Lord of the Flies

PWAD 1.7 MiB 9 map(s)

Counts

endoom0
graphics3
lumps141
maps9
palettes0

Totals (across maps)

Things1929
Linedefs9522
Sectors1984
Monsters846
Items695
Raw model (for completeness)
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    "sha256": "9e4e8444682b049ceb317ed4d2996c5d89fc3c05adf5fc87b90ca1120010c832",
    "title": "Lord of the Flies",
    "authors": [
      "Sam Ketner, James Jennings, Adam Windsor"
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        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
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        "source": "idgames",
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        "contents": "================================================================\nTitle                   : Lord of the Flies\nFilename                : flymaps1.wad, sprites.wad\nAuthor                  : Sam Ketner, James Jennings, Adam Windsor\nEmail Address           : sketner@gnn.com\nMisc. Author Info       : it's done!  It's finally done!\nMisc. Wad info          : This is not just a new map, but a new theme.\n  Includes 6 new monsters, a DEH patch, 9 new levels\n  created especially for the new monsters, and\n  installation utilities.  Read on!\nThe Story So Far        : Gamma Hydra 4 was colonized over 40 years ago.\n  Recently the planet's icecaps began to melt.\n  UAC attempted to cope with the rising water by\n  building rehydration plants, then gave up....\n  The surviviours may have invoked Belzebub to ask\n  for help, but we haven't heard from them lately....\n  UAC has sent in Recon Droids to investigate but all\n  have vanished after sending back images of hellspawn\n  overrunning OUR rehydration plants!  Some of the\n  hellspawn are familiar.  Others are new....\n  On behalf of the company I'd like to just say Thanks\n  for accepting this mission.  Get in the teleport or\n  the MPs will open fire.\n  ======================================\n* Play Information *\n\nGame                    : Doom II\nMap Credits:\nMap 01: Pumping Station         Sam Ketner\nMap 02: Angel Island            Sam Ketner\nMap 03: Water Treatment Plant   James Jennings\nMap 04: Reservoir               Adam Windsow\nMap 05: Temple of Ice           James Jennings\nMap 06: The Furnace             Adam Windsor\nMap 07: The Dam                 Sam Ketner\nMap 08: Drown Town              Unknown\nMap 09: Hydrophobia             Sam Ketner\nSingle Player           : Yes, that's what its there for\nCooperative 2-4 Player  : Not tested\nDeathmatch 2-4 Player   : Not tested--maps 4 and 6 will be best\nDifficulty Settings     : Yes--3 and 4\nNew Sounds              : A few\nNew Graphics            : Yes, lots\nNew Monsters            : Yes, lots!\nNew Music               : None\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DCK, Wintex, Deusf, Dehacked, Deth, others....\nKnown Bugs              : None\n\n* Copyright / Permissions *\n\nAuthors are ENCOURAGED to use this THEME as a base to build additional\nlevels. In fact I'd like to put together a flymaps2.wad.  E-mail me.\n\nYou MAY distribute this WAD file in any format,\nas long as THE WHOLE THING GOES.  I'm sick of finding people's themes\nhanded out minus there DEH patches, as though sprites would work under -file\n\n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\nWARNING: Do not attempt to play sprites.wad on Doom2 using the '-file'\ncommand.  sprites.wad contains monster graphics and IT WILL LOCK UP YOUR\nCOMPUTER to use it with '-file'.  Wall graphics transfer easily using '-file',\njust like maps, but a PWAD containing new monster graphics doesn't work so\neasily.  That's why you have to run the Install program to put the\nmonsters into your IWAD.\n\nDIRECTIONS # 1: Make a new directory, D2FLIES, on your root drive and unpack the\nd2flies.ZIP into it.  Copy in your IWAD, your .EXE, and whatever else you use\nto play Doom 2.  Run the Install batch file, which will place the monster\ngraphics into the IWAD and which will also run Dehacked to change your .EXE.\nInstall.bat assumes your root directory is C:\\, that your Doom 2 originals\nare in C:\\Doom2, and that the new directory is in C:\\D2flies.  If these things\nare not correct you may wish to edit the install.bat and/or dehacked.ini\n\nDIRECTIONS # 2: Play Doom 2.  The Play.bat will load you into the custom\nlevels  at Ultra-violent.    The custom levels are flymaps1.wad; your IWAD\nmaps will remain playable, though they will be somewhat more difficult.\nUnder Lord of the Flies, some of Doom2's levels are impossible to beat--well,\nmaybe if you're _really_ good....  Try maps 10, 19, 20, they're pretty\nbalanced.  