NEVER2.WAD

PWAD 349 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things786
Linedefs2275
Sectors451
Monsters447
Items233
Raw model (for completeness)
{
  "meta": {
    "id": "2467d650-cf26-4b4d-81e4-912de9062bca",
    "sha1": "e8c43b0946447f33662c6fc803396b5625c782ea",
    "sha256": "b49597e66ff31ac52853581da724e5eff622306ee53383bd2426f0df11394dd4",
    "title": "NEVER2.WAD",
    "filenames": [
      "never2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:04:37",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "NEVER2.WAD",
      "description": "A really cool castle wad. NEVER2 is fun, and challenging in UV, but not too hard. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n pwad. It is basically the same as never.wad for doom1, except I added the doom][ stuff (combat shot gun & monsters) and changed 2 textures.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:04:37",
    "file": {
      "type": "PWAD",
      "size": 357544,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e8c43b0946447f33662c6fc803396b5625c782ea/e8c43b0946447f33662c6fc803396b5625c782ea.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "NEVER2.WAD",
      "description": "NEVER2.WAD is a single-map castle-themed PWAD designed for DOOM2, featuring a highly non-linear and well-interconnected layout. The map offers a moderate to challenging experience on Ultra-Violence with numerous monsters including a notable cacodemon lair and a unique 'Death Room' outdoor area. Secrets are plentiful and require exploration, but the level avoids complex switch puzzles or death traps, focusing on straightforward combat. Resource balance supports both single-player and deathmatch modes, with classic Doom II textures and some additions from Doom II's monster and weapon sets. The map is suitable for vanilla-compatible engines and emphasizes maze-like progression with multi-level design.",
      "authors": [
        "Brian Martin"
      ],
      "tags": [
        "castle",
        "exploration_heavy",
        "medium_maps",
        "moderate",
        "monster_swarms",
        "nonlinear",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\n============NOW FOR DOOM ][ ===============================================\n===========================================================================\n\nTitle                   : NEVER2.WAD\nAuthor                  : Brian Martin\nEmail Address           : brian@minerva.phyast.pitt.edu\nMisc. Author Info       : Working (not so hard) on Die Hard Doom (DHD),\n \t\t\t  It will kick some serious ass!  All new everything\n\t\t\t  (almost).  Also have new DM level in the brew.\n\t\t\t  Favorite, must have, wads:\n\t\t\t\tfreedom.wad  (in freeblud.zip)\n\t\t\t\tcastevil.wad\n\t\t\t\tsase1m1.wad\n\t\t\t\toutpost21.wad\n\t\t\t\tnever.wad (for doom1) ;)\n\nDescription             : A really cool castle wad. NEVER2 is fun, and\n\t\t\t  challenging in UV, but not too hard. There are\n\t\t\t  some tough secrets to find, and there are tons\n\t\t\t  of baddies.  Death matchers should have a blast\n                          as well as singles. So what's the description?\n\t\t\t  Get the wad and check it out!\n\t\t\t  Compared to other 'non-linear' levels, this\n\t\t\t  one is really non-linear. It's also pretty well\n\t\t\t  inter-connected for DM after all the secrets are\n\t\t\t  found. It features the Death Room,\n\t\t\t  a cool outside area where you can jump\n\t\t\t  all over the place, a multi-leveled maze type\n\t\t\t  thing, and the dreaded caco-lair!  No stupid\n\t\t\t  switch puzzels or death traps.  A straight\n\t\t\t  forward ass kick'n pwad.  It is basically the same\n\t\t\t  as never.wad for doom1, except I added the doom][\n\t\t\t  stuff (combat shot gun & monsters) and changed 2\n\t\t\t  textures.\n\nStory\t\t        : Clear the castle of baddies.\n\nAdditional Credits to   : deu makers, dm2conv maker, doom makers,\n\t\t\t  dozer, cooter, pee, and becky\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes, UV=HARD (may have to use fists, but easier\n\t\t\t       than the original cause of the db.b. shot gun)\n\t\t\t       HMP=Kinda HARD, but very doable, plenty of ammo\n\t\t\t       The first 2 easy ones are the same = easy\nNew Sounds              : Yes (death (Tombstone movie)\n\t\t\t\t& shotgun (Unforgiven movie)\n\t\t\t\t- from my tombstone.wad, vaporware)\nNew Music\t\t: Yes (FM by steely dan, I got this off of\n\t\t\t\tthe midi newsgroup, thumbs up to\n\t\t\t\tthe person who did it, it's in a separate\n\t\t\t\twad with the sound, so you can junk it if\n\t\t\t\tyou can still bear to listen to the doom\n\t\t\t\tmusic)\nNew Graphics            : Yes (sky1)\nDemos Replaced          : Nope\n\n* Construction *\n\nBase                    : Conversion of never.wad (dm2conv)\nBuild Time              : 20 minutes or so.  ;)\nEditor(s) used          : deu (and gcc port), RMB, dmmusic, dmaud,\n\t\t\t  neopaint, bsp, midi2mus, dmgraph, dm2conv\nKnown Glitches          : minor texture misalignments in maze like area\n\n* NOTES *\n\nThere are some teleporters to help get around quicker, (the magician\nuses these to impress folks). There are a couple of beserks hidden, so\nfind em and go fist crazy! There is also a comp map. I intentionally\ndid a 'no no':  There are quite a few big bad monsters in the death room.\nThey can all be killed in HMP pretty easily and UV if your smart (but save\noften).  The mote has teleporters on the ends (in case you fall in on\nthe right side, there is an exit on the left). Lastly, the yellow skull\nkey is there!  You don't need it or the blue of teh yellow to finish,\nbut they can make things interesting. At the end of this doc is a hint\nfor finding the yellow key.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels if and only if they give appropriate credit.  The sounds\nmay not be distributed as your own. Use the stink'n sky though.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get it *\n\nFTP sites: ftp.cdrom.com (or doom's current home site)\n\nBBS numbers: ?\n\nOther: alt.binaries.doom, maybe\n\n(hint)\nthe pitch is high and outside!  (nothing to do with sound, 'the pitch' is just\nin there to make it cute)"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 786,
        "linedefs": 2275,
        "sidedefs": 3175,
        "vertices": 2171,
        "sectors": 451,
        "segs": 3535,
        "ssectors": 1314,
        "nodes": 1313,
        "textures": {
          "GRAYVINE": 1,
          "FLAT5_1": 17,
          "GSTONE1": 633,
          "GATE3": 2,
          "GSTVINE2": 49,
          "LITE3": 20,
          "SKINSCAB": 1,
          "FLAT5_3": 2,
          "FLOOR0_3": 1,
          "SKSNAKE2": 15,
          "ASHWALL2": 166,
          "SLADWALL": 99,
          "F_SKY1": 50,
          "GRAY1": 4,
          "FLAT5_2": 10,
          "FWATER1": 2,
          "BROWN144": 197,
          "FLAT5_8": 38,
          "MARBGRAY": 23,
          "SW1GSTON": 4,
          "BIGDOOR7": 8,
          "CEIL5_1": 1,
          "FLAT1": 23,
          "CEIL3_5": 5,
          "FLOOR5_4": 7,
          "SKINMET1": 34,
          "BLOOD1": 7,
          "MIDGRATE": 14,
          "BIGDOOR6": 6,
          "BROWNHUG": 301,
          "FLAT10": 75,
          "FLAT19": 1,
          "NUKAGE1": 7,
          "DEM1_6": 23,
          "DOORYEL2": 2,
          "MARBFACE": 1,
          "SKINCUT": 1,
          "BIGDOOR2": 2,
          "MARBLE3": 282,
          "DOORTRAK": 21,
          "CEIL1_2": 17,
          "GRAY4": 43,
          "WOOD1": 45,
          "NUKE24": 9,
          "ICKWALL2": 1,
          "BRICK7": 11,
          "GSTVINE1": 2,
          "BIGDOOR5": 22,
          "FLAT1_2": 13,
          "CEIL5_2": 334,
          "MARBLE2": 11,
          "DOORBLU2": 2,
          "FLOOR6_2": 93,
          "MARBFAC4": 1,
          "MARBLE1": 12,
          "STARTAN2": 157,
          "GATE2": 2,
          "SKY1": 53,
          "DOORRED2": 2,
          "EXITDOOR": 3,
          "FLOOR7_1": 49,
          "MARBFAC3": 3,
          "METAL": 657,
          "METAL1": 3,
          "SKSPINE1": 11,
          "MFLR8_2": 13,
          "SKINMET2": 38,
          "GRAYBIG": 27,
          "SW1WOOD": 2,
          "WOOD5": 105,
          "SFLR6_4": 15,
          "SKINSYMB": 2,
          "DEM1_5": 93,
          "GATE1": 2,
          "NUKEDGE1": 36
        }
      },
      "monsters": {
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        "by_type": {
          "archvile": 1,
          "baron": 9,
          "cacodemon": 38,
          "chaingun_guy": 5,
          "cyberdemon": 3,
          "demon": 43,
          "imp": 48,
          "lost_soul": 15,
          "pain_elemental": 1,
          "revenant": 2,
          "shotgun_guy": 150,
          "spectre": 13,
          "spider_mastermind": 2,
          "zombieman": 117
        },
        "by_category": {
          "boss": 5,
          "hitscanner": 272,
          "melee": 56,
          "projectile": 114
        }
      },
      "items": {
        "total": 233,
        "by_type": {
          "ammo_box": 10,
          "armor_bonus": 29,
          "backpack": 1,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 13,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 2,
          "health_bonus": 76,
          "invisibility": 1,
          "invulnerability": 4,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 25,
          "rocket_launcher": 1,
          "shell_box": 9,
          "shells": 22,
          "stimpack": 28,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 13,
          "rockets": 25,
          "shells": 31
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 447,
        "hmp_monsters": 393,
        "htr_monsters": 165,
        "uv_items": 220,
        "hmp_items": 214,
        "htr_items": 164
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e8c43b0946447f33662c6fc803396b5625c782ea/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e8c43b0946447f33662c6fc803396b5625c782ea/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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