The transport tycoon's epic fall

PWAD 2.6 MiB 1 map(s)

Counts

endoom0
graphics1
lumps133
maps1
palettes0

Totals (across maps)

Things770
Linedefs9186
Sectors1461
Monsters491
Items199
Raw model (for completeness)
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    "title": "The transport tycoon's epic fall",
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      "name": "The transport tycoon's epic fall",
      "description": "You'll fight trough some transport disaster's areas and urban zones. Map made for a Doom/Boom format tournament that was canceled.",
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        "contents": "===========================================================================\nArchive Maintainer      : -\nUpdate to               : -\nAdvanced engine needed  : Limit removing\nPrimary purpose         : Single Player.\n===========================================================================\n\t\t* TEXTO EN ESPAÑOL AL FINAL *\n===========================================================================\n\nTitle                   : The transport tycoon's epic fall\nFilename                : tttef.wad\nRelease date            : 9/2009\n\nAuthor                  : Aluqah\nEmail Address           : aluqahweb@yahoo.com.ar\nWeb page\t\t: www.aluqahweb.blogspot.com\nOther Files By Author   : Clavicula Nox, Oniria, Beyond the walls of the night,\n                          Valley of the Damned, Horror in the Deep, ZT-96, etc, etc, etc...\nMisc. Author Info       : -\n\nDescription             : You'll fight trough some transport disaster's areas and urban zones.\n\t\t\t  Map made for a Doom/Boom format tournament that was canceled.\n\n\t\t\tStory: The main computer of a transport Company has become crazy,\n\t\t\tmaking all the vehicles crash and opening portals form where monsters\n\t\t\tcome through, because the owner has installed Windows. You have to\n\t\t\tfind it and desactivate it\n\nAdditional Credits to   :\n\t\t\t* Textures from vehicles, boxes and some other, where taken (with\n\t\t\t  modifications) from the wad \"Action Doom\" by Scuba Steve.\n\t\t\t* Gas station textures where taken from the wad \"Doom City\" by Shams Young.\n\t\t\t* Many textures are from Blood, Transport Tycoon, Hexen.\n\t\t\t* Many other textures made by me.\n\t\t\t* The first car you'll see was copy (with modifications) from\n\t\t\t  the wad \"Dystropia 3\".\n\n===========================================================================\n>>> COMPATIBILITY NOTES <<<\n\nShould work in almost all limit removing ports;\n\nTested with:\n\n-PrBoom: OK, except of some minor glitches with adjacent textures that wasn't made for a mosaic\n-ZDoom: OK.\n-GZDoom: OK.\n-Vavoom: Some visual effects looks very ugly.\n-Other openGl ports could have the same Vavoom's behaviour.\n\nJumping is supposed to be useless.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1 level.\nSounds                  : Yes.\nMusic                   : Yes.\nGraphics                : Yes.\nDehacked/BEX Patch      : No.\nDemos                   : No.\nOther                   : No.\nOther files required    : Nothing.\n\n* Play Information *\n\nGame                    : DOOM2.wad with a limit removing port.\nMap #                   : MAP01\nSingle Player           : Designed for.\nCooperative \t\t: No.\nDeathmatch 2-8 Player   : No.\nOther game styles       : No.\nDifficulty Settings     : No.\n\n* Construction *\n\nBase                    : Scratch.\nBuild Time              : ¿?\nEditors used \t        : Doom Builder, Wintex, MSPaint, Photo Filtre.\nKnown Bugs              : None.\nMay Not Run With...     : See the compatibility notes, above.\n\n* Copyright / Permissions *\n\nAuthors may use this maps and graphics as a base for new ones or reuse, but\ngive the credit to the original author.\n\nYou MUST distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any format.\n\n* Where to get my maps *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: www.aluqahweb.blogspot.com\n\t   www.arcades3d.com\n\n===========================================================================\n\nTítulo\t\t\t: The Transport Tycoon's Epic Fall  (tttef.wad)\n\nAutor                   : Aluqah.