Once upon a time in Doom Universe

PWAD 6.5 MiB 8 map(s)

Counts

endoom0
graphics6
lumps715
maps8
palettes0

Totals (across maps)

Things1302
Linedefs22736
Sectors3893
Monsters523
Items382
Raw model (for completeness)
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    "title": "Once upon a time in Doom Universe",
    "authors": [
      "Walter \"daimon\" Confalonieri"
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        "MAP06": "MAP06.png",
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      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : boom-compatible source port\nPrimary purpose         : Single + Coop Play\n===========================================================================\nTitle                   : Once upon a time in Doom Universe\nFilename                : yehaaaaa!.wad\nRelease date            : now\nAuthor                  : Walter \"daimon\" Confalonieri\nEmail Address           : daimon.italia983@gmail.com\nOther Files By Author   : A lot, some good, some bad\n\nMisc. Author Info       : I have hundreds of unfinished maps to take over,\n       and milions of sequel to almost start them!!!!\n\nDescription             : In the spirit of \"special Squad Cobra 11\" and\n  \"Return to Deimos Shityard\", Here's a bunch of\n  cute, insane and WTF speedmapping short maps.\n\n  This time the timelimit i decided to use is 2\n  weeks, so i can used more eye-candy and more     new features!\n\n(WARNING! EVERY REFERENCE TO FOLKS, DOOM COMMUNITIES,)\n(PLACES AND OTHER MISCELLANOUS BULLSHITS IS PURE CASUALLY!!!!!)\n\nStory: You're a big fan of doom, and surfing trougth the\n  net you found a little community called \"Doom Universe\"\n  and they making a community project called \"The Over_\n  detailed 666 sectors concept map\", you read the rules\n  carefully and so you begin to work on your shitty level.\n\n  In the meanwhille, the little doom community gots a few\n  problems to fix. The forum sometimes works and sometimes\n  not, and Nutcracker, aka webmaster, is misteriously vani_\n  shed, and the vice of webmaster ask to you to investigate\n  about the weird errors on community.\n\n  One day, when you finishing your map you seen on 3d wiev\n  a freeze, scary truth: you found the dead body of the\n  webmaster, instagibbed from a mysterious bad spy of Doom_\n  world, or however that's is the thing other people think,\n  and all the n00bs of the community thinks can YOU'RE THE\n  SPY, and so they want to ban you, eternally. Since they're\n  seriously fucking pissed off with the fucking world.\n\n  Since the situation looks seriously dangerous, you call 3\n  friends of yourself for some help....\n\n  And now, don't ask how the fuck a dead body of real person\n  will goes in a vgame and how you figths inside Doom, what's\n  matter? Play the game, man!\n\nAdditional Credits to   : ID, for the fancy game!\n                          My family\n  www.vgames.com (as usual)\n  Bashe for some metal tunes you heard there\n  (get from violentshoeplay.zip22)\n  ID again for \"unused doom music\" and Doom 1\n  Paul Corfiatis for the d_read_m from tz2midis.zip\n  b.p.r.d. for packing the \"monsters source pack\"\n  Nick Baker for \"5th Episode Textures\"\n  Carnevil for skulltag\n  other people i forgot to mention\n\n===========================================================================\n* What is included *\n\nNew levels              : yes\nSounds                  : yes\nMusic                   : yes\nGraphics                : yes\nDehacked/BEX Patch      : yes\nDemos                   : no\nOther                   : MAPINFO\nOther files required    : no\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : map01-06 ((sp) map31-32 (dm)\nSingle Player           : yes (read below)\nCooperative 2-4 Player  : yes (read below)\nDeathmatch 2-4 Player   : yes (read below)\nOther game styles       : no\nDifficulty Settings     : yes\n\n* Construction *\n\nBase                    : New from Scratch\nBuild Time              : 2 weeks, what else?\n\nEditor(s) used          : Doombuiler, Wintex 4.3, XWE\nKnown Bugs              : none, i think. If you found any, mail me.\nMay Not Run With...     : not boom-compatible source ports\nTested Whit: Prboom 2.0.2, Zdoom 2.2.0 r1235, zdoomgl 0.63\n  on my laptop\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nNO modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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