Raw model (for completeness)
{
"meta": {
"id": "1d258066-97fa-420f-b918-50a82cd7da46",
"sha1": "b4527c3dd33cb3000d905ec18bf775918bfbd684",
"sha256": "e0270551de34bf617348b9ba833e4e6a3546e5c5e2c7eb596f0ec76b14c040cd",
"title": "La Ciudadela (The Citadel)",
"authors": [
"Ignacio Zuccari (aka El loco Chavez)"
],
"filenames": [
"ciudadel.wad"
],
"additional": {
"engines": [
"BOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-21 15:09:04",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "La Ciudadela (The Citadel)",
"description": "After a hard battle in the dark corridors inside a base, you reach an unknown zone. You ask yourself, \"Where the fuck I am?\". You'll find it in a short time. You're in the citadel, the prologue to the damned city.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-21 15:09:04",
"file": {
"type": "PWAD",
"size": 402456,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b4527c3dd33cb3000d905ec18bf775918bfbd684/b4527c3dd33cb3000d905ec18bf775918bfbd684.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 20,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "La Ciudadela (The Citadel)",
"description": "This WAD contains a single map, serving as a prologue to a larger setting called the damned city. It features a dark, base-like environment with new graphics and music, including a Nine Inch Nails track. The difficulty is recommended at Hurt Me Plenty, indicating moderate challenge, and it requires a Boom-compatible source port due to visplane overflow issues in vanilla Doom. Combat and resource details are limited, but the level is designed for single-player progression through linear corridors. The theme is primarily industrial/techbase with a focus on atmospheric exploration rather than large-scale monster swarms or boss fights.",
"authors": [
"Ignacio Zuccari (aka El loco Chavez)"
],
"tags": [
"boom_compatible",
"linear",
"moderate",
"new_graphics",
"new_music",
"single_map",
"singleplayer",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : -\nUpdate to : -\nAdvanced engine needed : Limit removing source-port.\nPrimary purpose : Single Player\n===========================================================================\n\nTitle\t\t: La Ciudadela (The Citadel)\nFile Name\t: ciudadel.wad (originally citadel1.wad, but the gamers.org\n\t\t archive already has a WAD with that name).\n\nFinished : 9/5/2002\nAuthor\t\t: Ignacio Zuccari (aka El loco Chavez)\n\nOther Files by\nthe same author : El crepusculo de los idolos (ecli.zip)\n\nE-mail\t\t: izuccari@hotmail.com\nWeb Page\t: None\nDescription\t: After a hard battle in the dark corridors inside a base, you\n\t\t reach an unknown zone. You ask yourself, \"Where the fuck I am?\".\n\t\t You'll find it in a short time. You're in the citadel, the\n\t\t prologue to the damned city.\n\nAdditional\nthanks to\t: Eyedecul and Cabro for playtesting.\n===========================================================================\n\n* Play Information *\n\nGame (Doom / Doom2...)\t: DooM2.\nEpisode / Level\t\t\t: MAP01\nSingleplayer\t\t\t: Yes\nCooperative\t\t\t: ???\nDeathmatch\t\t\t: No\nDifficulty settings\t\t: Yes (recommended Hurt Me Plenty)\nNew Sounds\t\t\t: No\nNew Graphics\t\t\t: Yes\nNew Music\t\t\t: Yes, a NIN piece that I found in a Wad collection\nDemos replaced\t\t\t: None\n\n* Construction *\n\nBase\t\t\t: New level from scratch\nEditor(s) used\t\t: WadAuthor 1.30 and Wintex 4.4\nBuild time\t\t: About a month (between april and may)\nKnown bugs\t\t: The level causes \"visplane overflows\" in the\n\t\t\t original Doom, but runs fine with source-ports.