map01.wad

PWAD 74 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things208
Linedefs657
Sectors112
Monsters99
Items61
Raw model (for completeness)
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        "name": null,
        "contents": "- Death Revealed -\n\nINFO\n\nHere's a Doom Expansion for Doom2.\nIt's called \"Death Revealed\". It's a tribute to Hell Revealed, the amazing megawad by Yonatan Donner and Haggay Niv.\nAll levels have been created by myself.\nAnd those of you who wonder...yes it is up to, or sometimes even surpasses Hell Revealed difficulty...beware!\n\nDoom II - Death Revealed\n??2002, 2003 Mattias Johansson\nAll Rights Reserved.\n\n------------------------NOTE:------------------------------------------\nDeath Revealed (TM) is an addon for Doom II.\nMany High quality levels awaits you!\nBut please agree to the terms that you\nleave the levels as they are. Please don't modify my hard work!\n-----------------------------------------------------------------------------\n\nGAME FEATURES\n\n- Designated Single player levels, with limited deathmatch support, but no support for cooperative mode.\n- Nice, varying levels\n- Every level can be completed without cheating\n- Every level can be completed with 100% kills, items and secrets, on every skill level,\n     except Nightmare!, which is untested.\n- Took special care for detail and design\n- Nice special effects (Light effects etc.)\n- Well placed monsters\n- Good wall, roof and floor texture alignmen\n- Support for 4 of 5 skill levels. Nightmare! skill has not been fully tested, and it never\n     will be. Sorry, but I just find all these reloads to be all too insanely frustrating.\n- Large number of levels.\n- Easy on ??I??m Too Young To Die??, and ??Hey Not Too Rough??.\n     Moderate to hard to ??Hurt Me Plenty??. Very hard to extremely hard on \"Ultra-\n     Violence??...\n- Offers levels where you have to locate hard to find necessities for completing each\n     level.\n\n-----------------------------------------------------------------------------\n\nNOTE 1: None of the levels are impossible, even if a level seems to be.\n\nNOTE 2: Even though every level on ??Ultra-Violence?? skill has been 100% throughoutly playtested for completion\nwithout cheating with 100% secrets, and most kills, I strongly suggest you do not try ??Ultra-Violence?? unless\nyou are really good. Some levels are very tough, and requires both patience and extreme skill.\n\nNOTE 3: These levels are original Doom 2 levels, and thus they could *probably* run with original Doom2.exe,\nthis would probably cause visplane overflows. PrBoom, GLBoom and ZDoom is highly recommended.\nHowever, if you use ZDoom, please disable jumping etc, because once again, these are vanilla Doom2 levels.\n\n-------------------------------------------------------------------------------------------\n\nDOOM and Doom II (TM) are registered trademark of id Software, Inc.\n\nFIXES\n\nDoom Expansion Set, Version Changes.\n\nv0.01: Map01 was finished.\nv0.02: Map02 was finished.\nv0.03: Map03 was finished. Made changes to Maps 1 and 2.\nv0.04: Map04 was finished. Made minor changes to Map 1-3.\nv0.05: Map05 was finished. Fixed several bugs; as well as adding quality deathmatch\n           support, to maps 1-4. Also created Windows shortcut to Doom for newbies.\n\nLEVEL INFO\n\nGrades for Difficulty: Easy / Medium / Hard / Very Hard / You're Dead\n\nEPISODE 1 ?? From Hell They Came\n\nMap01: Infested Entry.        Size: Small         Difficulty: Easy\n\nA small and easy level, it might offer a tiny challenge on Ultra-Violence though.\nShould be good as warmup for the upcoming nightmares...\n\nMap02: Nuclear Tech Base.        Size: Medium        Difficulty: Easy\n\nAnother small challenge. This one is slightly harder than the former level, but still pretty easy.\nI began designing this level a year ago for another project, which I later abandoned.\n\nMap03: The House.        Size: Medium          Difficulty: Medium\n\nHere the game gets a little bit harder. This level consists of a big house with a garden outside.\nGet the three keys inside to get out to the garden, where the exit is.\n\nMap04: Freeway.         Size: Large        Difficulty: Medium\n\nThis level takes place on a freeway and a few surrounding buildings. I??ve taken special care to make sure the\nfreeway has a realistic look. I??ve even added lampposts to light up the pretty dark road.\nAgain, you will have to use three keys to enter the munitions plant where the next challenge awaits.\nTo Find The Yellow Key, Make Sure To Watch All The Channels??\n\nMap05: Munitions Plant.         Size: Large         Difficulty: Hard\n\nThis is the first real challenge of Death Revealed. You??ve reached the underground munitions plant where naturally\nthere??s a lot of munition. Unfortunately this level is also plagued by a large dose of demons.\nMake sure to clean out them all, and don??t forget to defeat the very first Cyberdemon of Death Revealed ;)\nExcept for the enemies and the ammo, look out for all the interesting light effects.\n\n* NOTE: More levels to come as soon as they're done. *\n\nTHE STORY SO FAR...\n\n------ THE STORY ------\n\nJust go play it, damnit! :P\nWhat? Still want a story? Okay, okay, okay...well, a never-before seen number of demons have invaded Earth. Billions are dead. You're being sent out on a mission to destroy the demons.\nSatisfied? :P\n\nCREDITS:\n\nI would like to thank these people and companies for making Death Revealed possible:\n\nid Software: For making Doom!\nFlorian Proff Schulze: For making glBoom!\nTeam TNT: For making Boom.\nYonatan Donner and Haggay Niv: For making Hell Revealed!\nYou, the player: For??duh :P\n\nAUTHOR INFO:\n\nHi! I'm a 24 year old guy from Sweden, who've been playing Doom for like 6-7 years now. This level pack\nis not the first I've made for Doom, though it is, or will be my best. If you got any questions about me\nor these levels, please don't hesitate to send me an email.\n\nEmail: sabbath1@telia.com"
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