HawkEye's Fragfest

PWAD 44 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things33
Linedefs413
Sectors64
Monsters0
Items15
Raw model (for completeness)
{
  "meta": {
    "id": "1b35ec2e-3f76-4846-ad00-cc0448cc2eee",
    "sha1": "10990352eae889a8c2169298adbfe528869c4ed5",
    "sha256": "44f3509e215d78746996bae440492b7aa13a1064484fd23234879859e74901e5",
    "title": "HawkEye's Fragfest",
    "authors": [
      "Matt McElroy"
    ],
    "filenames": [
      "hawkff2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:24:26",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "HawkEye's Fragfest",
      "description": "Similar to hawkff.wad: small level, not a whole lot of room to move around...makes for tons of frags! Teleport to Hell to get the BFG.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP13": "MAP13.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:24:26",
    "file": {
      "type": "PWAD",
      "size": 44850,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/10990352eae889a8c2169298adbfe528869c4ed5/10990352eae889a8c2169298adbfe528869c4ed5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP13"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "HawkEye's Fragfest",
      "description": "This WAD contains a single compact deathmatch map designed for DOOM2, featuring limited maneuvering space that encourages intense combat encounters. The map includes a teleport to Hell to access the BFG, adding a high-risk, high-reward element. Monster presence is minimal and tailored for multiplayer fragging rather than single-player challenge. The environment uses a mix of rock, brick, and metal textures with some lava and slime, creating a hellish techbase atmosphere. Progression is straightforward and focused on fast-paced deathmatch action without key hunts or complex navigation. The WAD is vanilla-compatible and does not introduce new sounds, graphics, or music.",
      "authors": [
        "Matt McElroy"
      ],
      "tags": [
        "ammo_plentiful",
        "challenge_wad",
        "compact",
        "deathmatch",
        "hell",
        "linear",
        "single_map",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : HawkEye's Fragfest\nFilename                : HAWKFF2.WAD\nAuthor                  : Matt McElroy\nEmail Address           : HawkEye@clubcom.com\nMisc. Author Info       : Also created hawkdm.wad, hawkdm2.wad, and\n                          hawkff.wad, among many other DM wads that I never\n                          released.\n\nDescription             : Similar to hawkff.wad: small level, not a whole\n                          lot of room to move around...makes for tons of\n                          frags!  Teleport to Hell to get the BFG.\n\nAdditional Credits to   : idSoftware, makers of DEU2 and DCK3.61\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom 2 Map 13\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes!\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch.\nConstruction Time       : 8-10 hours.\nEditor(s) used          : DEU2, DCK3.61 for textures\nKnown Bugs              : Maybe a texture here or there isn't aligned.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: Club BBS (909) 928-2701  Telnet@clubcom.com\n\nOther: uhhh"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP13",
      "title": "MAP13",
      "format": "doom",
      "stats": {
        "things": 33,
        "linedefs": 413,
        "sidedefs": 568,
        "vertices": 410,
        "sectors": 64,
        "segs": 650,
        "ssectors": 208,
        "nodes": 207,
        "textures": {
          "STONE6": 2,
          "BRICK2": 12,
          "SW1STON6": 1,
          "BIGBRIK2": 58,
          "CEIL5_1": 17,
          "FLAT5_8": 15,
          "GATE3": 6,
          "SPCDOOR1": 2,
          "SW1DIRT": 6,
          "MFLR8_1": 11,
          "STEP2": 10,
          "BIGDOOR5": 2,
          "BRICK8": 18,
          "CEIL3_5": 3,
          "GRAY4": 2,
          "ICKWALL2": 1,
          "METAL2": 75,
          "CEIL5_2": 2,
          "SLIME09": 7,
          "LAVA1": 1,
          "FLOOR7_2": 6,
          "F_SKY1": 3,
          "ROCK2": 7,
          "BSTONE1": 14,
          "SLIME15": 4,
          "STEP5": 9,
          "GRASS2": 2,
          "BIGBRIK1": 43,
          "FLAT5": 1,
          "ROCK1": 15,
          "SKINFACE": 12,
          "SP_FACE1": 8,
          "FLOOR5_1": 5,
          "MIDBARS1": 2,
          "EXITDOOR": 2,
          "SKSNAKE1": 25,
          "STEP1": 2,
          "STEP6": 1,
          "SUPPORT3": 13,
          "RROCK03": 18,
          "RROCK13": 5,
          "TANROCK5": 11,
          "TLITE6_5": 1,
          "DOORTRAK": 6,
          "ROCK3": 4,
          "MARBLE1": 36,
          "SLIME14": 1,
          "FIRELAVA": 31,
          "STONE4": 41,
          "RROCK14": 3,
          "GRNROCK": 5
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 15,
        "by_type": {
          "bfg9000": 2,
          "chaingun": 3,
          "plasma_rifle": 2,
          "rocket_launcher": 2,
          "shotgun": 3,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 15,
        "hmp_items": 15,
        "htr_items": 15
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "7f351302-28df-4949-b1fa-b866738a2fdc",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/10990352eae889a8c2169298adbfe528869c4ed5/MAP13/images/0.webp",
          "type": null
        },
        {
          "id": "3509eeef-9b51-466a-90a3-77a9d76e22a6",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/10990352eae889a8c2169298adbfe528869c4ed5/MAP13/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.