STONE3": 208,
          "DOORTRAK": 14,
          "LAVA1": 1,
          "RROCK15": 40,
          "BRICKLIT": 2,
          "METAL6": 35,
          "FLAT9": 3,
          "F_SKY1": 6,
          "SP_DUDE1": 2,
          "WOODMET3": 1,
          "BRICK8": 16,
          "DEM1_5": 2,
          "MFLR8_3": 2,
          "PANEL9": 331,
          "STONE7": 142,
          "STONE": 22,
          "CEIL1_3": 2,
          "DEM1_6": 2,
          "MIDGRATE": 2,
          "MIDBARS1": 12,
          "SW2GARG": 2,
          "BRICK10": 11,
          "MARBFAC3": 1,
          "MARBLE1": 367,
          "MARBFACE": 3,
          "PANEL8": 2,
          "RROCK11": 1,
          "BROVINE2": 57,
          "CEIL5_2": 57,
          "METAL1": 1,
          "SP_DUDE7": 1,
          "METAL": 58,
          "SW2STON1": 1,
          "RROCK12": 24
        }
      },
      "monsters": {
        "total": 90,
        "by_type": {
          "cacodemon": 6,
          "chaingun_guy": 17,
          "demon": 10,
          "imp": 42,
          "lost_soul": 8,
          "mancubus": 3,
          "pain_elemental": 1,
          "revenant": 1,
          "spectre": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 17,
          "melee": 12,
          "projectile": 61
        }
      },
      "items": {
        "total": 45,
        "by_type": {
          "ammo_box": 1,
          "backpack": 1,
          "cell": 3,
          "cell_pack": 2,
          "chainsaw": 1,
          "green_armor": 3,
          "medikit": 7,
          "plasma_rifle": 2,
          "radiation_suit": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 8,
          "shotgun": 1,
          "soulsphere": 3,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 5,
          "rockets": 1,
          "shells": 15
        },
        "weapons_present": [
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 90,
        "hmp_monsters": 90,
        "htr_monsters": 90,
        "uv_items": 45,
        "hmp_items": 45,
        "htr_items": 45
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "395a8073-9a5d-4b02-9636-42bde064e9a9",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1731ef897cce2ac281ffbd2eaba41c2d386ec0b5/MAP02/images/0.webp",
          "type": null
        },
        {
          "id": "78a149ff-3453-4d41-b68e-1879e4e5d97c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1731ef897cce2ac281ffbd2eaba41c2d386ec0b5/MAP02/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.