Anybody who sends me a demo of themselves beating 'o' of\ndestruction at ultra-violent without cheats gets a pizza or something.\n\nDISCLAIMER # 1: This add-on file is made by ME and I don't work at ID\nSoftware (except when I'm dreaming) so don't go calling them if it fucks up.\nFurthermore it's freeware so don't sue me either 'cause all you'll get is\nyour money back.\n\nDISCLAIMER # 2: The monster graphics are NOT original.  Most of them come from\nassorted CD-ROMs and were originally designed to replace Doom 1 monsters.\nI chose the ones that A)fit with my theme, and B) looked good.\nOnly one of the original versions came with a Dehacked patch.  So you could\nsay that rather than having made something new, I've resorted old stuff in\na new way.  I haven't been able to contact the original artists to get\ntheir permission, but decided to go ahead since the material was essentially\nfreeware.  Also borrowed and modified a deathmatch level which was so\nperfectly suited that it overcame all my ethics.  If I've offended someone,\nI'm sorry.  Full credit see below.\n\nREQUEST # 1: Tell me what you think.\n\nREQUEST # 2: If you know who made any of these graphics, tell me so that I\ncan give them fair credit.\n\nDon't read any further unless you want to spoil the surprise!\n-------------------------------------------------------------------------\n\nCredits # 2: Monsters\n\nSam Lantinga (Top Sargents and Killer Angels) This is the Sargents With Wings\ngraphic designed for Doom 1.  The graphics fill Doom 2's SS Nazi\nSprite frames, so that your Wolfenstien soldiers look like Sgt. Angels\nThe Top Sgt is a simple shotgun morph in the .DEH file, with its\nhit points boosted a bit.  Killer Angels are SS Nazis.  Both have\nhad their code pointers fixed so that they fire the shotgun.  I\nreally wanted them to fire the player's Super Shotgun, but couldn't\nget it to work. Notice that the Killer Angel fires twice.\n\nDrew Hurlstone (Imps with Rocket Packs) Basically the same. Couldn't be\nimproved.  Especially the feet.\n\nCarl Steinhilber (Fem-Nazis) This was originally a replacement for the\nDemons and Spectres of Doom 1 and didn't fly.  It was called\nthe 'She-devil.' Tweaked with Dehacked. Demon/Spectre sounds\nported to the SS Nazi (Get it?)\n\n'moss'  Additional Wolfenstien sounds for the Fem-Nazis (\"Guten Tag!\" and\n\"Mine Bootah!\") originally from a Doom 1 Wolf conversion.\n\nUnknown Artist (Floating Mines) Replaces Lost Souls.  Originally replaced\nLost Souls for Doom 1.  Tweaked with Dehacked, death frames\ncode-pointered to rocket explosion for a nasty surprise\n\nNukeface Siren sound for the Floating Mine attack.  From his Sentry Cacodemon\nreplacement, Doom 1.\n\nUnknown Artist # 2 (Big Eye) Replaces Pain Elemental, originally a\nCacodemon replacement for Doom 1.  the Pain Elemental has three\nextra frames in its death sequence, so I copied earlier ones and\nadded the yolk spurt.\n\nMike C (Imperial Recon Droid) Replaces Anachnotron; originally a Cacodemon\nreplacement for the Star Wars Doom graphics set for Doom 1.\nThis is the most-tweaked and it came out really well, I think.\n\nRichard Cheung (Recon Fireball) from Newguns for Doom 1, originally fired by\nthe player's plasma gun.  Very cool graphics!\n\n----------------------------------------------------------------------------\nThanks, let me know what you think!"
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          "DOORTRAK": 217,
          "FLAT17": 1,
          "FLOOR4_8": 1,
          "PIPES": 23,
          "STARTAN2": 22,
          "METAL": 212,
          "SLIME16": 24,
          "GATE3": 3,
          "SW1COMM": 34,
          "BROWN144": 31,
          "WOOD4": 8,
          "BROWNGRN": 10,
          "FLOOR7_2": 5,
          "TLITE6_1": 5,
          "BRWINDOW": 2,
          "ZZZFACE5": 1,
          "LITE5": 44,
          "DEM1_1": 1,
          "MFLR8_3": 1,
          "TLITE6_5": 9,
          "CEIL1_2": 14,
          "ZIMMER5": 10,
          "ZZWOLF2": 1,
          "FLOOR5_2": 56,
          "CEIL3_5": 9,
          "GRAY1": 25,
          "BFALL1": 27,
          "ZDOORF1": 1,
          "COMPSTA1": 3,
          "DEM1_2": 1,
          "DOORYEL2": 4,
          "STARBR2": 22,
          "CONS1_7": 5,
          "SLIME09": 6,
          "SW1GRAY1": 2,
          "DEM1_3": 1,
          "WOODMET1": 6,
          "SW1BRN2": 1,
          "COMPBLUE": 9,
          "SP_FACE1": 2,
          "FLAT22": 5,
          "GRAYTALL": 15,
          "STARG3": 29,
          "BLAKWAL1": 4,
          "BRICK5": 10,
          "CEIL1_3": 2,
          "DOOR3": 11,
          "FWATER1": 92,
          "FLAT1": 28,
          "BIGDOOR3": 2,
          "ZZWOLF1": 1,
          "ZZZFACE6": 24,
          "BROWN96": 591,
          "SKY2": 1,
          "FLOOR3_3": 42,
          "DOORRED2": 4,
