Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : Vanilla-compatible\nPrimary purpose : Single/Co-op/Deathmatch\n===========================================================================\nTitle : Nebula 95: MudMan WonderLand\n\nFilename : neb02.wad\nRelease date :\nAuthor : lupinx-Kassman/lupinx_Resurrected\n\nEmail Address : ckassap@sbcglobal.net\n\nOther Files By Author :\nCommunity Chest 4 map 20 \"Interstellar Sickness\",\nCommunity Chest 4 map 21 \"Shaman's Device\",\nCommunity Chest 3 Map 31 \"Disarming the Mechanism\",\nHybrid Fragments,\nEarth Base map 5 \"Mutilation Fountain\" (Finished but landlocked in an unreleased wad)\nEarth Base map 7 \"Rocket Jazz\" (Finished but landlocked in an unreleased wad)\nThe Doom Universe Total Randomness Community Project map 4 \"Emoticon Symphony\",\nThe Doom Universe Total Randomness Community Project map 7 \"The Keeper of Nightmares\",\nRandom Chaos Collab 1 - The Cybercrusher \"<+RC+> Death Nexus\",\nRandom Chaos Collab 1 - The Cybercrusher \"Star Construct\",\nRandom Chaos Collab 2 - Rivalries \"<+RC+> Death Nexus\",\nRandom Chaos Collab 2 - Rivalries \"Best Frienemies\",\nRandom Chaos Collab 2 - Rivalries \"Classic Confrontation\",\nRandom Chaos Collab 2 - Rivalries \"Duel Spire\",\nSabbat Matyre 2 CTF map \"Artic Infiltration\" (Finished, but might never be released),\nDoom: A Megawad in Two Weeks map 16 \"The Final Gate\",\nNebula 95 series,\nNoob Project series,\nToo many 32in24 maps to list (including Diet 32in24 and Greenwar 2),\nDoom Guitarist skin,\nVile (from Megaman X) skin,\nIf you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it.\n\nMisc. Author Info : I still exist. Thanks for wading through the block of text above.\n\nDescription: Second entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This is probably the easiest one in the series so far, so if you are looking for a place to start, this might be a nice bet. It's a coffee colored map that you could probably beat in the duration of a coffee break. It was based on my map 28 from 32in24-12: IRON MAPPER.\n\nToday's Plot: Yikes! Our hero could have sworn that pile of mud blinked at him, but he couldn't be sure. Is it alive? Probably, not that it matters much. It's no secret that humans aren't alone in the universe these days. Off the top of his head, Earth's hero could list a few alien races like the Klaves, the DSV, the Lizards, the... Our hero pondered the next one as he noticed some unwelcome guests arriving. Ah, that's right! The hellspawn.\n\nEveryday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named \"Margie\" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95.\n\nAdditional Credits to:\nDemon of the Well, Memfis, and Ribbiks for feedback I used in refining the map\nEveryone who plays these maps in the Doomworld and Doom Universe Nebula 95 threads\nId Software for uhhh....I can't remember why I'm thanking them\nTitle music - \"September\" by Earth, Wind, & Fire\nIntermission music - \"Got to Be Real\" by Cheryl Lynn\nMap 01 music - \"Jamaican Nights\" by The Rippingtons sequenced by Andres Chait\nMap 02 music - \"La Samba\" by Andy Narell sequenced by Bob Lasnek\nAndy Chen and Claude Martins, authors of the Invasion WADs from which the status bar came.\nHubble for the pretty space photos.\n\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : no\nMusic : yes\nGraphics : yes\nDehacked/BEX Patch : no\nDemos : no\nOther : no\nOther files required : nope\n\n* Play Information *\n\nGame : DOOM2\nMap # : 1, 2\nSingle Player : yes\nCooperative 2-4 Player : yes\nDeathmatch 2-4 Player : yes\nOther game styles : heh\nDifficulty Settings : not really\n\n* Construction *\n\nBase : My layout from map 28 of 32in24-12: IRON MAPPER\nBuild Time : You know, I really have no idea\nEditor(s) used : Doom Builder 2, Slade, Photoshop\nKnown Bugs : Nope.\nUnknown Bugs\t\t: I wouldn't be surprised. Let me know if you find them plz.\nMay Not Run With... : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street \"Lots to Learn\" Elmo laptop so far.\n\n* Copyright / Permissions *\n\nAs long as you give credit where it's due, go bonkers with it.\n\n* http://www.doomworld.com/idgames/ *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
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