Amadeus II

PWAD 64 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things93
Linedefs645
Sectors38
Monsters7
Items50
Raw model (for completeness)
{
  "meta": {
    "id": "2067a963-e36e-4002-889f-26fbd3ee2f4d",
    "sha1": "f3d3a1f6ff8f2362688f87a2a1873574fa6cbb72",
    "sha256": "6d2280ec18d182651157e0887ea16a76cf6e2229f91f95ac1460f58c583e44e8",
    "title": "Amadeus II",
    "authors": [
      "Paul Johnson - Aka: Dr. Doom (Sysop Of DOOMania! BBS)"
    ],
    "filenames": [
      "amadeus2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:51:16",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Amadeus II",
      "description": "This Is Simply a REMAKE Of AMADEUS.WAD With Some Major changes In Location's, And Amounts of Ammo Health, And Monsters. This WAD File is DEATHMATCH Specific, However just for the Hell of it, I threw In Coop Start Points. (I have No Idea Why?!?)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:51:16",
    "file": {
      "type": "PWAD",
      "size": 65693,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f3d3a1f6ff8f2362688f87a2a1873574fa6cbb72/f3d3a1f6ff8f2362688f87a2a1873574fa6cbb72.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : I found this on the doomania -level-cd. Because\n                          it was not avaiable on the web in autumn 2004, i\n                          re-uploaded it. Greetings FunDuke\nPrimary purpose         : Single+Coop play / Deathmatch\n===========================================================================\nTitle                   : Amadeus II\nFilename                : Amadeus2.WAD\nRelease date            : 14.11.1994 (time stamp of File_id.diz)\nAuthor                  : Paul Johnson - Aka: Dr. Doom\n                          (Sysop Of DOOMania! BBS)\nEmail Address           : paul.johnson@bthouse.com - Doom.doctr@aol.com\nOther Files By Author   : AMADEUS.WAD (for doom1)\nMisc. Author Info       : I Am The SysOp Of DOOMania! BBS 4 Nodes And Over\n                          1600 DOOM, And DOOM II Files To Pick From. 2nd\n                          Largest DOOM, And DOOM II BBS In The World!\n                          Dial 1-317-662-8842 and See What's New In The\n                          World Of DOOM, And DOOM II.\nMisc. NON Author Info   : I have to mention this guy!  Steve Huskisson. Im\n                          sure You ALL Know him. He Runs The LARGEST DOOM,\n                          and DOOM II BBS In The World - The Game Palace.\n                          If You Havent Called This Guys BBS, Then You\n                          haven't Lived!\nDescription             : This Is Simply a REMAKE Of AMADEUS.WAD With Some\n                          Major changes In Location's, And Amounts of Ammo\n                          Health, And Monsters. This WAD File is DEATHMATCH\n                          Specific, However just for the Hell of it, I\n                          threw In Coop Start Points.\n                          (I have No Idea Why?!?)\n\nAdditional Credits to   : Mark Klem For Editing A Cool Version Of DEU To\n                          Actually allow changing of the Floor Textures,\n                          and Ceiling Textures. id Software for Bringing us\n                          Doom in the first place. ALL The loyal users of\n                          DOOMania! BBS. You guys Are great! And ALL The\n                          DOOMer's out there that play this WAD. That's why\n                          I do it. hehe\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOthe"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\nTitle                   : Amadeus II\nFilename                : Amadeus2.WAD\nAuthor                  : Paul Johnson - Aka: Dr. Doom (Sysop Of DOOMania! BBS)\nEmail Address           : paul.johnson@bthouse.com - Doom.doctr@aol.com\nMisc. Author Info       : I Am The SysOp Of DOOMania! BBS 4 Nodes And Over 1600\n                          DOOM, And DOOM II Files To Pick From. 2nd Largest\n                          DOOM, And DOOM II BBS In The World!\n                          Dial 1-317-662-8842 and See What's New In The World\n                          Of DOOM, And DOOM II.\nMisc. NON Author Info   : I have to mention this guy!  Steve Huskisson. Im sure\n                          You ALL Know him. He Runs The LARGEST DOOM, and DOOM\n                          II BBS In The World - The Game Palace. If You Havent\n                          Called This Guys BBS, Then You haven't Lived!\nDescription             : This Is Simply a REMAKE Of AMADEUS.WAD With Some\n                          Major changes In Location's, And Amounts of Ammo\n                          Health, And Monsters. This WAD File is DEATHMATCH\n                          Specific, However just for the Hell of it, I threw\n                          In Coop Start Points. (I have No Idea Why?!?)\nAdditional Credits to   : Mark Klem For Editing A Cool Version Of DEU To\n                          Actually allow changing of the Floor Textures, and\n                          Ceiling Textures. id Software for Bringing us Doom\n                          in the first place. ALL The loyal users of DOOMania!