Raw model (for completeness)
{
"meta": {
"id": "260da59d-44c8-450f-aa53-f919e05a3708",
"sha1": "6c72139724c795e24e9d737d3ef6d053075e6000",
"sha256": "81037078b7ced32d36d4964478395da3b583bb0d52dae20320fbbdef2e6ee766",
"title": "Darkest Room",
"filenames": [
"droom.wad"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2019-07-16 17:43:30",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Darkest Room",
"description": "Boom compatible (cl9) single level for Doom 2. Tech-bases installed into black, gray and green caverns. This map is designed to be difficult (harder then my previous maps). I suggest to start on HMP and, eventually, give UV a try when you know well the map.",
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2019-07-16 17:43:30",
"file": {
"type": "PWAD",
"size": 2350614,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6c72139724c795e24e9d737d3ef6d053075e6000/6c72139724c795e24e9d737d3ef6d053075e6000.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 2,
"lumps": 127,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": "Darkest Room",
"description": "Darkest Room is a single-map Boom-compatible WAD designed for Doom 2, featuring a challenging techbase environment integrated into black, gray, and green cavern textures. The map emphasizes difficulty above the author's previous works, recommending play on Hurt Me Plenty with eventual Ultra-Violence attempts. Combat involves a tough monster layout demanding careful resource management, with a balanced but tight supply of ammo and health. The level progression is linear, focusing on exploration within a confined, atmospheric setting. Tested on PrBoom+ and GZDoom, it is not compatible with Chocolate or Crispy Doom. The soundtrack includes tracks from TNT Evilution and Donkey Kong Country, enhancing the mood.",
"authors": [
"Paolo M. aka Paul977"
],
"tags": [
"ammo_tight",
"boom_compatible",
"cave",
"generous_health",
"hard",
"linear",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nPrimary purpose : Single play\n===========================================================================\nTitle : Darkest Room\nFilename : Droom.wad\nRelease date : 14/07/2019\nAuthor : Paolo M. aka Paul977\nEmail Address : [redacted]\nOther Files By Author : Cursedt.wad, Disciples of Darkness, Night Town, Black Room, The Secret Energy\nMisc. Author Info : Doom fan\n\nDescription : Boom compatible (cl9) single level for Doom 2. Tech-bases installed into black, gray and green caverns.\n This map is designed to be difficult (harder then my previous maps).\n I suggest to start on HMP and, eventually, give UV a try when you know well the map.\n\nAdditional Credits to : id Software and the authors of DB2, SLADE 3, WhackEd4.\n Ribbiks for creating the low life green cybers presents in this map, which I taked from finely_crafted_fetish_film.wad.\n Mechadon for the sky textures (check Additional Resources below for a full list of all the textures used).\n FanTazTiCxD, seed, WH-Wilou84, Suitepee, gaspe, koren, NoisyVelvet from Doomworld for playtesting and imputs.\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes (Title screen - TNT Evilution map 6 music track,\n Intermission - Doom intermission music track,\n Soundtrack - \"Misty Menace\" from the game \"Donkey Kong Country\". This music track is also used in the amazing map Darkwave24.wad)\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes. HMP is the default difficulty\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Hours\nEditor(s) used : Doom Builder 2, SLADE 3, WhackEd4\nKnown Bugs : -\nMay Not Run With : Chocolate doom, Crispy doom\nTested With : PrBoom+-2.5.1.4, GZDoom\n\n* Additional Resources *\n\n- cc4-tex.wad, GOTHICTX.WAD, aa-tex.wad, box o skies, Bloodstain, Alien Vendetta, Speed of Doom.\n\n- Credits list:\n\n-- NiGHTMARE\n-- Espi\n-- Eriance\n-- Fredrik Johansson\n-- Janitor\n-- DaGGeR\n-- Ola Bjorling\n-- Vader\n-- XDelusion\n-- esselfortium\n-- RottKing\n-- Nuxius\n-- Afterglow\n-- AgentSpork\n-- RottKing\n-- Enjay\n-- Huy Pham\n-- SargeBaldy\n-- Tormentor667\n-- The GothicDM Team\n-- The Requiem Team\n-- The Eternal Doom Team\n-- id Software\n-- Raven Software\n-- Rogue Entertainment\n-- 3D Realms Entertainment\n-- LucasArts\n-- H. R. Giger (converted by Stephen Renton)\n\n- Alien Vendetta team\n- Speed of Doom team, Joshy and Darkwave0000\n- Pavel Tvrzník (Pipicz) of Bloodstain\n- Ancient Aliens team\n\n- This PWAD contains select texture(s) and flat(s) that can originally be found\nin GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said\nflat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The\nORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP\narchive contains thirty-two professional quality levels and music.\nFound at your favorite idGames FTP mirror:\nidgames/levels/doom2/deathmatch/megawads/gothicdm.zip\nidgames/levels/doom2/deathmatch/megawads/gothic2.zip\n\n# Credits goes to all the authors of the textures used in this wad.\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons\nAttribution-NonCommercial-NoDerivatives 4.0 International License. To view a\ncopy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/\n\nYou are free to copy and redistribute the material in any medium or format.\nIf you do so, you must give appropriate credit, provide a link to the\nlicense, and indicate if changes were made. You may do so in any reasonable\nmanner, but not in any way that suggests the licensor endorses you or your\nuse. You may not use the material for commercial purposes. If you remix,\ntransform, or build upon the material, you may not distribute the modified\nmaterial.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"archvile": 34,
"baron": 5,
"cacodemon": 12,
"cyberdemon": 2,
"hell_knight": 33,
"imp": 60,
"mancubus": 4,
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},
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"melee": 0,
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}
},
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"berserk": 1,
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"green_armor": 3,
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"soulsphere": 7,
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]
},
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"teleports": true,
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"secret_exit": false
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"htr_items": 166
},
"compatibility": "vanilla_or_boom",
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"music": null,
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