Raw model (for completeness)
{
"meta": {
"id": "189b094c-4836-4221-8cc2-a6801be36f33",
"sha1": "b522f35a85d13acbeb43dca793ac8d2d9c746c13",
"sha256": "d85b1b47afb33bd7ad282c30f679b60b56899703dbb6d93115c9f8ba60c80752",
"title": "Western Fort",
"authors": [
"Dave Posladek"
],
"filenames": [
"westfort.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:52:09",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Western Fort",
"description": "Small fort in the Old West designed mainly for deathmatch and solo play. 3 entrances, 4 corner towers, and 1 main building. Will you attack the fort by sneaking in through a back door or will you brave an assault through the front gates, or...?",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:52:09",
"file": {
"type": "PWAD",
"size": 84510,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b522f35a85d13acbeb43dca793ac8d2d9c746c13/b522f35a85d13acbeb43dca793ac8d2d9c746c13.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "Western Fort",
"description": "Western Fort is a single-map WAD designed primarily for deathmatch and solo play, featuring a small Old West-themed fort with three entrances, four corner towers, and a main building. The map includes 86 things and 44 monsters, predominantly hitscan enemies such as zombiemen, shotgun guys, and chaingunners, with difficulty scaling from pistol-level to challenging with chaingunners. Resources are balanced for moderate combat, with an emphasis on tactical approaches like sneaking or frontal assaults. The environment uses rock and wood textures to evoke a rustic fort atmosphere. Progression involves collecting three keys to exit, suggesting a linear key-hunt structure. It is built for DOOM2 and compatible with vanilla DOOM2 engines.",
"authors": [
"Dave Posladek"
],
"tags": [
"hitscanner_heavy",
"key_hunt",
"linear",
"moderate",
"short_maps",
"vanilla_compatible",
"western"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Western Fort\nFilename : WESTFORT.WAD\nAuthor : Dave Posladek\nEmail Address : dposladek@aol.com\nDescription : Small fort in the Old West designed mainly\n for deathmatch and solo play. 3 entrances,\n 4 corner towers, and 1 main building.\n Will you attack the fort by sneaking in\n through a back door or will you brave an\n assault through the front gates, or...?\nAdditional Credits : Son Mike and brother Gary for playtesting.\n================================================================\n*** PLAY INFORMATION\nDoom 2 Map# : Map 01\nSingle Player : Objective- Take all 3 keys to the exit.\n Difficulty 3- Pistols and shotguns versus\n soldiers and sergeants.\n Difficulty 4- add Chaingunners. Best chal-\n lenge if you DON'T SAVE while playing!\n Difficulty 5- Impossible?\nCooperative 2-4 : Difficulty 4 or 5\nDeathmatch 2-4 : Watch your back! A good lookout location\n may leave you vulnerable from behind.\n Difficulty 1- Use MONSTERS and RESPAWN for\n a few extra enemies just to annoy you.\n Difficulty 3- Use NO MONSTERS.\n Difficulty 4- Similar to 3 but includes a\n chaingun and rocket launcher, if you\n really must have them.(In the Old West?)\nNew Sounds/Graphics : No\n================================================================\n*** CONSTRUCTION\nBase : New level from scratch\nBuild Time : 100 + hours\nEditors used : Waded 1.83,1.87 - designing\n WinDEU 5.23 - error checking\n RMB 2.1 - optimizing reject structure\nKnown bugs : None\n================================================================\n*** COPYRIGHT / PERMISSIONS\nYou MAY distribute this WAD in any electronic form, provided\nthat you include this text file with no modifications. Authors\nmay NOT use this level as a base to build additional levels.\n================================================================"
}
]
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"title": "MAP01",
"format": "doom",
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"linedefs": 563,
"sidedefs": 873,
"vertices": 498,
"sectors": 145,
"segs": 976,
"ssectors": 295,
"nodes": 294,
"textures": {
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"PANBORD2": 16,
"ROCK3": 20,
"WOOD1": 365,
"EXITSIGN": 1,
"BSTONE1": 9,
"GRNROCK": 32,
"FLAT5": 21,
"RROCK13": 6,
"SP_HOT1": 3,
"TANROCK3": 16,
"FLAT5_1": 57,
"FLOOR7_2": 1,
"PANCASE2": 7,
"SW1ROCK": 1,
"ROCK1": 46,
"MFLR8_3": 1,
"WOOD12": 33,
"WOODMET1": 30,
"BLOOD1": 1,
"RROCK11": 3,
"BIGDOOR6": 5,
"FLAT5_3": 1,
"METAL": 14,
"DOORSTOP": 3,
"FIREWALL": 2,
"FLAT5_2": 102,
"STARTAN3": 50,
"FLOOR4_8": 2
}
},
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"shotgun_guy": 17,
"zombieman": 22
},
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"hitscanner": 44,
"melee": 0,
"projectile": 0
}
},
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"medikit": 4,
"rocket_launcher": 1,
"shotgun": 5,
"stimpack": 9,
"super_shotgun": 2
},
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"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
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"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 43,
"hmp_monsters": 32,
"htr_monsters": 8,
"uv_items": 10,
"hmp_items": 15,
"htr_items": 15
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b522f35a85d13acbeb43dca793ac8d2d9c746c13/MAP01/pano/pano_0.webp",
"type": "pano"
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