Raw model (for completeness)
{
"meta": {
"id": "1d67f545-830f-4f20-b32f-dc79d716f523",
"sha1": "64acab200fb8b6fcab72dfce9ee537148a9acb91",
"sha256": "8e5c79279bf0650108e958f3184848d6fda62b0dd6b056f0c8d7b726a57b678c",
"title": "Hell Pit",
"authors": [
"Use3d"
],
"filenames": [
"hell_pit.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 22:17:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hell Pit",
"description": "I made this level sometime in '96. It's one of my earliest levels that wasn't lost or deleted. I was very happy with this map when it was finished. Playing it now, well, it has its moments but overall it's a silly place. The ending is rather stupid, after getting the blue key hit the switch next to the blue door then go back past the red skull barriers, a teleporter will have opened to your left. It takes you a room with three switches, the one near the dead marine will open a small room, I think you have to enter the room to open the blue exit door. It's dumb I know, don't ask what I was thinking.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP26": "MAP26.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 22:17:33",
"file": {
"type": "PWAD",
"size": 269752,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/64acab200fb8b6fcab72dfce9ee537148a9acb91/64acab200fb8b6fcab72dfce9ee537148a9acb91.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP26"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Hell Pit",
"description": "Hell Pit is a single-map WAD featuring one large, complex level (MAP26) with 748 things and 332 sectors, built for DOOM2. The map presents a moderate to challenging difficulty with a mix of combat encounters and key-based progression involving blue and red keys and teleporters. The environment uses a blend of textures including wood, rock, metal, and ash walls, suggesting a hellish and industrial theme. Resources appear balanced but the author notes some design quirks and an unconventional ending sequence. The layout is mostly linear with some exploration elements and key hunts. The WAD is compatible with vanilla DOOM2 and was created using classic editors from the mid-90s.",
"authors": [
"Use3d"
],
"tags": [
"hell",
"industrial",
"key_hunt",
"linear",
"medium_maps",
"moderate",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Engine needed \t\t: doom2.exe\nPrimary purpose : Single Player\n\n===========================================================================\nTitle : Hell Pit\nFilename : hell_pit.wad\nAuthor : Use3d\nEmail Address : use_yellowdeath@yahoo.com\nRelease Date\t\t: 2/10/04\nMisc. Author Info : I play Doom\n\nDescription : I made this level sometime in '96. It's one of my earliest levels \t\t\t that wasn't lost or deleted. I was very happy with this map when \t\t\t it was finished. Playing it now, well, it has its moments but \t\t\t overall it's a silly place. The ending is rather stupid, after \t\t\t getting the blue key hit the switch next to the blue door then go \t\t\t back past the red skull barriers, a teleporter will have opened to \t\t\t your left. It takes you a room with three switches, the one near \t\t\t the dead marine will open a small room, I think you have to enter \t\t\t the room to open the blue exit door. It's dumb I know, don't ask \t\t\t what I was thinking.\n\nAdditional Credits to : Joe Pantuso, for taking my money.\n===========================================================================\n\n* What is included *\n\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\n\n* Play Information *\nGame : DOOM2\nMap # : Map26\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Possibly\nDifficulty Settings : Not sure\n\n* Construction *\nBase : New level\nBuild Time : Can't remember\nEditor(s) used : Renegade DoomED 2.86, TBSP 2.2\nKnown Bugs : This map is old, the node builder was old, and I'm sure it's \t\t\t\t messed up somewhere.\nMay Not Run With... : quake.exe\n\n* Copyright / Permissions *\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
"map": "MAP26",
"title": "MAP26",
"format": "doom",
