bigbox_v2.wad

PWAD 263 KiB 2 map(s)

Counts

endoom0
graphics0
lumps22
maps2
palettes0

Totals (across maps)

Things8
Linedefs16
Sectors4
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "24221f0a-f71b-4f62-8a15-a132e626f8b2",
    "sha1": "f225d774fad0945aadd6e8ff4a3637920b5554e4",
    "sha256": "8af89f248a76770f1049493dff142b356a124edd77263185e329bbad6dfd871d",
    "filenames": [
      "bigbox_v2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-18 23:19:31",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.jpg",
        "MAP02": "MAP02.jpg"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-18 23:19:31",
    "file": {
      "type": "PWAD",
      "size": 269011,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f225d774fad0945aadd6e8ff4a3637920b5554e4/f225d774fad0945aadd6e8ff4a3637920b5554e4.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 22,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "format": "doom",
      "stats": {
        "things": 4,
        "linedefs": 8,
        "sidedefs": 8,
        "vertices": 8,
        "sectors": 2,
        "segs": 8,
        "ssectors": 2,
        "nodes": 1,
        "textures": {
          "WOOD10": 4,
          "ASHWALL2": 4,
          "CEIL5_2": 2,
          "FLAT20": 2
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": []
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "3e71a80b-f03a-4331-98ff-a89aebae9d9d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f225d774fad0945aadd6e8ff4a3637920b5554e4/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "f6f5d568-e9ff-44b9-9dfd-91da7971c9f9",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f225d774fad0945aadd6e8ff4a3637920b5554e4/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A tiny, barebones techbase-style room built from a handful of sectors and classic Doom II textures. There are no monsters, weapons, ammo, or pickups, and no keys or teleports to structure progression. Overall it plays more like a simple test/placeholder map than a full combat level, with essentially no difficulty.",
        "tags": [
          "boxy_layout",
          "linear",
          "minimalist",
          "no_combat",
          "no_items",
          "no_keys",
          "techbase",
          "tiny",
          "vanilla_compatible",
          "very_short"
        ]
      }
    },
    {
      "map": "MAP02",
      "format": "doom",
      "stats": {
        "things": 4,
        "linedefs": 8,
        "sidedefs": 8,
        "vertices": 8,
        "sectors": 2,
        "segs": 8,
        "ssectors": 2,
        "nodes": 1,
        "textures": {
          "FLAT20": 2,
          "ZIMMER4": 4,
          "ASHWALL2": 4,
          "CEIL5_2": 2
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": []
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "a76185ed-c78a-4716-8a01-98b74f701059",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f225d774fad0945aadd6e8ff4a3637920b5554e4/MAP02/images/0.webp",
          "type": null
        },
        {
          "id": "f90a7c5a-d002-4dd6-bee6-76bf0998f7bb",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f225d774fad0945aadd6e8ff4a3637920b5554e4/MAP02/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP02",
        "description": "An extremely small, minimalist Doom II techbase room built from a handful of sectors and simple boxy geometry. There are no monsters, weapons, ammo, or pickups, so gameplay is essentially non-combat exploration. With no keys, teleports, or secrets, progression is straightforward and the map plays more like a test/marker level than a full encounter.",
        "tags": [
          "boxy_geometry",
          "doom2",
          "linear",
          "micro_map",
          "minimalist",
          "no_combat",
          "no_items",
          "techbase",
          "vanilla_compatible",
          "very_short"
        ]
      }
    }
  ]
}