Raw model (for completeness)
{
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"id": "1b8388b9-b04c-4e12-b535-c4b384aa7022",
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"sha256": "4c1b40a5fb7ebaffad58f59e7249a3187391ce68db6e7618c11036ccf514e336",
"title": "Four Destroy",
"authors": [
"Erwen Tang"
],
"filenames": [
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],
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"DOOM2"
],
"iwad": [
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"filename": null,
"added": "2013-11-06 22:47:03",
"locked": false,
"canDownload": true,
"adult": false,
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"name": "Four Destroy",
"description": "I got motivated in making this wad after looking at DANZIG1.WAD (a VERY good deathmatch wad). This wad is very small and encounters between players are very quick. Every weapon with the exception of the beserk pack is available. Also you start right on top of a weapon so there is no need to go hunting. It is best that this wad be played with the -nomonster parameter. If monsters are used, use the respawn parameter and be prepared to stay out of the middle halls. There are 4 secret rooms with ammo in them; two of which are the 'key' to exiting the level (multiplyaer exit only).",
"maps": null,
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"categories": null
},
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"adult": false,
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},
"added": "2013-11-06 22:47:03",
"file": {
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7703fc3dc84847fd06e60c36b1976e139e8cda61/7703fc3dc84847fd06e60c36b1976e139e8cda61.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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"counts": {
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"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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{
"source": "readmes",
"name": null,
"contents": "===========================================================================\n\nTitle : Four Destroy\nDate Finished : 7-24-95\nAuthor : Erwen Tang\nEmail Address : etang@pen.k12.va.us\n etang@capaccess.org\n etang@lan.tjhsst.edu (not in summers)\n * All flames will be ignored and deleted\n so don't bother.\nOther Files By Author : TANGWIN.WAD\n FRAGCITY.WAD (also known as FRAGCIT(1/2).WAD)\n (though they are not compatible)\n DESTRUCT.WAD\n COOLWPNS.DEH\nMisc. Author Info : I'm a junior at Thomas Jefferson High School\n for Science & Technology in Alexandria, Virginia.\n One of my hobbies is playing DOOM(2) through\n multi-player BBS' with my friends Robert Nurse,\n Yao Jiang, and Greg Crosswhite. I also like\n designing deathmatch-specific wads and this is\n my second go-around at trying to create a wad\n that guarantees a lot of frags in network play\n (check out DESTRUCT.WAD).\nDescription : I got motivated in making this wad after looking\n at DANZIG1.WAD (a VERY good deathmatch wad).\n This wad is very small and encounters between\n players are very quick. Every weapon with the\n exception of the beserk pack is available. Also\n you start right on top of a weapon so there is no\n need to go hunting. It is best that this wad be\n played with the -nomonster parameter. If monsters\n are used, use the respawn parameter and be prepared\n to stay out of the middle halls. There are 4\n secret rooms with ammo in them; two of which are\n the 'key' to exiting the level (multiplyaer exit\n only).\nRequests : If you play this wad in multiplayer, try to\n record a demo (.LMP), uuencode it and send it\n to etang@pen.k12.va.us\nAdditional Credits to : id Software for DOOM 2\n Ben Morris for DCK v2.2 (best editor)\n Colin Reed for BSP v1.2x (in DCK v2.2)\n B. Vannatta and B. Weldon for inspiration\n WPGC 95.5, and WKYS 93.9\n I'd like to give a shout out to Robert Nurse\n out in Langham, Maryland.\n===========================================================================\n* Type of DOOM II file*\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : DOOM 2: Hell on Earth v1.9\n\n* Play Information *\n\nMap # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 1 week\nEditor(s) used : Doom Construction Kit v2.2\nKnown Bugs : A few 'spots' under the windows with the\n F_SKY texture have that bug where if you\n fire a rocket or plasma gun into the wall, the\n projectile disappears. This is a problem with\n the node builder and the spots are really small\n and almost unoticable. They should not be\n detrimental to deathmatch play. Report any\n additional bugs to etang@pen.k12.va.us\nMay Not Run With... : N/A\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels provided\nthat you credit me with creating the original level, that you say the\nlevel you've made is a modified version of my original level, that you\nnotify me that you're modifying my level before you actually start the\nmodifications, and that you tell me where I can get a copy of the modified\nlevel.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact and received my written permission. If this wad is to be\ndistributed in any electronic format to be sold (CD archive), I must\nreceive a free copy of the product so I can see how my work is represented.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and any mirrors.\n\nBBS numbers: The Springfield Connect (703) 451-0624\n The Games Domain (202) 547-7125"
}
]
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"format": "doom",
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"chainsaw": 1,
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"htr_monsters": 5,
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},
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