Paradox

PWAD 218 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things322
Linedefs1964
Sectors251
Monsters160
Items89
Raw model (for completeness)
{
  "meta": {
    "id": "24f13b25-09d1-47b9-9938-fdbd44f3a795",
    "sha1": "26f96ac183be4383ad7f3daed2c16548fa69dd42",
    "sha256": "4e9f37b8209dc7006637050876d917e9a68b053ef24e17725432781b00969bdf",
    "title": "Paradox",
    "filenames": [
      "paradox.wad",
      "PARADOX.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 00:45:46",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Paradox",
      "description": "Extreme planning went into the play flow on this level. The archeticture is designed around a large castle with guard towers that hold each access key. The level is extremtly non-linear to allow for the player to choose a varied path each time. Ammo and Health is placed in key positions, not enough to be wasteful, but more than enough to finish the level from a pistol start.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 00:45:46",
    "file": {
      "type": "PWAD",
      "size": 223555,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/26f96ac183be4383ad7f3daed2c16548fa69dd42/26f96ac183be4383ad7f3daed2c16548fa69dd42.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Paradox",
      "description": "Paradox is a single-map WAD featuring a large, non-linear castle environment with guard towers that hold keycards. The level emphasizes strategic planning and varied path choices, supporting pistol starts with carefully balanced ammo and health placements that avoid waste but ensure completion. Combat is challenging, with a hard difficulty level suitable for single-player and slightly harder in co-op, featuring a mix of monster encounters within a complex layout. The architecture uses classic Doom II textures and sectors, with no new graphics or sounds, designed for Doom II compatibility and built from scratch using Deu and DCK editors. The progression is non-linear, encouraging exploration and tactical decision-making.",
      "authors": [
        "Tom Mustaine"
      ],
      "tags": [
        "ammo_tight",
        "castle",
        "doom2",
        "exploration_heavy",
        "generous_health",
        "hard",
        "nonlinear",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Title                   : Paradox\nFilename                : Paradox.zip\nAuthor                  : Tom Mustaine\n\nEmail Address           : Mustaine@usa.net / TWM2029@aol.com\n                            IRC: Paradox _Paradox Paradox2\n\nMisc. Author Info       : *Worked on many various Doom/Doom ][/Heretic >\nProjects.\n                          *Author Of HEU 1.0b (Heretic Editor Utilitiy.)\n                           One of the 1st Heretic editors to make\n                           use of all the special Sectors, things, and\n                           linedefs.\n                          *Author of Core Music Pack.  A collection\n                           of high quality S3M songs for a unreleased\n                           demo made for Assembly 94.\n                          *Done over 40 Wads for Doom/Doom][/Heretic.\n                           Most unreleased due to a previous lack of\n                           full internet access.  Author of #1Dwango.wad,\n                           A group of levels used by many deathmatchers on\n                           dwango servers nationwide.\n                          *If you are looking for levels, Music, Graphics,\nCustom Coding.  Contact me.\n                          *President and Lead Designer of MMI / CORE.\n\nDescription             : Extreme planning went into the play flow on this\n                          level.  The archeticture is designed around a\n                          large castle with guard towers that hold each\n                          access key.  The level is extremtly non-linear\n                          to allow for the player to choose a varied path\n                          each time.  Ammo and Health is placed in\n                          key positions, not enough to be wasteful, but\n                          more than enough to finish the level from\n                          a pistol start.\n\nAdditional Credits to   : Bob Mustaine (Design Stuff)\n\n* Play Information *\n\nEpisode and Level #     : Map01\nSingle Player           : Yes - Hard level from pistol start.\nCooperative 2-4 Player  : Yes - Slightly Harder!\nDeathmatch 2-4 Player   : Oh Yes - The non-linear layout allows for\n                                   extreme deathmatch play.\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : From Scratch\nEditor(s) used          : Started with Deu (Ran outta memory)\n                          Finished with DCK (Much better editor!)\nKnown Bugs              : You may die, lot's.\n\n* Copyright / Permissions *\n\nThis WAD was designed specifically for the ID Software Mission Disk.\nAll copyrights and permissions are granted to ID software.\nAuthors are suggested to follow federal copyright laws previous to\nediting, or re-releasing of this level in any way.\n\n* Where to get this WAD *\n\nOther: ID Software's Master Level's Disk for Doom ][\n\n<(        Tom Mustaine        )>\n<( Keeper of things developed )>"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 322,
        "linedefs": 1964,
        "sidedefs": 2783,
        "vertices": 1880,
        "sectors": 251,
        "segs": 3104,
        "ssectors": 1174,
        "nodes": 1173,
        "textures": {
          "ROCK1": 17,
          "SW1STON6": 2,
          "ROCK2": 31,
          "SUPPORT3": 915,
          "DOORBLU": 12,
          "TANROCK5": 397,
          "DOORYEL": 14,
          "BSTONE1": 312,
          "GATE2": 2,
          "SLIME14": 3,
          "MIDBARS3": 2,
          "AASHITTY": 9,
          "SW2STON6": 2,
          "GRAY5": 4,
          "BIGDOOR5": 6,
          "BSTONE2": 322,
          "BIGDOOR7": 2,
          "FLAT1": 4,
          "GATE1": 2,
          "MIDBARS1": 2,
          "EXITSIGN": 8,
          "MIDGRATE": 1,
          "FWATER1": 2,
          "RROCK10": 183,
          "BROWNHUG": 4,
          "DOORRED": 12,
          "DOORTRAK": 20,
          "FLAT18": 6,
          "MARBLE1": 4,
          "RROCK12": 131,
          "GSTONE1": 14,
          "GRAY4": 17,
          "FLAT14": 3,
          "GATE3": 2,
          "F_SKY1": 41,
          "DEM1_5": 1,
          "RROCK11": 99,
          "SLIME15": 2,
          "GRNROCK": 9,
          "CEIL5_2": 2,
          "BIGDOOR6": 2,
          "FLOOR0_3": 3,
          "GRASS1": 7
        }
      },
      "monsters": {
        "total": 160,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "baron": 2,
          "chaingun_guy": 16,
          "cyberdemon": 1,
          "demon": 9,
          "hell_knight": 3,
          "imp": 44,
          "mancubus": 4,
          "pain_elemental": 3,
          "revenant": 8,
          "shotgun_guy": 23,
          "spectre": 5,
          "zombieman": 40
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 79,
          "melee": 14,
          "projectile": 66
        }
      },
      "items": {
        "total": 89,
        "by_type": {
          "ammo_box": 11,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 2,
          "cell": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "health_bonus": 2,
          "invisibility": 1,
          "medikit": 22,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket": 2,
          "rocket_box": 6,
          "rocket_launcher": 4,
          "shell_box": 15,
          "shotgun": 3,
          "soulsphere": 1,
          "stimpack": 10,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 11,
          "cells": 2,
          "rockets": 8,
          "shells": 15
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 139,
        "hmp_monsters": 111,
        "htr_monsters": 107,
        "uv_items": 88,
        "hmp_items": 78,
        "htr_items": 78
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "72231c91-66f7-4efe-9e44-5232bc980d38",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/26f96ac183be4383ad7f3daed2c16548fa69dd42/MAP01/images/0.webp",
          "type": null
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.