\n===========================================================================\n\n* Copyright / Permissions *\n\n Authors MAY use this map as a base to build additional levels.\n You MAY distribute this WAD, provided you include this\nfile, with no modifications. You may distribute this file(s) in\nany electronic format (BBS, Diskette, CD, etc) as long as you\ninclude this file intact.\n===========================================================================\n\n*** ORIGINAL TEXT (In Spanish)\n------------------------------\n\n 3er. Torneo de Mapas\n organizado por Cabro\n\n======================================================================\n\nTitulo : La ciudadela\nFinalizado : 9/5/2002\nAutor : Ignacio Zuccari (aka El loco Chavez)\nOtros archivos : El crepusculo de los idolos (ecli.zip)\n\nDescripcion : Despues de una dura lucha en los pasillos oscuros de_\n tro de una base, te encuentras en una zona abierta desconocida.\n Te preguntas '' ¿¿donde carajo estoy??''. Pues dentro\n dentro de poco lo averiguaras, pues estas en la ciuda_\n dela, el prologo a la ciudad maldita.\n\nCreditos : eyedecul y Cabro por testearme el wad.\n\n=================================================================================\n\n* Play Information *\n\nMapa : 01\nSingle player : si\nDeathmatch : las reglas no lo permiten...\nSonido nuevo : no, hasta que aprenda dehacked\nMusica nueva : si, una cancion de NIN que encontre en un pack de Wads.\nGrafico nuevo : si (... cielito lindo los corazones...)\nDificultad : si (se juega mejor en Hurt me plenty)\n\n=============================================================================\n\n* Construccion *\n\nBase : nivel nuevo (si bien siempre tomo ideas de otros wads\n al final termino haciendo uno que no tiene nada que ver\n con los que me servian como modelo)\n\nTiempo : mas o menos 1 mes (mediados de abril a mediados de mayo)\nEditor : WAdauthor 1.30 y Wintex 4.4\n\nBugs : aca viene lo lindo. Como hice un nivel como muchos sec_\n tores y lineas, llegado un momento me sale ''visplane\n overflow''. Por lo que pude saber, es cuando en mapas\n donde hay espacios abiertos existen muchas lineas, al\n salir de una habitacion, por ej., y ves todo el paisaje,\n el engine no puede procesar al mismo tiempo tantas lineas\n y subsectores. Esto ocurre solamente si se usa doom2.exe\n Si se usa Doom95 o algun source port, no ocurre nada.\n Por eso recomiendo que usen algun source o Doom95. Aclaro\n que no quise hacer ningun mapa para algun source o algo\n parecido (eso violaria las reglas del torneo).-\n\n===============================================================================\n\n* Copyright/Permissions*\n\nPuede hacer cualquier cosa con este nivel (votarlo como el mejor por ej:)\nY si alguien sabe como arreglar ese maldito visplane que me avise a :\n\nizuccari@hotmail.com.-\n\n===============================================================================\n\n* Donde conseguir este archivo*\n\nEn la pagina de Cabro, creo que es www.geocites.com/TimesSquare/Metro/3970\n\n===========================================================================\n===========================================================================\n\t- Uploaded by Eye del Cul (sovietskayarodina@gmail.com)"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 407,
