Raw model (for completeness)
{
"meta": {
"id": "1f34bea1-021c-45b2-a39a-fba6844c3a0e",
"sha1": "01f01f368746fcfeda880dd16d82454d89eca313",
"sha256": "719b05187e961763d2e1f5ba49da2fba46cdcfc3aec2547cad526367830afcea",
"title": "Crushing fear",
"authors": [
"Hardcore_gamer"
],
"filenames": [
"d64map1.wad"
],
"additional": {
"engines": [
"BOOM",
"ZANDRONUM"
],
"iwad": [
"PLUTONIA"
],
"filename": null,
"added": "2014-12-24 17:10:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Crushing fear",
"description": "This is a Doom 64 map for Doom 2. It uses Doom 64 weapons, sprites and enemy's, this was suppose to be for snipers Doom 64 II: The Rising project but things changed a little so i am releasing this map as a standalone map. There are 2 files, the wad that has the level it self, and a wad that has the Doom 64 sprites and enemy's and textures. Just drag and drop \"both\" files on your .exe file (in Zdoom's case, its Zdoom.exe, for example) and run Doom 2, then start playing and enjoy! ALso, there are no Difficulty Settings.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-24 17:10:52",
"file": {
"type": "PWAD",
"size": 192480,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/01f01f368746fcfeda880dd16d82454d89eca313/01f01f368746fcfeda880dd16d82454d89eca313.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM",
"ZANDRONUM"
],
"iwads_guess": [
"PLUTONIA"
]
},
"analysis": {
"title": "Crushing fear",
"description": "Crushing fear is a single-map Doom 2 PWAD featuring a Doom 64-inspired level with custom weapons, sprites, enemies, and textures. The map is designed for Boom-compatible ports like Zandronum and Skulltag, requiring advanced engine features for proper lighting and visuals. It offers a moderate monster count with no difficulty settings, focusing on a standalone single-player experience. The theme heavily reflects Doom 64 aesthetics, with a mix of unique textures and enemies not found in vanilla Doom 2. Progression is linear, and resource balance is not explicitly detailed but likely tailored to the custom enemy set. The WAD is not vanilla compatible due to its custom content and engine requirements.",
"authors": [
"Hardcore_gamer"
],
"tags": [
"boom_compatible",
"custom_enemies",
"custom_weapons",
"doom64_style",
"linear",
"moderate",
"single_map",
"single_player"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom (skulltag recommended for better lighting)\nPrimary purpose : Single play\n===========================================================================\nTitle : Crushing fear\nFilename : d64map1.wad\nRelease date : August 8, 2009\nAuthor : Hardcore_gamer\nEmail Address : hakkarin@visir.is\nOther Files By Author : some\nMisc. Author Info : Who cares. Right!\n\nDescription : This is a Doom 64 map for Doom 2. It uses Doom 64\n weapons, sprites and enemy's, this was suppose\n to be for snipers Doom 64 II: The Rising project\n but things changed a little so i am releasing\n this map as a standalone map.\n\n There are 2 files, the wad that has the level it\n self, and a wad that has the Doom 64 sprites and\n enemy's and textures. Just drag and drop\n \"both\" files on your .exe file (in Zdoom's\n case, its Zdoom.exe, for example) and run Doom 2,\n then start playing and enjoy!\n\n ALso, there are no Difficulty Settings.\n\nAdditional Credits to : Sniper.\n===========================================================================\n* What is included *\n\nNew levels : 1 new level.\nSounds : Yes\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : All files needed come with the download\n\n* Play Information *\n\nGame : Doom\nMap # : MAP01 for Doom 2\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : About 3 days.\nEditor(s) used : Doom Builder and slumped\nKnown Bugs : Textures don't seem to work right with Gzdoom\n sometimes.\nMay Not Run With... : Ports that don't support Doom and new\n sprites/textures.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "Crushing fear",
"format": "doom",
"stats": {
"things": 109,
"linedefs": 1517,
"sidedefs": 2319,
"vertices": 1486,
"sectors": 280,
"segs": 2545,
"ssectors": 848,
"nodes": 847,
"textures": {
"SUPPORT2": 75,
"METAL": 13,
"TILE1100": 10,
"TILE9A5A": 56,
"XPORTAL1": 2,
"TILE889F": 133,
"FLAT10": 7,
"LIGHTBLU": 3,
"BIGDOOR1": 2,
"FTILE9A5": 72,
"CEIL4_2": 5,
"CEIL5_2": 10,
"FTILEA79": 70,
"FTILE135": 115,
"SLIME15": 9,
"TILE99A3": 464,
"SFLR6_4": 2,
"FTILEF60": 95,
"TILEFB87": 17,
"MODWALL7": 9,
"LITE5": 74,
"MODWALL9": 7,
"F_SKY1": 35,
"DOORTRAK": 54,
"FTILEEC9": 6,
"SKSNAKE2": 18,
"SW1PIPE": 3,
"TEKWALL2": 7,
"TILE400C": 20,
"FTILE391": 9,
"TILE29EF": 298,
"TILED48E": 23,
"TILEBC54": 31,
"FTILE1DB": 12,
"DOORYEL": 4,
"LITEBLU4": 2,
"TILE1443": 21,
"F_CUSTOM": 16,
"FLAT14": 36,
"MODWALLY": 6,
"TILE4507": 14,
"LITEBLU1": 10,
"STONE2": 13,
"TILE83B6": 99,
"FTILE0DE": 20,
"TILE955A": 41,
"TILED5FB": 65,
"FTILE400": 36
}
},
"monsters": {
"total": 64,
"by_type": {
"arachnotron": 1,
"cacodemon": 2,
"chaingun_guy": 3,
"demon": 14,
"hell_knight": 2,
"imp": 24,
"shotgun_guy": 14,
"zombieman": 4
},
"by_category": {
"boss": 0,
"hitscanner": 21,
"melee": 14,
"projectile": 29
}
},
"items": {
"total": 30,
"by_type": {
"ammo_box": 3,
"chaingun": 1,
"green_armor": 2,
"medikit": 3,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 3,
"shells": 7,
"shotgun": 1,
"stimpack": 8
},
"ammo_by_category": {
"bullets": 3,
"cells": 0,
"rockets": 1,
"shells": 10
},
"weapons_present": [
"chaingun",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 64,
"hmp_monsters": 64,
"htr_monsters": 64,
"uv_items": 30,
"hmp_items": 30,
"htr_items": 30
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "66d1290d-5f67-46dc-ac15-ce104c18a990",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/01f01f368746fcfeda880dd16d82454d89eca313/MAP01/images/0.webp",
"type": null
},
{
"id": "f9135c75-88c6-4843-8e59-909d22bbb8eb",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/01f01f368746fcfeda880dd16d82454d89eca313/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}