"stats": {
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"linedefs": 2048,
"sidedefs": 3652,
"vertices": 1877,
"sectors": 332,
"segs": 3009,
"ssectors": 1249,
"nodes": 1248,
"textures": {
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"MARBGRAY": 25,
"FLAT5_4": 7,
"RROCK11": 46,
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"STEP2": 27,
"GSTONE2": 27,
"SLIME15": 8,
"BIGDOOR4": 4,
"BRICK8": 58,
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"CEIL1_2": 11,
"Door1": 9,
"LITE5": 2,
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"SLIME13": 25,
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"BIGDOOR5": 2,
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"GSTLION": 1,
"STONE4": 12,
"BROWN1": 57,
"LITE3": 8,
"BROWNGRN": 6,
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"RROCK18": 9,
"WOODMET2": 20,
"CEMENT9": 17,
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"SW1SATYR": 1,
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"GSTGARG": 8,
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"ASHWALL4": 24,
"BSTONE1": 89,
"CRATE1": 34,
"WOOD4": 4,
"WOODGARG": 9,
"FLOOR0_1": 33,
"F_SKY1": 34,
"WOOD1": 120,
"CRATOP2": 11,
"SW1MET2": 5,
"BigDoor2": 57,
"FLAT5_1": 54,
"FLOOR0_5": 7,
"FLOOR0_3": 1,
"GRNROCK": 1,
"METAL": 310,
"CRATOP1": 8,
"NUKE24": 20,
"MIDGRATE": 30,
"FLOOR4_8": 1,
"MIDBRN1": 6,
"MARBFAC3": 5,
"RROCK20": 9,
"RROCK19": 3,
"FLAT10": 3,
"SW2EXIT": 2,
"METAL5": 2,
"GRAY1": 3,
"FLAT1_2": 9,
"BRICK10": 32,
"SW2LION": 2,
"CRATWIDE": 9,
"WOODMET3": 2,
"ASHWALL2": 35,
"WOODMET4": 4,
"DOORTRAK": 48,
"METAL3": 1,
"BSTONE3": 6,
"GSTFONT1": 6,
"gray1": 217,
"SUPPORT3": 348,
"RROCK17": 3,
"STONE3": 14,
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"CEIL1_1": 2,
"SFALL4": 36,
"BLOOD1": 5,
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"DOORYEL2": 4,
"ROCK2": 6,
"WOOD5": 19,
"CEIL1_3": 6,
"CRATELIT": 31,
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"MARBFACE": 4,
"RROCK09": 8,
"SW1GARG": 5,
"BIGDOOR6": 49,
"CRATE2": 22,
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"RROCK16": 10,
"BIGDOOR7": 16,
"STEPLAD1": 9,
"CEMENT7": 16,
"SW1GSTON": 1,
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"SPCDOOR4": 2,
"MFLR8_1": 2,
"FLAT20": 35,
"SHAWN2": 4,
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"SUPPORT2": 4,
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"BRNSMAL1": 28,
"METAL4": 1,
"BROWNPIP": 50
}
},
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"archvile": 2,
"baron": 6,
"cacodemon": 13,
"chaingun_guy": 21,
"cyberdemon": 2,
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"imp": 63,
"lost_soul": 12,
"mancubus": 7,
"pain_elemental": 4,
"revenant": 12,
"shotgun_guy": 57,
"spectre": 2,
"zombieman": 6
},
"by_category": {
"boss": 2,
"hitscanner": 84,
"melee": 33,
"projectile": 131
}
},
"items": {
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"by_type": {
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"ammo_clip": 8,
"backpack": 3,
"berserk": 1,
"bfg9000": 4,
"blue_armor": 2,
"cell": 15,
"cell_pack": 18,
"chaingun": 2,
"green_armor": 3,
"health_bonus": 11,
"invisibility": 4,
"invulnerability": 2,
"light_amp_goggles": 1,
"medikit": 31,
"megasphere": 3,
"plasma_rifle": 4,
"radiation_suit": 5,
"rocket": 11,
"rocket_box": 26,
"rocket_launcher": 9,
"shell_box": 9,
"shells": 32,
"shotgun": 1,
"soulsphere": 2,
"stimpack": 13,
"super_shotgun": 4
},
"ammo_by_category": {
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"cells": 33,
"rockets": 37,
"shells": 41
},
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"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 250,
"hmp_monsters": 250,
"htr_monsters": 250,
"uv_items": 238,
"hmp_items": 238,
"htr_items": 238
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/64acab200fb8b6fcab72dfce9ee537148a9acb91/MAP26/images/0.webp",
"type": null
},
{
"id": "c1f9d039-5b25-49a7-9e87-66f5556770f9",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/64acab200fb8b6fcab72dfce9ee537148a9acb91/MAP26/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}