Raw model (for completeness)
{
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"sha256": "6419bb85b9a6b8865974bf4051065ac183f3c4554ded9797efbfd38e42497513",
"title": "Myfirstmap",
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"added": "2017-10-19 19:28:39",
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"name": "Myfirstmap",
"description": "hello everypony this my thirst level i hoped you enjoy story: you were the marine the baddest of the bad so the colonel call you to him office: the colonel: very good marine, we have lots contact with are base in the planet awoeaw'awi, we believed that the demons have killed everyone on there, you must go there and kill them you: ok, i kick their ass much latter... you arrived at the base you: its quiet, too quiet... suddenly, the door lock behind you! \"oh no, that is bad\" you proclaimed! look like the only way out is through....... BTW if you where stuck on this map i include demo to helped you bug: some area would overload sprite limit on vanilla",
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"contents": "===========================================================================\nPrimary purpose : Single play\n===========================================================================\nTitle : Myfirstmap\nFilename : myfirs.wad\nRelease date : 2017\nAuthor : xxxdarkmaster1337\nEmail Address : [redacted]\nOther Files By Author : nothing i guess :)\n\nDescription : hello everypony this my thirst level i hoped you\n enjoy\n\n story:\n\n you were the marine the baddest of the bad so the\n colonel call you to him office:\n\n the colonel: very good marine, we have lots contact\n with are base in the planet awoeaw'awi, we believed\n that the demons have killed everyone on there, you\n must go there and kill them\n\n you: ok, i kick their ass\n\n much latter...\n\n you arrived at the base\n\n you: its quiet, too quiet...\n\n suddenly, the door lock behind you!\n\n \"oh no, that is bad\" you proclaimed!\n\n look like the only way out is through.......\n\n BTW if you where stuck on this map i include demo\n to helped you\n\n bug: some area would overload sprite limit on\n vanilla\n\nAdditional Credits to : Developer(s) \tid Software[a]\n Publisher(s) \tGT Interactive[b]\n Designer(s) \tJohn Romero\n Sandy Petersen\n American McGee\n Shawn Green\n Tom Hall\n Programmer(s) \tJohn Carmack\n John Romero\n Dave Taylor\n Artist(s) \tAdrian Carmack\n Kevin Cloud\n Writer(s) \tTom Hall\n Composer(s) \tRobert Prince[c]\n Series \tDoom\n Engine \tDoom engine\n Platform(s) \tMS-DOS, Sega 32X, Atari Jaguar, SNES,\n PlayStation, 3DO, Sega Saturn, Acorn Archimedes,\n Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation\n 3\n Release\n December 10, 1993\n [show]\n Genre(s) \tFirst-person shooter\n Mode(s) \tSingle-player, multiplayer\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : serch me i just make the dam tihng lol XD\nEditor(s) used : doombuilder slade paint.net android camera app\nMay Not Run With : idk\nTested With : chocolate doom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution-ShareAlike 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use. If you remix, transform, or build upon the material, you must\ndistribute your contributions under the same license as the original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
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