Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : (G)ZDoom (latest version recommended)\nPrimary purpose : Single play\n===========================================================================\nTitle : Coils of the Twisted Tale\nFilename : Quicky2.wad\nRelease date : 14/07/08\nAuthor : James \"Phobus\" Cresswell\nEmail Address : james@mpcressy.com\nOther Files By Author : Scourge (ph_scrge.zip); White Light (ph_wl.zip); Warpzone (ph_wz.zip); Scars of the Wounded Prey (ph_quik1.zip); the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip); MAP05 of zctcmaps (zctc.zip); Twisted Joke (ph_dac.zip); Community Chest 3 MAP18 (cchest3.zip); Justice - Infernal Mechanics (ph_quik3.zip); ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip);\nMisc. Author Info : Getting ready for a year with a few more releases than the none in '07\n\nDescription : This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. Its also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.\n\nAdditional Credits to : Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, Csabo for XWE, Microsoft for Paint, Dan S. Goldwasser and Marc Gordon for the sky texture from Aliens Doom, my brother and my dad for making one of the old dodgy levels (each) used in the inspiration of this wad, Raven Software for their door sounds, SCT (Donkey Kong Country - Factory (D_Tech)), Dave Phaneuf (Donkey Kong Country 3 - Pipes (D_POISON)), Cool Wolf (Donkey Kong Country 2 - Run Rambi! Run! (D_BLOOD)), anonymous (Resident Evil 2 - Sanctuary (D_CHAMBR)), Sivak Drac (Starwing - Fortuna (D_VOLCAN)), Susan Carriere and A.R.C.T. (Donkey Kong Country 2 - Krook's March (D_STAIRS)), Asa Lothario (Dance Dance Revolution Max 2 - Ghosts (D_PRISON)), Bouncy (D_E1M1 Rave Remix (D_CLOUDS))\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : A bonus story text file (story.txt)\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1 month of actual days where parts were spent working, roughly\nEditor(s) used : Doom Builder, XWE, Paint\nKnown Bugs : none\nMay Not Run With... : Anything other than (G)ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: www.phobus.servegame.com\nFTP sites:"
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"contents": "Title : Coils of the Twisted Tale\nFilename : ph_08-07-14_Coils of the Twisted Tale.wad\nRelease date : 14/07/08\nAuthor : James \"Phobus\" Cresswell\nPrimary purpose : Single Player\nAdvanced engine needed : ZDoom, latest version recommended\n\nDescription : This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. It’s also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.\n\nAdditional Credits to :\nid Software (Doom)\nRandy Heit and other contributors (ZDoom)\nCodeImp (DB)\nCsabo (XWE)\nMicrosoft (Paint)\nDan S. Goldwasser and Marc Gordon (Sky Texture from Aliens Doom)\nmy brother and my dad for making one of the old dodgy levels (each) used in the inspiration of this wad\nRaven Software (sound)\nSCT (Donkey Kong Country - Factory (D_Tech))\nDave Phaneuf (Donkey Kong Country 3 - Pipes (D_POISON))\nCool Wolf (Donkey Kong Country 2 - Run Rambi! Run! (D_BLOOD))\nanonymous (Resident Evil 2 - Sanctuary (D_CHAMBR))\nSivak Drac (Starwing - Fortuna (D_VOLCAN))\nSusan Carriere and A.R.C.T. (Donkey Kong Country 2 - Krook's March (D_STAIRS))\nAsa Lothario (Dance Dance Revolution Max 2 - Ghosts (D_PRISON))\nBouncy (D_E1M1 Rave Remix (D_CLOUDS))\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : MAPINFO, SNDINFO, SNDSEQ\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1 month of actual days where parts were spent working, roughly\nEditor(s) used : Doom Builder, XWE, Paint\nKnown Bugs : none\nMay Not Run With... : Anything other than ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
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