Raw model (for completeness)
{
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"id": "1734c395-791d-4516-8f1c-da009c300aeb",
"sha1": "a5d2d69634fac2535460081a74bad4f97f6278a9",
"sha256": "f47773372f29b353291ad505458cf322934499ccc03d357e58415957b78c0642",
"title": "Entrance to the Base",
"authors": [
"Jonathan Masseo"
],
"filenames": [
"BASE01_.WAD",
"base01.wad",
"BASE01.WAD",
"base01.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2013-11-04 20:11:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Entrance to the Base",
"description": "You've just entered the base. It's going to be long and hard to complete your mission. Finish the brains of the organization. You don't know how long it will take, but you'll sure wreak havoc on your way through.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 20:11:13",
"file": {
"type": "PWAD",
"size": 109684,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a5d2d69634fac2535460081a74bad4f97f6278a9/a5d2d69634fac2535460081a74bad4f97f6278a9.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 2,
"palettes": 0
},
"engines_guess": [
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"iwads_guess": [
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"analysis": {
"title": "Entrance to the Base",
"description": "This WAD contains 2 maps designed primarily for single-player gameplay with optional cooperative support. The levels are set in a base environment featuring a mix of structures and focus on combat progression through key hunting and telepad access. Difficulty is unscaled with no implemented difficulty settings, promising a challenging but straightforward experience without new graphics or sounds. The resource balance and monster composition are not explicitly detailed but imply a traditional Doom II style encounter. The WAD is compatible with the Doom II engine and maintains vanilla-era aesthetics and mechanics, emphasizing linear progression through the base's interior. No deathmatch support is included.",
"authors": [
"Jonathan Masseo"
],
"tags": [
"cooperative",
"key_hunt",
"linear",
"medium_maps",
"moderate",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
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"source": "idgames",
"name": null,
"contents": "================================================================\nTitle : Living Quarters\nFilename : BASE03.WAD\nAuthor : Jonathan Masseo\nEmail Address : No permanent address\nMisc. Author Info : One of my decent .WADs\n\nDescription : You've entered a group of structures.\n You know that you're gonna have to blast your\n way through. You'll have to get to the telepad.\n You've spotted it, you just need the keys!\n\nAdditional Credits to : Myself, for not going crazy.\n : My brother, for being there for me to relieve\n : my frustrations on.\n : Id, for making the BEST game ever! (Until QUAKE!)\n================================================================\n\n* Play Information *\n\nLevel # : MAP 01\nSingle Player : Yes, that's what I designed it for\nCooperative 2-4 Player : Yeah sure, why not?\nDeathmatch 2-4 Player : Nope.\nDifficulty Settings : Not implemented 'cause I didn't feel like it.\nNew Sounds : Nope.\nNew Graphics : No Way!\nNew Music : Get Real!\nDemos Replaced : None of 'em.\n\n* Construction *\n\nBase : New level from scratch.\nTime : 5+ Hours\nEditor(s) used : DEU II v1.00\nKnown Bugs : None as far as I know. If you find one tell me.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels as long as my name is mentioned. Please E-Mail me.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nWhy the hell do you want to know? You've already got it!"
},
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Entrance to the Base\nFilename : BASE01.WAD\nAuthor : Jonathan Masseo\nEmail Address : No permanent address\nMisc. Author Info : My first decent .WAD\n\nDescription : You've just entered the base.\n It's going to be long and hard to complete your\n mission. Finish the brains of the organization.\n You don't know how long it will take, but you'll\n sure wreak havoc on your way through.\n\nAdditional Credits to : Myself, for not going crazy.\n : My brother, for being there for me to relieve\n : my frustrations on.\n : Id, for making the BEST game ever! (Until QUAKE!)\n================================================================\n\n* Play Information *\n\nLevel # : MAP 01\nSingle Player : Yes, that's what I designed it for\nCooperative 2-4 Player : Yeah sure, why not?\nDeathmatch 2-4 Player : No! I didn't put in Deathmatch starts.\nDifficulty Settings : Not implemented 'cause I didn't feel like it.\nNew Sounds : Nope.\nNew Graphics : No Way!\nNew Music : Get Real!\nDemos Replaced : One of 'em.\n\n* Construction *\n\nBase : New level from scratch.\nTime : 20+ Hours\nEditor(s) used : DEU II v1.00\nKnown Bugs : None as far as I know. If you find one tell me.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels as long as my name is mentioned. Please E-Mail me.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nWhy the hell do you want to know? You've already got it!"
}
]
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"title": "MAP01",
"format": "doom",
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"GATE4": 1,
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}
},
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"baron": 2,
"cacodemon": 3,
"chaingun_guy": 5,
"hell_knight": 1,
"imp": 3,
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"mancubus": 2,
"pain_elemental": 2,
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},
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"melee": 0,
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}
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"bfg9000": 1,
"blue_armor": 1,
"chainsaw": 1,
"computer_area_map": 1,
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"megasphere": 1,
"shell_box": 5,
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"soulsphere": 2,
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"cells": 0,
"rockets": 0,
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},
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"keys": [
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],
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"hmp_items": 53,
"htr_items": 53
},
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"music": null,
"source": "marker"
},
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