          "SW1STARG": 10,
          "SKY1": 6,
          "FLAT20": 18,
          "F_SKY1": 86,
          "STARG2": 1,
          "DOORSTOP": 121,
          "SUPPORT3": 32,
          "SW1WDMET": 3,
          "SHAWN1": 6,
          "FLOOR4_1": 4,
          "GSTONE1": 9,
          "LITEBLU4": 6,
          "EXITSIGN": 2,
          "SILVER3": 8,
          "SUPPORT2": 88,
          "TEKWALL4": 10,
          "PANCASE2": 13,
          "BRICK2": 16,
          "FLAT18": 2,
          "FLAT4": 8,
          "STEP2": 1,
          "ZZZFACE9": 1,
          "DOORBLU": 2,
          "FLAT1_1": 11,
          "DOOR1": 36,
          "GATE2": 5,
          "ZZZFACE7": 1,
          "ZELDOOR": 1,
          "ZZZFACE4": 1,
          "FLAT14": 1,
          "COMP01": 3,
          "FLOOR0_2": 3,
          "ZZZFACE1": 1,
          "CONS1_1": 3,
          "BLAKWAL2": 51,
          "SW1EXIT": 1,
          "CEIL3_3": 24,
          "DOORBLU2": 8,
          "STARGR2": 7,
          "ZZZFACE3": 1,
          "SPCDOOR3": 16,
          "FLOOR5_3": 25,
          "TLITE6_6": 3,
          "CEIL1_1": 24,
          "MARBFAC2": 2,
          "SW1COMP": 1,
          "FLOOR0_7": 5,
          "ZZZFACE2": 1,
          "SLADPOIS": 2,
          "FLAT19": 182,
          "FLOOR7_1": 7,
          "MODWALL3": 3,
          "GATE1": 3,
          "RROCK09": 88,
          "SW1BRCOM": 1,
          "FLOOR1_1": 3,
          "SHAWN2": 41,
          "SW1GARG": 1,
          "STARGR1": 2,
          "SW2WDMET": 2,
          "BIGDOOR4": 9,
          "SLIME08": 1,
          "BIGBRIK2": 7,
          "GATE4": 26,
          "SLADWALL": 8,
          "STUCCO1": 317,
          "TLITE6_4": 5,
          "METAL1": 67,
          "BIGDOOR1": 13,
          "STONE2": 14,
          "DOORYEL": 12,
          "STUCCO3": 2,
          "ZZZFACE8": 1,
          "FLOOR4_5": 3,
          "COMPSTA2": 5,
          "CONS1_5": 6,
          "STUCCO": 103,
          "BIGDOOR2": 2,
          "BROWN1": 82,
          "DOORRED": 2,
          "SP_ROCK1": 103,
          "ZZWOLF7": 2
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        "by_type": {
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          "archvile": 1,
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          "chaingun_guy": 14,
          "demon": 20,
          "imp": 50,
          "lost_soul": 2,
          "mancubus": 4,
          "pain_elemental": 3,
          "revenant": 4,
          "shotgun_guy": 16,
          "spectre": 28,
          "zombieman": 25
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 55,
          "melee": 48,
          "projectile": 75
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      },
      "items": {
        "total": 184,
        "by_type": {
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          "armor_bonus": 12,
          "backpack": 3,
          "berserk": 4,
          "blue_armor": 2,
          "cell": 11,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 3,
          "computer_area_map": 1,
          "green_armor": 6,
          "health_bonus": 4,
          "invisibility": 2,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 30,
          "megasphere": 2,
          "plasma_rifle": 4,
          "radiation_suit": 5,
          "rocket": 7,
          "rocket_box": 11,
          "rocket_launcher": 7,
          "shell_box": 13,
          "shells": 8,
          "shotgun": 6,
          "soulsphere": 3,
          "stimpack": 22
        },
        "ammo_by_category": {
          "bullets": 13,
          "cells": 13,
          "rockets": 18,
          "shells": 21
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        "weapons_present": [
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          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
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      "mechanics": {
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        "keys": [
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          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 170,
        "hmp_monsters": 137,
        "htr_monsters": 130,
        "uv_items": 170,
        "hmp_items": 179,
        "htr_items": 179
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "d737acf6-e295-43d6-ad3a-35a330c6b146",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a511aa582b58b15a4aaf464267f5a5ae3e0b9285/MAP09/images/0.webp",
          "type": null
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        {
          "id": "5ffeb2b6-a0d0-4445-bef6-fdea026ab9c6",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a511aa582b58b15a4aaf464267f5a5ae3e0b9285/MAP09/pano/pano_0.webp",
          "type": "pano"
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}

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