"linedefs": 1888,
"sidedefs": 973,
"vertices": 2129,
"sectors": 343,
"segs": 3429,
"ssectors": 1315,
"nodes": 1314,
"textures": {
"SUPPORT3": 2,
"LAVA1": 3,
"METAL": 13,
"CRATELIT": 1,
"SW1SATYR": 1,
"FLOOR0_3": 10,
"SW1COMM": 2,
"FLAT5_5": 19,
"FLAT5_1": 36,
"CRATOP1": 43,
"DOORBLU2": 1,
"FLAT5": 16,
"BROWN96": 4,
"ROCKRED3": 1,
"MIDSPACE": 3,
"TLITE6_5": 2,
"CEIL4_1": 9,
"METAL2": 213,
"FIRELAV2": 2,
"RROCK09": 17,
"CONS1_1": 1,
"BROWN144": 3,
"CEIL5_2": 14,
"FLOOR4_6": 2,
"BSTONE2": 14,
"BSTONE1": 2,
"FLOOR1_6": 1,
"FLAT20": 1,
"BIGBRIK2": 11,
"BRICK1": 146,
"WOOD12": 4,
"ASHWALL2": 14,
"FLAT19": 8,
"FLAT23": 5,
"GRASS2": 5,
"FLAT14": 2,
"FLOOR4_1": 1,
"MODWALL3": 1,
"NUKAGE1": 2,
"DEM1_5": 24,
"STONE6": 1,
"CEIL3_3": 21,
"BROWNGRN": 7,
"SP_DUDE1": 1,
"FLOOR3_3": 2,
"FLOOR0_5": 5,
"SLIME13": 20,
"GATE3": 1,
"STARTAN2": 1,
"BRNSMAL2": 2,
"FLOOR7_2": 2,
"STONE4": 310,
"EXITSIGN": 1,
"FLOOR6_1": 2,
"CEIL3_5": 15,
"LITE5": 2,
"GATE1": 4,
"COMP01": 1,
"BROWNHUG": 1,
"ASHWALL6": 10,
"COMPSTA1": 1,
"CRATE3": 2,
"F_SKY1": 98,
"COMPSTA2": 1,
"CEIL3_1": 39,
"BRICK6": 4,
"MFLR8_4": 1,
"BLOOD1": 2,
"FLOOR4_5": 27,
"DOORRED2": 1,
"GRAYBIG": 1,
"RROCK18": 37,
"SLIME15": 1,
"FLOOR5_4": 15,
"SW2MET2": 1,
"BRICK11": 21,
"CEIL5_1": 16,
"COMPBLUE": 3,
"BRICK8": 24,
"FLOOR1_7": 1,
"FLOOR4_8": 4,
"BRONZE1": 2,
"MIDBARS1": 5,
"RROCK04": 1,
"DOORTRAK": 9,
"BIGDOOR2": 15,
"FWATER1": 1,
"MFLR8_3": 4,
"FLAT5_2": 37,
"RROCK11": 71,
"CRATWIDE": 1,
"BRNSMAL1": 1,
"LITE3": 5,
"PANBLUE": 1,
"STUCCO": 120,
"FLAT1": 35,
"GRAY1": 11,
"GATE4": 1,
"SILVER1": 2,
"CRATE2": 3,
"SLIME14": 1,
"STONE7": 12,
"NUKE24": 1
}
},
"monsters": {
"total": 174,
"by_type": {
"arachnotron": 4,
"archvile": 2,
"baron": 7,
"cacodemon": 7,
"chaingun_guy": 35,
"cyberdemon": 1,
"demon": 7,
"hell_knight": 3,
"imp": 30,
"lost_soul": 2,
"mancubus": 2,
"pain_elemental": 1,
"revenant": 8,
"shotgun_guy": 51,
"zombieman": 14
},
"by_category": {
"boss": 1,
"hitscanner": 100,
"melee": 7,
"projectile": 66
}
},
"items": {
"total": 132,
"by_type": {
"ammo_box": 3,
"ammo_clip": 8,
"armor_bonus": 7,
"backpack": 5,
"berserk": 1,
"bfg9000": 7,
"blue_armor": 2,
"cell": 15,
"cell_pack": 1,
"chaingun": 5,
"computer_area_map": 1,
"green_armor": 2,
"health_bonus": 11,
"invulnerability": 3,
"light_amp_goggles": 1,
"medikit": 13,
"megasphere": 1,
"plasma_rifle": 5,
"radiation_suit": 2,
"rocket": 4,
"rocket_box": 3,
"rocket_launcher": 6,
"shell_box": 1,
"shells": 7,
"shotgun": 2,
"soulsphere": 3,
"stimpack": 10,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 11,
"cells": 16,
"rockets": 7,
"shells": 8
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 162,
"hmp_monsters": 162,
"htr_monsters": 133,
"uv_items": 129,
"hmp_items": 129,
"htr_items": 107
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "ea87df95-55a7-4a7f-9359-dd90e4418231",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b4527c3dd33cb3000d905ec18bf775918bfbd684/MAP01/images/0.webp",
"type": null
},
{
"id": "9ffbd9d1-5dc5-4ff2-a975-731788374dcd",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b4527c3dd33cb3000d905ec18bf775918bfbd684/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}