The Domus of Violence

PWAD 69 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things69
Linedefs630
Sectors115
Monsters0
Items27
Raw model (for completeness)
{
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    "id": "1cd5850f-033f-4b87-b8f2-3cc65a9067e0",
    "sha1": "53a67e55bed9d92d36bd26d4e3ddddee19a7f34e",
    "sha256": "37dcfaf8f022ce0c7366a59b373ffea4f74bbc0614f33332cafcb34471a8cbb7",
    "title": "The Domus of Violence",
    "authors": [
      "Alun Bestor"
    ],
    "filenames": [
      "domus.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:26:28",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Domus of Violence",
      "description": "Deathmatch level -based on- a typical large roman city house design (don't you historians start complaining) and adapted for Doom playing. Designed to test battle tactics in smallish places, some good ambush spots but watch your back: Most places have multiple entrances. No health to speak of and little armour for a fast turnaround.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:26:28",
    "file": {
      "type": "PWAD",
      "size": 70148,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/53a67e55bed9d92d36bd26d4e3ddddee19a7f34e/53a67e55bed9d92d36bd26d4e3ddddee19a7f34e.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                           : Classical Carnage\nFiles                           : GREEK.WAD, GREEK.TXT\n  and now with bonus!(?)\n  DOMUS.WAD, DOMUS.TXT\nAuthor                          : Alun Bestor\nE-Mail Address                  : T.Bestor@massey.ac.nz\nMisc. Author Info               : None of your business\nDescription                     : You are a team of archaeologists,\n  cruising the Aegean islands. You\n  sail into a group of uncharted\n  archipelagos, evidently colonized\n  by ancient Greeks.\n  While they have disappeared, their\n  buildings remain unravaged by time.\n  You find a debating chamber and\n  government assembly for the nobles\n  on one island; another is dedicated\n  to physical recreation with a\n  stadium, gymnasium, and areas for\n  javelin-throwing and archery;\n  a third is an agora for the\n  islands, with an ampitheatre,\n  house of baths and temple to the\n  god of weaponry. Two peninsulas\n  enclosing a wide bay hold two\n  light-houses warning ships off the\n  sharp rocks which hole your dinghy;\n  on the coast of the bay is a small\n  palace of one of the minor nobles\n  of the islands.\n  You also find that some unknown\n  previous visitor has carelessly\n  left behind their weapons and\n  equipment scattered through the\n  complexes and, since archaeology\n  gets a bit boring, you decide to\n  wile away the afternoon blowing\n  the shit out of each other.\n\n====================================================================\n\n*  Play Information  *\n\nEpisode and Level #             : Doom2 MAP01-6\nSingle Player                   : Yes if you like architecture and solitude\nCooperative 2-4 Player          : \"   \"  \"   \"    \"\nDeathmatch 2-4 Player           : Yes!\nDifficulty Settings             : Yes, difficulties 1 and 2 are for 3-4\n  player or loaded 2 player and difficulties\n  3, 4 and 5 are for 2 player or sparse 3-4\n  player.\nNew Sounds                      : No\nNew Graphics                    : Yes.....\nNew Demos                       : No\nNew Patches                     : Yes, one: changes some of the text. Not\n  at all necessary, but you could say it\n  heightens the experience\n\n*  Construction  *\n\nBase                            : Scratch levels, based on greco-roman\n  architectural styles\nBuild Time                      : Ages\nEditor(s) Used                  : WINDEU32 5.3b, DCK 3.2\nKnown Bugs                      : Lower walls of islands (that ashy stuff)\n  on maps and archery targets on\n  map 2 don't show up bullet puffs -\n  apparently common bug (even in id levels)\n  which I cannot fix:( Drop me a line if\n  you know why, or how to solve.\n  -Possible- HOM on map 6 when in the\n  water looking at complex. (should be\n  solved. You try testing every single\n  position and angle in the level.)\n  Oh, and on level 5 - it's meant to be a\n  game of computer battleships:)\n\n* Copyright / Permissions *\n\nGo ahead and do what you like with it, you downloaded it. However, if you\nrearrange the levels or put in things or base levels on them or whatever,\nmention my name."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "====================================================================\nTitle                           : The Domus of Violence\nAuthor                          : Alun Bestor\nE-Mail Address                  : T.Bestor@massey.ac.nz\nMisc. Author Info               : Still none of your business\nDescription                     : Deathmatch level -based on- a\n\t\t\t\t  typical large roman city house\n\t\t\t\t  design (don't you historians\n\t\t\t\t  start complaining) and adapted\n\t\t\t\t  for Doom playing. Designed to test\n\t\t\t\t  battle tactics in smallish places,\n\t\t\t\t  some good ambush spots but watch\n\t\t\t\t  your back: Most places have\n\t\t\t\t  multiple entrances. No health to\n\t\t\t\t  speak of and little armour for a\n\t\t\t\t  fast turnaround.