Raw model (for completeness)
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"contents": "===========================================================================\nAdvanced engine needed : Zdoom, or Zdaemon\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : The Last Strike Deathmatch 2003 Edition\nFilename : TLSDM2K3.WAD\nRelease date : March 22nd, 2003\nAuthor : Gothy, Jackass, and Chrono\nEmail Address : Sonic250j@netscape.net (chrono),\n\t\t\t Sazabi92545@hotmail.com (gothy),\n\t\t\t Markdravich@hotmail.com (jackass)\nOther Files By Authors : Blizzard.wad, Tlsdm.wad, Tlsdm2.wad & Zd_patch.wad,\n\t\t\t Redalert.wad, Chronoring.wad, Chronotown,wad,\n\t\t\t Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,\n\t\t\t Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,\n\t\t\t Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,\n\t\t\t Nintendo.wad, and a shitload of other files\n\t\t\t we can't keep track of...\nMisc. Author Info : We all hate dwango5 map01, and usually make patches for\n\t\t\t our skin folders to make it look better on our computers\nDescription : The 2003 edition of the Tlsdm series\nAdditional Credits to : Lyfe, Clan[UD], GSN, Raider and associates,\n\t\t\t Deathzor, and our beta testers\n===========================================================================\n* Important information *\n\n\"If any of you have tried a tlsdm wad, then you know how much work we put into them.\nThey are detailed, fun, and enjoyable and all play very well. Please do not give this\nwad just some review without even looking deeply into it. The levels in Tlsdm2k3\nare highly detailed, and worth playing. I can only hope for the best...\"\n-Chrono\n\n\"Ralphis looks like a fat little ten-year old dork in his UD pic! LOL! Okay, I'm done.\"\n-Gothy\n\n\"Why was udm2 worse that udm1? Someone got lazy...\"\n-Jackass\n\nTEXTURES:\n-The textures are from various games and doom mods. Most of them are actually doom flats\nor Quake II textures. Thanks to the Skulltag and Unidoom teams for the others.\n\nSOUNDS:\n-The sounds were collected from a few games and movies, and some from a couple of dwangos\n\nSPRITES:\n-The bfg ball was made by Gothy. The plasma ball was from Doom64, along with the railgun.\nThe player sprite was from Toke's zskins file. The status bar is from wangotag.wad, the\nface is from brit11.wad, the numbers are from operation: arctic wolf, and the menu sprites\nwere made by chrono. The new weapons had to be dropped due to filesize and lag on zdaemon.\n\nMUSIC:\n-The music was found online on various midi web pages. I wouldn't be suprised if you\nhave heard the midis before.\n\n* What is included *\n\nNew levels : 16 levels, map01-16\nSounds : Yes\nMusic : Yes\nGraphics : Yes (and the railgun is the plasma gun from Doom64)\nDehacked/BEX Patch : Yes\nDemos : No (go out of sync)\nOther : Uhhhh....\nOther files required : Doom2.wad and Zdoom based engine\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01 - Map16\nSingle Player : No\nCooperative 2-4 Player : No (most levels do not have more than 1 player start)\nDeathmatch 2-4 Player : Yes (the whole point)\nOther game styles : None?\nDifficulty Settings : Not implemented\n\nMap map01 \"powerhouse\"\n-A military powerstation in alaska, get the bfg!\n\nMap map02 \"sewage deathmatch\"\n-A sewage dump, find the secret room if you can...\n\nMap map03 \"rocket mine\"\n-A mine that has been emptied out and turned into a creek.\n\nMap map04 \"frag facility\"\n-A military compound built into the side of a mountain.\n\nMap map05 \"lavaplant\"\n-A lava treatment center. Can you take the heat?!\n\nMap map06 \"boxing ring\"\n-A boxing ring, so you can bust out some Rocky skillz!\n\nMap map07 \"roman ruins\"\n-A roman aquaduct reservoir, made of marble and stone.\n\nMap map08 \"german town\"\n-A WWII French city which has been occupied by Germans.\n\nMap map09 \"tropical deathmatch\"\n-A niagra falls, doom style. Just remember to breathe...\n\nMap map10 \"dome of destruction\"\n-A football dome turned into an deathmatch level. Nuff said!\n\nMap map11 \"airliner\"\n-A flight that never was. Don't get too close to the engines...\n\nMap map12 \"super-brick map\"\n-A restored historical Latin structure.\n\nMap map13 \"warehouse\"\n-A warehouse abandoned during the gulf war.\n\nMap map14 \"tech facility\"\n-A mountainside compound flooded by water.\n\nMap map15 \"don't fall!\"\n-A spacecraft in orbit. Do exactly as the name says...don't fall...\n\nMap map16 \"moonscape\"\n-A moon crater that was sculpted by life-forms from another world...\n\n* Recommended server settings *\n\nDmflags\t\t: 87044 (freelook) or 218116 (no freelook)\nMaplist\t\t: All maps played\nTimelimit\t: 10\nFraglimit\t: 20\nMaxclients\t: 4\nMaxplayers\t: 4\n\n* Construction *\n\nBase : Tlsdm2.WAD was the base, ditched bad maps,\n\t\t\t old maps were revised and fixed up,\n\t\t\t then new maps added including new graphics,\n\t\t\t sounds, and music.\nBuild Time : Actually...on and off for 5 months\nEditor(s) used : DEEPSEA, Wadauthor, Wintex\nKnown Bugs : If there are any we didn't catch, we're sorry...\nMay Not Run With... : A crappy p166, 32mb ram, 2mb video card that can't even load porn\n\n* Copyright / Permissions *\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://chronosdoomsource.cjb.net"
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}
]
}
]
}