teeth.wad, TEETH.WAD

PWAD 186 KiB 2 map(s)

Counts

endoom0
graphics0
lumps23
maps2
palettes0

Totals (across maps)

Things476
Linedefs1468
Sectors304
Monsters212
Items219
Raw model (for completeness)
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      "filename": null,
      "added": "2013-04-19 02:49:05",
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        "source": "readmes",
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        "contents": "\" T H E   E X P R E S S   E L E V A T O R   T O   H E L L\"\n\n===============================================================================\nFile                    :\"teeth.wad\"\nAuthor                  : Sverre Andre Kvernmo (aka \"Cranium\")\nSetting                 : Ok, here's the plot: Kick Butt!\n\t\t\tGripping, isn't it? In case you are a little more\n\t\t\tinto story-lines you can keep reading.\n\t\t\tThis and the other of my wads were to be released\n\t\t\tinside a 32-level \"episode\" on the internet. But\n\t\t\thaving id release them is about 666 times cooler.\n\t\t\tThe plot in the intended episode was as follows:\n\t\t\tYou once were the biggest and baddest Cyber-demon to\n\t\t\trule hell and you spear-headed the council that\n\t\t\tgoverned the underworld; \"the Cabal\". Betrayed by the\n\t\t\tother members you find yourself not only dismantled,\n\t\t\tbut also a victim of the utmost demonic humiliation:\n\t\t\tYou've been morphed into a human! Of course you're\n\t\t\tout for revenge and have to kick the other members of\n\t\t\tthe Cabal's butts one by one.\n\n\t\t\tWhen the \"Express Elevator to Hell\" starts descending\n\t\t\tthe renegade Cabal has begun to realize you might be\n\t\t\ta threat to them, human or not. Half way down the\n\t\t\tshaft that should have taken you to the deepest pits\n\t\t\tof Hell, the lift first slows down before it jerks to\n\t\t\ta halt. Ambush! Survive the initial onslaught and\n\t\t\tfind a gateway out of the now sealed elevator. Tough,\n\t\t\tbut that's the way you like it...\n\nCredits                 : The whole of id Software for DOOM & DOOM II.\n\t\t\tAndrew (& Mark) Cornes, Gregory \"Acoma\" Hyne,\n\t\t\tPeter \"Pete\" Ripley, David \"Macca\" Mccandless,\n\t\t\tBj›rnar Johansen, Baard Zachariassen and\n\t\t\tStian Danielsen for playtesting, viewpoints,\n\t\t\thelp, enthusiasm and for being mad bastards.\n\t\t\tOh, and Erling Paulsen for managing to convince me\n\t\t\tthat there was such a thing as a full fledged\n\t\t\tDoom-editor, back in early 94. Os!\n\t\t\tA brand new BFG goes out to Geoff Allan (DOOMed),\n\t\t\tRaphael Quinet (DEU), Olivier Montanuy (DeuTex) and\n\t\t\tColin Reed (BSP) plus whoever put together idBSP.\n\t\t\tShawn Green for including me in the project.\n\t\t\tLast but never least to all other WAD-designers who\n\t\t\thave lost themselves in the worlds of tag numbers,\n\t\t\tupper textures and vertexes as badly as me,\n\t\t\tparticularily the other designers that worked on this\n\t\t\tadd-on. Looking forwards to play your wads dudes!\nDeathmatch\nbad-arse credits:        Macca, Hunter, Woah, Loki and Pete. You can walk over\n\t\t\tmy melted bodies anytime. Don't hang around that\n\t\t\tcorner for too long though. I'll silently BFG your\n\t\t\tbutt!\n\n==============================================================================\n\n* Play Information *\n\n# of Levels             : Two. You'll have a  v e r y  hard time finding the\n\t\t\tsecret level though >:) (there's a hint for you at\n\t\t\tbottom of this txt-file for if (when?) you give up).\n\t\t\tThe secret is called \"Bad Dream\". Try playing it\n\t\t\tfrom scratch...\n\t\t\tThree other wads in this pack was created by me also.\n\t\t\tThey are:\n\n\t\t\tBlack Tower                     (blacktwr.wad)\n\t\t\tBloodsea Keep                   (Bloodsea.wad)\n\t\t\tMephisto's Maosoleum            (mephisto.wad)\n\nLevel Replaced          : Map 31 and 32\n\n* Construction *\n\nBase                    : An obsessive personality, lotsa caffeine and lotsa\n\t\t\tnicotine. :Q A twiseted mind doesn't hurt either. :)\n\t\t\tAn additional credit should go out to those wad-\n\t\t\tdesigners that have inspired me greatly through their\n\t\t\twork. I don't know all their names, but the names of\n\t\t\ttheir WADs should suffice. Hail the hall of fame:\n\t\t\t\"Nukemine\" (old I know, but the supreme numero uno\n\t\t\tat it's hayday)\n\t\t\t\"Castle of the Renegades\". Best castle-type wad I've\n\t\t\tseen.\n\t\t\t\"Eternity\"\n\t\t\t\"Dante's Gate\"\n\t\t\tThe secret level in the AlienDoom episode was groovy\n\t\t\tas well, and \"Cleimos\" had some nice touches.\nBuild Time              : Don't ask, really! First baby steps at \"wadding\"\n\t\t\ttaken in the summer of 94. Almost dropped out of\n\t\t\tuniversity for this bloody obsession. One reason for\n\t\t\tsurviving was that I handed in a wad of my campus as\n\t\t\tone of my projects. <G>\n\t\t\tI would guess that I on average spend about 130 hours\n\t\t\ton each wad. And it's not because I work slow :)\nEditor(s) used          : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.\nBugs                    : No way. Shawn has plucked them all out and forced\n\t\t\tme to eat them. I hate you if you find some! ;)\n\n\t\t\tHope you enjoy the wad.\n\n\t   * All comments & questions will be highly appreciated *\n\nSverre Kvernmo\n(it's a norwegian name OK? I'm from Norway smart arse)\n100551.3566@compuserve.com\n\n==============================================================================\n\nHint:\n\"You might need the help of an enemy...\"\n(if that one doesn't do it there's a very unsubtle hint further down...)\n\nHint 2:\n\"Let the Arch-vile take you higher\"\nYou'll need all three (hidden) keys before doing this."
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