\n                          BBS. You guys Are great! And ALL The DOOMer's out\n                          there that play this WAD. That's why I do it. hehe\nSpecial Notice To Super\nDoomers   Who  Like  to\nPlay  Deathmatch   Doom\nWith 3 Or More  Players : PLEASE, PLEASE, PLEASE Record an LMP Of WAD And Let\n                          Me Check it out. I would love to see 3 or 4 people\n                          slaughter each other in it. Thanks so much!\n\n�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\n* Play Information *\n\nLevel #                 : MAP-01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes (It's Truelly A MUST!)\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None!\n\n* Construction *\n\nBase                    : Modified AMADEUS.WAD For Doom 1.2, and 1.666\nEditor(s) used          : The Totally Cool MKD2EDIT, Which is a revised\n                          DEU 5.21 Editor. BSP 1.2 Node builder.\nKnown Bugs              : Roughly 1,284,394 Different Species! Known that is\n                          There could be more so don't quote me on that.\n�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels. But I Must\nAsk Out Of Empathy that you include my Name If doing so.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. And Do Not Charge For It's Distribution Without Express Written\nConsent Of The Author. <-- And YES That Means CD Vendor's!\n\n* Where to get this WAD *\n\nFTP sites: Well Since INFANT2 Is No Longer Here, I Can't Put The Temp Site\n           Since that will be changing also. But in case it doesnt then I\n           Guess it could be ftp'ed through - FTP.ORST.EDU <- Temp Site!!!\n\nBBS numbers: DOOMania! BBS. 2nd Largest DOOM, And DOOM II BBS In The World.\n             1-317-662-8842 - 24hrs a day, 7 days a week.  4 Nodes Strong And\n             Growing!\n             Game Palace BBS! 1-503-587-4258 - The Largest DOOM, And DOOM II\n             BBS In The World.\nOther: America Online (Might Not Be Up As Of This Writing. Those People Are\n       SLOOOOWWWW) <G> Hell If They See That Sentence, IT Might Never Get Up\n       There In The First Place. HeHeHe"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 93,
        "linedefs": 645,
        "sidedefs": 737,
        "vertices": 662,
        "sectors": 38,
        "segs": 781,
        "ssectors": 351,
        "nodes": 350,
        "textures": {
          "LAVA3": 1,
          "ROCK2": 35,
          "PANEL2": 33,
          "BSTONE3": 22,
          "PANEL1": 12,
          "RROCK01": 1,
          "SLIME09": 1,
          "GRAY1": 58,
          "PANCASE2": 4,
          "EXITSTON": 2,
          "RROCK19": 17,
          "RROCK18": 17,
          "SW1GRAY": 1,
          "FWATER3": 1,
          "PANBOOK": 20,
          "GATE1": 9,
          "CRACKLE4": 333,
          "FLOOR0_3": 7,
          "BSTONE2": 24,
          "GATE3": 10,
          "GATE2": 1,
          "LITEBLU1": 3,
          "NUKAGE1": 1,
          "PANEL6": 8,
          "SP_FACE1": 33,
          "FLAT18": 10,
          "GRAY4": 42,
          "ICKWALL2": 75
        }
      },
      "monsters": {
        "total": 7,
        "by_type": {
          "archvile": 1,
          "chaingun_guy": 2,
          "lost_soul": 4
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 2,
          "melee": 0,
          "projectile": 5
        }
      },
      "items": {
        "total": 50,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 25,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "medikit": 4,
          "plasma_rifle": 1,
          "shell_box": 4,
          "shells": 2,
          "shotgun": 1,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 29,
          "cells": 2,
          "rockets": 0,
          "shells": 6
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 7,
        "hmp_monsters": 7,
        "htr_monsters": 7,
        "uv_items": 50,
        "hmp_items": 50,
        "htr_items": 50
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "4ea6c490-ce16-440c-9685-dfa4b16c22ca",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f3d3a1f6ff8f2362688f87a2a1873574fa6cbb72/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "50b80160-61eb-43db-8f83-f9d3dc0d03eb",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f3d3a1f6ff8f2362688f87a2a1873574fa6cbb72/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II MAP01 built primarily for deathmatch, with a tech/industrial look (lots of paneling, gray metal, and some nukage/lava accents). In single-player it’s very light on combat—only a handful of enemies with one arch-vile as the main threat—while weapons and bullet ammo are plentiful. Teleports are part of the layout flow, and with no keys or difficulty scaling it plays as a straightforward, low-pressure run on UV.",
        "tags": [
          "ammo_plentiful",
          "archvile",
          "deathmatch_focused",
          "doom2",
          "easy",
          "generous_health",
          "hitscanner_light",
          "industrial",
          "light_combat",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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