Riverwood Village

PWAD 807 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things1336
Linedefs6503
Sectors851
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "2514a9b7-d727-49ff-9f01-0479dff33dc5",
    "sha1": "1e70f1694c0264fb467b52ce09f6a595002e2fd9",
    "sha256": "ec5fbe7d827950aa36747cd7c0bd20734452399f4d2e1c3b2e43048ede7b28b8",
    "title": "Riverwood Village",
    "authors": [
      "CodenniumRed, and Ichor for custom files, script, submission and other such fixes."
    ],
    "filenames": [
      "rivrwood.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2",
        "HEXEN"
      ],
      "iwad": [
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      "filename": null,
      "added": "2014-12-31 12:06:47",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Riverwood Village",
      "description": "Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
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    },
    "added": "2014-12-31 12:06:47",
    "file": {
      "type": "PWAD",
      "size": 826394,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1e70f1694c0264fb467b52ce09f6a595002e2fd9/1e70f1694c0264fb467b52ce09f6a595002e2fd9.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 13,
        "maps": 1,
        "palettes": 0
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        "DOOM",
        "DOOM2",
        "HEXEN"
      ],
      "iwads_guess": [
        "HEXEN"
      ]
    },
    "analysis": {
      "title": "Riverwood Village",
      "description": "Riverwood Village is a single-map WAD designed for Hexen, featuring a medium-scale assault scenario set in a town overrun by Korax's minions. The gameplay supports single-player and cooperative modes for 2-8 players, with difficulty settings available. The map emphasizes exploration within a nature-rooted academic stronghold, blending outdoor and town environments with a focus on combat against regrouped enemies. Resources and monster balance are tuned for cooperative play, with no custom graphics, sounds, or music included. The level is built from scratch using Doom Builder and is compatible with Hexen's IWAD, requiring a limit-reducing port for optimal experience. Progression is linear through the town gates, with some minor known bugs related to visual effects.",
      "authors": [
        "CodenniumRed",
        "Ichor"
      ],
      "tags": [
        "cooperative",
        "hexen_compatible",
        "linear",
        "medium_maps",
        "moderate",
        "nature_theme",
        "single_map"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : None, though any limit-reducing port is HIGHLY recommended.\nPrimary purpose         : Single+Coop play\n===========================================================================\nTitle                   : Riverwood Village\nFilename                : Riverwood.wad\nRelease date            : 07/22/04\nAuthor                  : CodenniumRed, and Ichor for custom files, script, submission and other\n  such fixes.\nEmail Address           : CodenniumRed@hotmail.com, Fury@Ravengames.com\nOther Files By Author   : DM-1on1-Marble.ut2 - for Unreal Tournament 2004\n  NoHope.wad - for the original DooM\nMisc. Author Info       :\n\nDescription             : Still phased after your trek through Korax's homeworld and beyond,\n  rebuilding Cronos has been far from a flawless experience. Much of\n  Korax's minions still wander the world, most unfound by any tasked\n  to slay them.\n\n  That is, until one day you get a summons to the town of Riverwood,\n  academic stronghold where all three orders mingle under the root of\n  nature. Korax's minions have regrouped, but under who none can assess.\n\n  You arrive at Riverwood to find the town already overrun. This mission\n  is no longer a defense on your part... it's an assault. You swear to\n  the gods that you WILL get to the bottom of this. Readying your\n  strength, you walk through the town gates, which swiftly close behind\n  you....\n\nAdditional Credits to   : CodeImp for DooM Builder, ID Software for DooM!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : HeXen.wad\n\n* Play Information *\n\nGame                    : HeXen\nMap #                   : map01\nSingle Player           : Designed for\nCooperative 2-8 Player  : Designed for\nDeathmatch 2-8 Player   : Designed for\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 100 hours over the span of a month, on and off (mostly off).\nEditor(s) used          : DooM Builder\nKnown Bugs              : Hall of Mirrors (while not using ports), perhaps, in 2 locations:\n- the first well at the beginning (could be fixed by simply\n  removing it.\n- when vewing the"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : None, though any limit-reducing port is HIGHLY recommended.\nPrimary purpose         : Single+Coop play\n===========================================================================\nTitle                   : Riverwood Village\nFilename                : Riverwood.wad\nRelease date            : 07/22/04\nAuthor                  : CodenniumRed, and Ichor for custom files, script, submission and other\n\t\t\t  such fixes.\nEmail Address           : CodenniumRed@hotmail.com, Fury@Ravengames.com\nOther Files By Author   : DM-1on1-Marble.ut2 - for Unreal Tournament 2004\n\t\t\t  NoHope.wad - for the original DooM\nMisc. Author Info       :\n\nDescription             : Still phased after your trek through Korax's homeworld and beyond,\n\t\t\t  rebuilding Cronos has been far from a flawless experience. Much of\n\t\t\t  Korax's minions still wander the world, most unfound by any tasked\n\t\t\t  to slay them.\n\n\t\t\t  That is, until one day you get a summons to the town of Riverwood,\n\t\t\t  academic stronghold where all three orders mingle under the root of\n\t\t\t  nature. Korax's minions have regrouped, but under who none can assess.\n\n\t\t\t  You arrive at Riverwood to find the town already overrun. This mission\n\t\t\t  is no longer a defense on your part... it's an assault. You swear to\n\t\t\t  the gods that you WILL get to the bottom of this. Readying your\n\t\t\t  strength, you walk through the town gates, which swiftly close behind\n\t\t\t  you....\n\nAdditional Credits to   : CodeImp for DooM Builder, ID Software for DooM!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : HeXen.wad\n\n* Play Information *\n\nGame                    : HeXen\nMap #                   : map01\nSingle Player           : Designed for\nCooperative 2-8 Player  : Designed for\nDeathmatch 2-8 Player   : Designed for\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 100 hours over the span of a month, on and off (mostly off).\nEditor(s) used          : DooM Builder\nKnown Bugs              : Hall of Mirrors (while not using ports), perhaps, in 2 locations:\n\t\t\t\t- the first well at the beginning (could be fixed by simply\n\t\t\t\t  removing it.\n\t\t\t\t- when vewing the large castle head-on (not so easy without\n\t\t\t\t  drastic changes).\n\nMay Not Run With...     : On really slow machines....\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
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