Raw model (for completeness)
{
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"name": "The Manor",
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"contents": "================================================================\nTitle : The Manor\nFilename : MANOR1b.WAD\nAuthor : Ray Wallace\nEmail Address : RayFisher@aol.com\nMisc. Author Info : bartender, doom addict\n\nDescription : This is a revised version of the Manor WAD. I\n fixed a few bugs and added some textures to the\n bar room. This is a medium size level. It has\n plentiful monsters and plenty of ammo and health\n if you're careful.You must find keys or switches\n to get to the next area, but very few are hidden.\n\nAdditional Credits to : Matthew Ayers, author of WADED. Chris White(testing)\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (untested)\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : Yes\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : WADED, IDBSP, NWT, WINTEX\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\nYou MAY distribute this DOOM add-on in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\nPlease E-MAIL me or drop me a note with your input. If you really like it or\nreally hate it or find any bugs, I'd like to know. This is fun, but its too\nmuch work if no one is having a good time playing, so let me know what you\nthink. If you make it to Breckenridge CO, stop by the Alligator and say hi.\n\nRay Wallace\nPO Box 3371\nBreckenridge, CO 80424\nRayFisher@aol.com"
}
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"analysis": {
"title": "The Manor",
"description": "Set in a detailed manor environment with varied textures including stone, wood, and metal, this medium-sized map features plentiful monsters balanced by generous ammo and health if played carefully. Progression relies on straightforward key or switch hunts with few hidden secrets, promoting a mostly linear flow. Combat is moderately dense, and the map is suitable for typical Doom II gameplay, compatible with vanilla Doom 2 engines.",
"authors": [
"Ray Wallace"
],
"tags": [
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"key_hunt",
"linear",
"medium_length",
"techbase",
"vanilla_compatible"
]
}
}
]
}