Raw model (for completeness)
{
"meta": {
"id": "1a2bdd96-4f73-4e89-b8a5-ef397c9eb9ee",
"sha1": "56f9001dab24bfd46fb6617b636025683647ff35",
"sha256": "ae4fed830eda5ca70e89a6aa935a25eec4749aa62848d1cd2e4b14d5c712c90a",
"filenames": [
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],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-10-14 21:23:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"E1M1": "E1M1.png",
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-10-14 21:23:48",
"file": {
"type": "PWAD",
"size": 201448,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/56f9001dab24bfd46fb6617b636025683647ff35/56f9001dab24bfd46fb6617b636025683647ff35.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01",
"E1M1"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 29,
"maps": 2,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
}
},
"maps": [
{
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"format": "doom",
"stats": {
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"linedefs": 80,
"sidedefs": 102,
"vertices": 60,
"sectors": 21,
"segs": 102,
"ssectors": 24,
"nodes": 23,
"textures": {
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"STEPTOP": 2,
"BIGDOOR4": 2,
"FLAT5": 6,
"LITE5": 2,
"STARTAN2": 175,
"DOORTRAK": 12,
"STARTAN3": 18,
"BIGDOOR2": 2,
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}
},
"monsters": {
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"by_type": {
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},
"by_category": {
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"hitscanner": 0,
"melee": 0,
"projectile": 1
}
},
"items": {
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"by_type": {
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},
"ammo_by_category": {
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"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": []
},
"mechanics": {
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"keys": [],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 1,
"htr_monsters": 1,
"uv_items": 1,
"hmp_items": 1,
"htr_items": 1
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "E1M1",
"description": "A tiny techbase-style map built mostly from STARTAN textures with simple rooms and doorways. Combat is minimal, featuring only a single imp, and the map hands out a soulsphere with no other notable pickups. With no keys, teleports, or special progression elements, it plays as a straightforward, very easy micro-level.",
"tags": [
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"incidental_combat",
"linear",
"low_monster_count",
"no_keys",
"no_teleports",
"small",
"techbase",
"vanilla_compatible",
"very_easy"
]
}
},
{
"map": "MAP01",
"format": "doom",
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"linedefs": 80,
"sidedefs": 102,
"vertices": 60,
"sectors": 21,
"segs": 102,
"ssectors": 24,
"nodes": 23,
"textures": {
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"DOORTRAK": 12,
"BIGDOOR4": 2,
"FLOOR4_6": 19,
"LITEBLU1": 2,
"FLAT5": 6,
"STARTAN2": 175,
"STARTAN3": 18,
"STEPTOP": 2,
"FLOOR4_8": 2
}
},
"monsters": {
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"by_type": {
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},
"by_category": {
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"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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},
"ammo_by_category": {
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"cells": 0,
"rockets": 0,
"shells": 0
},
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},
"mechanics": {
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"keys": [],
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},
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"htr_monsters": 1,
"uv_items": 1,
"hmp_items": 1,
"htr_items": 1
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/56f9001dab24bfd46fb6617b636025683647ff35/MAP01/images/0.webp",
"type": null
}
],
"analysis": {
"title": "MAP01",
"description": "A very small Doom II techbase-style map using mostly STARTAN textures and simple door/step detailing. Combat is minimal, featuring only a single hitscanner enemy, so the map plays more like a brief walkthrough than a fight. Difficulty is very easy on UV, especially with a soulsphere available and no keys or special mechanics. Progression appears straightforward and linear with no teleports or secret exit.",
"tags": [
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"easy",
"hitscanner_light",
"incidental_combat",
"linear",
"low_monster_count",
"small",
"soulsphere",
"techbase",
"vanilla_compatible"
]
}
}
]
}