Proxima Centauri

PWAD 228 KiB 1 map(s)

Counts

endoom0
graphics0
lumps20
maps1
palettes0

Totals (across maps)

Things406
Linedefs917
Sectors170
Monsters115
Items126
Raw model (for completeness)
{
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    "sha1": "a27c02d35939988e6cccbb7ec89c86d890292185",
    "sha256": "326ea04119796d991d0abca3e758c1d809a69943cf738d2fd36f5af0b997c53f",
    "title": "Proxima Centauri",
    "filenames": [
      "proxima.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
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      "filename": null,
      "added": "2014-01-07 22:04:03",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Proxima Centauri",
      "description": "This WAD file supports all three modes of play: Deathmatch, Single, and Co-Op. Its an indoor/outdoor setting with some excellent DM battle areas. The cyberdemon can end up helping you out quite a bit if you know how to manipulate him. ;)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
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    },
    "added": "2014-01-07 22:04:03",
    "file": {
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      "corrupt": false
    },
    "content": {
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        "MAP01"
      ],
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        "maps": 1,
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      },
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  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 917,
        "sidedefs": 1389,
        "vertices": 1020,
        "sectors": 170,
        "segs": 1676,
        "ssectors": 513,
        "nodes": 512,
        "textures": {
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          "PLAT1": 3,
          "SPCDOOR1": 2,
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          "F_SKY1": 42,
          "FLAT22": 3,
          "CEIL3_3": 1,
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          "BRICK1": 198,
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          "NUKEPOIS": 4,
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          "CEIL3_6": 1,
          "NUKAGE1": 1,
          "CRATOP1": 1,
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          "EXITSIGN": 4,
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          "ICKWALL1": 14,
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          "FLOOR7_1": 20,
          "GRAYBIG": 4,
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          "GATE4": 2,
          "FLAT5_1": 5,
          "DOORTRAK": 30,
          "BIGBRIK1": 12,
          "SW1COMM": 1,
          "SW1EXIT": 1,
          "BIGBRIK3": 27,
          "METAL2": 12,
          "TEKWALL1": 10,
          "BRICK9": 51,
          "BRICK10": 64,
          "COMPTALL": 2,
          "BLAKWAL1": 4,
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          "CRATINY": 16,
          "DOOR3": 28,
          "RROCK14": 1,
          "SLIME14": 3,
          "DOORYEL": 8,
          "FLAT1_1": 62,
          "SW1STON1": 2,
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          "SW1GRAY1": 1,
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        "by_type": {
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          "cacodemon": 2,
          "chaingun_guy": 6,
          "cyberdemon": 1,
          "demon": 15,
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          "mancubus": 2,
          "pain_elemental": 2,
          "revenant": 2,
          "shotgun_guy": 26,
          "spectre": 2,
          "zombieman": 21
        },
        "by_category": {
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          "hitscanner": 53,
          "melee": 17,
          "projectile": 44
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        "by_type": {
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          "ammo_clip": 17,
          "armor_bonus": 15,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 3,
          "cell_pack": 3,
          "chaingun": 3,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 16,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 17,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 4,
          "rocket_box": 4,
          "rocket_launcher": 2,
          "shell_box": 10,
          "shells": 2,
          "shotgun": 4,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 21,
          "cells": 6,
          "rockets": 8,
          "shells": 12
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
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        "hmp_monsters": 92,
        "htr_monsters": 64,
        "uv_items": 126,
        "hmp_items": 126,
        "htr_items": 125
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "Proxima Centauri",
        "description": "A mixed indoor/outdoor Doom II map built from techbase and brick textures, with a couple of keyed locks (red and yellow) and some teleport-driven routing. Combat leans hitscanner-heavy with lots of zombiemen and shotgunners/chaingunners, backed by a moderate number of imps and a few mid-tiers, plus a cyberdemon that can be used to infight. For a typical UV run it plays around moderate difficulty thanks to plentiful weapons (including plasma and BFG) and strong healing/armor pickups. The layout supports both single-player progression and open skirmish spaces that suit deathmatch.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "deathmatch_friendly",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "outdoor_areas",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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