Raw model (for completeness)
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"contents": "______ _\n \\ ___ \\|\\ /7\n || | || \\ / |\n ==== = = = ==== || | || \\/ |\n = = = = = = = || | || \\ / |\n = ====== = = ==== || | || |\\/| |\n = = = ===== = || | || | | |\n ==== = = = = = || / ***** | |\n ||/ *******/ |\n | /** ***\\ |\n |_/ *** \\|\n *****\n ***\n *******\n *******\n===========================================================================\n========================= ZDaemon Review form =============================\n===========================================================================\nUpdate to : none\nPrimary purpose : Deathmatch!!!!!\n===========================================================================\nTitle : Chap Deathmatch 2\nFilename : chapdm2.wad\nRelease date : 1/22/2014 11:38:19 PM\nAuthor : John Price -=]> Chap Software <[=~\nEmail Address : yah; I'll put that right in there! Nice try.\nOther Files By Author : chapdm10.wad\nMisc. Author Info : [PRFunky] (phineas in most deathmatch games)\n\nDescription : Four level micro-wad. Why wait to find out if it\n sucks? Map01 is a remake of the classic Doom II\n map11. I call mine Homage O' Destruction. The\n original Circle O' didn't seem like it was made\n with deathmatch in mind. I mean, you should never\n have to use keys and stuff to access anything in\n deathmatch! Homage was drawn completely\n from scratch, however. Maybe I did better?\n\n Map02 is something that I was inspired to do from\n playing a single-player wad called Equinox. If\n you're into battling monsters, I HIGHLY recommend\n playing Equinox.wad!\n\n Map03 is an old-school-inspired map. 'Nuff said.\n\n Map04 is a rehashed excerpt of a level from my\n previous deathmatch wad file attempt. Among other\n things, it suffered from being too big. But I\n really liked this section of it and originally\n thought it would work great. Hopefully, my\n trimming and tweaking fixed that mess.\n\n As for the deathmatch, I really recommend getting\n yourself and about three or more buddies. My maps\n lean toward the larger side and probably aren't\n as much fun for 1-on-1 matches. Map03 and map04\n seem to do okay with 1-on-1. ALL of these maps\n have at least 8 deathmatch starts, so that's a\n decent scale.\n\nAdditional Credits to : hmm.... original Doom II authors, I guess.\n INSERT TEXTURE FILE AUTHORS HERE - FULL CREDIT!\n\nLevel Testers : DethZombie, Kromagg\n\n===========================================================================\n\n *** This wad file is dedicated to the memory of ***\n *** Theodore \"Ted\" ~ (Oompopple!) ~ Radmanovich ***\n\n===========================================================================\n* What is included *\n===========================================================================\n\nNew levels : 4 of 'em (MAP01-MAP04)\nSounds : none\nMusic : Some stuff freely available on the Internets,\n much of which has already been used in wad files.\n\nGraphics : Some freely available textures used.. thanks to\n the original authors! Then some other stuff I made\n which you're free to use but you might not like.\nDehacked/BEX Patch : what's that?\nDemos : \" ditto \"\nOther : ~~~~~~~~~ yawn....\nOther files required : none, well OBVIOUSLY you'll need a Doom port!\n And having the doom2.wad file won't hurt either!\n\n* Play Information *\n\nGame : Doom II\nMap # : MAP01-MAP04\n\nSingle Player : Ha! This time I made the levels\n non-deathmatch exclusive so yah,\n kill some monsters!\n\nCooperative : it might be weak in this department,\n but the player starts are there...\n\nDeathmatch : ABSO-fricken-SMURF-ly!!\nTeam Deathmatch : geez, I don't even know how that works!\nCapture the Flag : I don't DO this\nOther game styles : nope; just Doom-y (drunken monkey style?)\n\nDifficulty Settings : YES! Both single-player/co-op as well as difficulty\n differences for deathmatch.\n\n--- all right!! Now we're talking; I use these:\nDMFLAGS : 283840 //normally deathmatch\nDMFLAGS : 279744 //deathmatch with MONSTERS! Mmm.. FUN!!\nDMFLAGS2 : 9568330\nFraglimit : 30\nTimelimit : 8\nPlayers : 8\nAdditional notes : I wouldn't disable jumping; it makes some things\n impossible.\n\n* Construction *\n\nBase : All Your Base are Belong to US!\nBuild Time : A few months because I go to work too much.\nEditor(s) used : DoomBuilder 1.68, DoomBuilder 2, DeepSea, XWE,\n NeoPaint, Microsoft Paintbrush,\n Rogsoft's Notepad+\nKnown Bugs : Consider bugs to be \"features\" :-)\nMay Not Run With... : the original Doom engine, Doom Legacy and\n anything else you can think of that doesn't\n support ZDoom in Hexen format wad files,\n slopes, ACS scripting, etc.\nTested With : ZDaemon 1.08.08b\n ZDaemon 1.09.01\n ZDaemon 1.10beta\n ZDoom 2.5 (r2508)\n Zandronum 1.2\n\n===========================================================================\n* Copyright / Permissions * (c)2014 Chap Software, All rights reserved.\n===========================================================================\n\nAuthors MAY use my custom textures and flats but may also write their\nown map rather than sticking a couple of new textures on my walls and\ncalling my work theirs. See above for other sources...\n\nAlso, authors MAY include ANY of these maps in custom megawad compilation,\nif deemed worthy of doing so. Please list me in credits, however, if you\ndo so. 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