\nE-Mail\t\t\t: aluqahweb@yahoo.com.ar\nWeb\t\t\t: www.aluqahweb.blogspot.com\n\nCréditos adicionales\t:\n\t\t\t* Las texturas de los vehículos, cajas, cajoneras y\n\t\t\t  alguna que otra más, fueron tomadas, con grandes\n\t\t\t  modificaciones, del WAD \"Action Doom\" de Scuba Steve.\n\t\t\t* Las texturas de la gasolinería son del WAD\n\t\t\t  \"Doom City\" de Shams Young.\n\t\t\t* Hay varias tomadas de los juegos Blood, Transport Tycoon,\n\t\t\t  el mismo Doom 2 (modificadas), Hexen y algún otro\n\t\t\t  que no recuerdo.\n\t\t\t* Las demás texturas son hechas por mí.\n\t\t\t* El primer auto que nos encontramos está sacado (con grandes\n\t\t\t  modificaciones) del wad \"Dystropia 3\"\n\n===========================================================================\n\nDescripción\t\t: Un mapa para Doom 2, principalmente de tipo rutero/urbano.\n\t\t\t  Esta vez me moderé bastante con la dificultad, aunque hay\n\t\t\t  momentos en que deberán andar con cuidado.\n\nJuego                   : Doom 2 clásico (ver \"notas\", más abajo).\n\nNiveles                 : MAP01.\nUn jugador              : Sí.\nCoperativo/Deathmatch\t: No.\nNiveles de dificultad   : No.\n\nBugs\t\t\t: No.\nEditores usados         : Doom Builder, Wintex, MSPaint, Photo Filtre.\nTerminado\t\t: Agosto 2009.\n\n===========================================================================\n\n~NOTAS DE COMPATIBILIDAD~\n\nEl mapa está hecho en formato \"clásico\", pero debido a la gran cantidad de sectores\ny objetos que puse necesitarán un source-port (de todas formas ya nadie usa el doom2.exe).\n\nDoom clásico = salto prohibido. Pero diseñé el mapa para que el salto no sirva para nada XD\n\nProbado con:\n\n-PrBoom\t: Sin problemas, excepto algunos mínimos defectos visuales, en ciertos casos en los\n\t  que hay dos texturas adyacentes no pensadas para un \"mosaico\".\n-ZDoom\t: Sin problemas.\n-GZDoom\t: Sin problemas.\n-Vavoom\t: Algunos efectos visuales hechos con \"bugs\" del motor original se ven bastante\n          mal, serán unos 6 lugares puntuales.\n-Por lo que sé, otros puertos que usan OpenGl puede tener el mismo problema que el vavoom.\n\n===========================================================================\n\nHistoria:\n\nUn magnate del transporte quiso actualizar el sistema de control computarizado\nde vehículos de su empresa. Para ello, y desoyendo las recomendaciones del friki\nde su hijo, probó instalando la última versión de un sistema operativo que no había\nusado hasta ahora: 'Windows'. Cuando terminó la instalación del nuevo sistema,\ninstantáneamente todos los transportes enloquecieron y se estrellaron y se abrieron\nportales interdimensionales por donde salieron demonios que comían o lobotomizaban\na quienes encontraban en su camino, incluyendo al dueño de la empresa.\nEn ese instante, su hijo viajaba para advertirle personalmente de las terribles\nconsecuencias de ese acto, pero sobrevivió al desastre gracias a su facultad de caer\ndesde grandes alturas sin sufrir daño (?).\nPor suerte, viajaba con su ropa favorita: su disfraz de Doomguy y su pistola de\ncolección, además de un disco de instalación de Linux. Ahora, debe encontrar la\ncomputadora que lo controla todo, detener la pesadilla y vengar a su padre...\n\n===========================================================================\n===========================================================================\n\n* Copyright *\n\n-Puedes usar el mapa y gráficos como base de otros o reusarlos, pero\ndale el crédito que le corresponda al autor original.\n-Distribúyelo por todo el universo en cualquier formato que exista\no se invente en el futuro.\n===========================================================================\n* Donde conseguir más mapas míos *\n\nwww.aluqahweb.blogspot.com  :)\nwww.arcades3d.com\nwww.doomworld.com/idgames\n\n==========================================================================="
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