Raw model (for completeness)
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"contents": "Doom 2 + Boom (or compatible)\n================================================================\n\nTitle : Max_Speed's Overkill\n\nFilename : msok.wad\n\nAuthor : Sami Mäki-Mantila (Max_Speed)\n\nEmail Address : max55@mbnet.fi\n\nHomepage\t\t: http://koti.mbnet.fi/max55/\n\nDescription : 3 detailed maps, enough ammo and too\n\t\t\t many monsters.\n\n\t\t\t Updated versions of my old wads.\n\n\t\t\t You have been sent to investigate\n\t\t\t mountain area. There is old abandoned\n\t\t\t army base, which has been closed for\n\t\t\t 14 years. Lately people have reported\n\t\t\t hearing odd sounds and seeing blue\n\t\t\t lights appering out of the mountain.\n\t\t\t UAC scans also indicates possible long\n\t\t\t range teleporting devices has been\n\t\t\t activated in the base.\n\nAdditional Credits to : id Software,\n\t\t\t Doom players\n\n================================================================\n\n* Play Information *\n\nSourceport\t\t: Boom, PRBoom, Doomlegacy, Zdoom\nLevel\t\t\t: map01-map03\nSingle Player : Yes\nCooperative : Yes (starts only)\nDeathmatch : Yes (starts only)\nDifficulty Settings : Yes (affects health and ammo)\nNew Sounds : No\nNew Graphics : No\nNew Music : No\n\n* Construction *\n\nBase : My old wads.\n\nEditor used : Windeu 5.24, DETH, Zennode 1.0.3\n\nKnown Bugs : Levels weren't Zdoom compatible at\n\t\t\t first and so i had to make few\n\t\t\t compromises because of zdoom\n\t\t\t compability, skull keys in first level,\n\t\t\t nukage doesn't allways hurt in\n\t\t\t third level...\n\n\t\t\t Also Legacy doesn't render all walls\n\t\t \t translucent (ones which scrolls\n\t\t\t horisontally).\n\nBuild Time : a lot...\n\n* Copyright / Permissions *\n\nYou may distribute this .wad freely, provided you include\nthis .txt file. You may not edit this .wad."
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