Non-Stop Deathmatch II

PWAD 36 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things50
Linedefs352
Sectors78
Monsters1
Items20
Raw model (for completeness)
{
  "meta": {
    "id": "1f062118-05bb-4dc6-ba80-d5f98494ba26",
    "sha1": "62ea7fd7470c14545fbe69bcdec0362c23abdb42",
    "sha256": "6c2c0306e7085f8056342d4e2e5e309cc7be4f17b113a8f3ecb6d986b7715bdf",
    "title": "Non-Stop Deathmatch II",
    "filenames": [
      "nonstop2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:31:23",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Non-Stop Deathmatch II",
      "description": "This is another wad based on the SUPERB theme of a wad called \"gore1.wad\" (I didn't make that), which means: 4 weapons at the start, NO health, NO armor, NO extra ammo, NO Invulnerabilities and other disturbing this. Basically, all is stripped down to what it oughta be: KILL, KILL, KILL!!!!! To make it even funnier, there's a Hell Knight in a little pit in the middle, where you can kill yourself without getting a minus frag! Cute, eh? I hope you enjoy it! (If you do, download the nonstop.wad too, it's almost even better than this!)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:31:23",
    "file": {
      "type": "PWAD",
      "size": 37107,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/62ea7fd7470c14545fbe69bcdec0362c23abdb42/62ea7fd7470c14545fbe69bcdec0362c23abdb42.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Non-Stop Deathmatch II\nFilename                : nonstop2.WAD\nAuthor                  : Ole J. Kielland\nEmail Address           : olejk@online.no\n\nDescription             : This is another wad based on the SUPERB theme of a\n                          wad called \"gore1.wad\" (I didn't make that), which\n                          means: 4 weapons at the start, NO health, NO armor,\n                          NO extra ammo, NO Invulnerabilities and other\n                          disturbing this.  Basically, all is stripped down to\n                          what it oughta be: KILL, KILL, KILL!!!!!\n                          To make it even funnier, there's a Hell Knight in a\n                          little pit in the middle, where you can kill\n                          yourself without getting a minus frag!  Cute, eh?\n                          I hope you enjoy it!  (If you do, download\n                          the nonstop.wad too, it's almost even better than\n                          this!)\n\nAdditional Credits to   : ID Software, creators of DOOM(tm) & DOOM2(tm)\n                          My beta-testers\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01\nSingle Player           : Yes, for checking the level out\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Not implemented, but could be used for making the\n                          monster in the pit a bit weaker (or stronger)\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DCK v3.2 by Ben Morris and ZenNode by Marc Rousseau\nKnown Bugs              : None, of course!  :)\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 50,
        "linedefs": 352,
        "sidedefs": 474,
        "vertices": 280,
        "sectors": 78,
        "segs": 478,
        "ssectors": 146,
        "nodes": 145,
        "textures": {
          "LITE5": 4,
          "MARBGRAY": 198,
          "MARBLE1": 109,
          "SFLR7_1": 2,
          "FLOOR7_2": 76,
          "FWATER1": 1,
          "MARBFAC3": 1,
          "MARBFAC4": 2,
          "SUPPORT2": 4,
          "FLAT5_4": 1,
          "RROCK12": 1,
          "SUPPORT3": 4,
          "F_SKY1": 7,
          "LAVA1": 1,
          "DEM1_1": 1,
          "RROCK17": 1,
          "STONE2": 18,
          "DEM1_6": 40,
          "DEM1_4": 1,
          "DEM1_2": 1,
          "BRICK10": 12,
          "BSTONE2": 12,
          "STONE4": 1,
          "MARBLE2": 15,
          "SFLR6_4": 2,
          "RROCK19": 15,
          "DEM1_3": 1,
          "BRICK6": 12,
          "GSTONE1": 30,
          "SLIME13": 5
        }
      },
      "monsters": {
        "total": 1,
        "by_type": {
          "hell_knight": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 1
        }
      },
      "items": {
        "total": 20,
        "by_type": {
          "chaingun": 5,
          "chainsaw": 5,
          "rocket_launcher": 5,
          "super_shotgun": 5
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1,
        "hmp_monsters": 1,
        "htr_monsters": 1,
        "uv_items": 20,
        "hmp_items": 20,
        "htr_items": 20
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ee273777-73c4-4a41-9c68-8428d92a334f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/62ea7fd7470c14545fbe69bcdec0362c23abdb42/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "3695b739-8ae8-4f8d-985a-449d7c956da0",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/62ea7fd7470c14545fbe69bcdec0362c23abdb42/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II deathmatch arena with a mostly marble/stone look and some lava/water accents under a standard sky. It’s built around immediate weapon access (chaingun, super shotgun, rocket launcher, chainsaw) with no extra ammo, health, or armor pickups, pushing constant movement and frag-focused play. Single-player combat is essentially absent aside from a lone Hell Knight in a central pit, making difficulty irrelevant outside of using it as a hazard/suicide spot. The layout is straightforward and arena-driven with no keys, secrets, or teleport navigation.",
        "tags": [
          "arena",
          "deathmatch",
          "doom2",
          "fast_paced",
          "minimal_monsters",
          "mixed_theme",
          "no_armor",
          "no_health",
          "no_pickup_ammo",
          "small",
          "vanilla_compatible",
          "weapon_starts"
        ]
      }
    }
  ]
}

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