\n\n====================================================================\n\n*  Play Information  *\n\nEpisode and Level #             : Doom2 MAP01\nSingle Player                   : Yes if you like architecture and solitude\nCooperative 2-4 Player          : \"   \"  \"   \"    \"\nDeathmatch 2-4 Player           : Yes, meant for 2-player though. 3-4 in\n\t\t\t\t  this kind of space would probably be a\n\t\t\t\t  first-on-the-buzzer but hey it's your\n\t\t\t\t  game.\nDifficulty Settings             : No, too small to be bothered with\nNew Sounds                      : No\nNew Graphics                    : No\nNew Demos                       : No\nNew Patches                     : No\n\n*  Construction  *\n\nBase                            : Scratch level\nBuild Time                      : under 24 hours, if that says anything\nEditor(s) Used                  : DEU2C, DCK 3.2\nKnown Bugs                      : None, thank God\n\n* Copyright / Permissions *\n\nGo ahead and do what you like with it, you downloaded it. Give me some\nmention if you rerelease it."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 69,
        "linedefs": 630,
        "sidedefs": 940,
        "vertices": 586,
        "sectors": 115,
        "segs": 1030,
        "ssectors": 343,
        "nodes": 342,
        "textures": {
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          "TANROCK3": 19,
          "STONE6": 42,
          "WOODMET1": 1,
          "STUCCO1": 44,
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          "CRACKLE2": 7,
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          "GRNROCK": 1,
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          "STUCCO": 7,
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          "SLIME01": 2,
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          "DOORSTOP": 2,
          "GRAY1": 18,
          "RROCK11": 7,
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          "PANBOOK": 2,
          "PANBORD1": 2,
          "FLAT5_4": 6,
          "DOORTRAK": 2,
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          "MARBGRAY": 21,
          "STONE5": 1,
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          "FLAT23": 2,
          "GRAY4": 45,
          "ROCK2": 8,
          "BROWN144": 16,
          "PANEL8": 1,
          "CEIL1_1": 8,
          "SLIME09": 2,
          "BROWNHUG": 4,
          "PANCASE2": 14,
          "WOOD1": 21,
          "EXITDOOR": 1,
          "BRICK5": 58,
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          "F_SKY1": 41,
          "RROCK15": 3,
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          "EXITSIGN": 4,
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          "SP_FACE1": 39,
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      },
      "monsters": {
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        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
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        "total": 27,
        "by_type": {
          "ammo_clip": 4,
          "bfg9000": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 5,
          "invisibility": 1,
          "invulnerability": 2,
          "rocket": 2,
          "rocket_launcher": 1,
          "shells": 3,
          "shotgun": 3,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 0,
          "rockets": 2,
          "shells": 3
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 27,
        "hmp_items": 27,
        "htr_items": 27
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": "The Domus of Violence",
        "description": "A compact deathmatch map styled after a Roman house layout, built around tight rooms and corridors with lots of interconnected entrances that encourage flanking. There are no monsters, and the focus is on fast PvP engagements with several major weapons available (including SSG, RL, and BFG). Health and armor are scarce, so fights tend to be quick and punishing, with positioning and ambushes mattering more than attrition.",
        "tags": [
          "ambush_friendly",
          "arena_fights",
          "boom_compatible",
          "deathmatch",
          "dm_2-4p",
          "light_armor",
          "low_health",
          "mixed_theme",
          "multi_entrance_rooms",
          "no_monsters",
          "small",
          "vanilla_compatible",
          "weapons_variety"
        ]
      }
    }
  ]
}

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