Odashee's Get the Flag

PWAD 51 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things100
Linedefs404
Sectors72
Monsters4
Items77
Raw model (for completeness)
{
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    "sha1": "2e3f12214211575e2e05826f50e4dbe282801048",
    "sha256": "2f92fc23f735af27839449dd921c4cdf7b125c4135930649010e9408aa86329d",
    "title": "Odashee's Get the Flag",
    "filenames": [
      "odaflag.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:21:54",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Odashee's Get the Flag",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
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      "hidden": false
    },
    "added": "2014-01-07 22:21:54",
    "file": {
      "type": "PWAD",
      "size": 52463,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2e3f12214211575e2e05826f50e4dbe282801048/2e3f12214211575e2e05826f50e4dbe282801048.wad.gz",
      "corrupt": false
    },
    "content": {
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      "counts": {
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        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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        "DOOM2"
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================================\n\nTitle                 : Odashee's Get the Flag\nFilename              : ODAFLAG.WAD\nAuthor                : Douglas W. Carrigan\nEmail Address         : carrigand@aol.com\n\nMisc. Author Info     : USAF Computer Programmer at Keesler AFB, MS\n\nMajor Credits to      : Id and DCK authors\n                        Author of FLAG.WAD, Phillip Edwards\n\n================================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 1 (doom2 -file odaflag.wad)\nSingle Player           : no, but you can explore/practice for teams.\nCooperative 2-4 Player  : YES, THIS IS THE ONLY WAY TO PLAY TEAMS\nDeathmatch 2-4 Player   : YES, but no team play.\nDifficulty Settings     : no\nNew Sounds              : no\nNew Graphics            : no\nNew Music               : no\nDemos Replaced          : no\n________________________________________________________________________________\nDescription:\n\n - Designed for Doom II CO-OP mode.\n\n - This level is an edited version of FLAG.WAD.  Two facing castles each\n   have a \"key\" in the foyer.  The RED TEAM (red and brown) has to cross to\n   the other castle and get the \"blue key\".  Then return, open the RED TEAM\n   door, and run down the hallway for the score.\n\n - The BLUE TEAM (green and indigo) are attempting the same thing.\n\n - Both team members can participate in both the attack and the defense of\n   the castles, depending the scoring situation.\n\n - After each of the first four scores the \"scorer\" is teleported to a\n   pedestal in the center of the level to \"show off\" and then die in the acid\n   on the pedestal.  Hey, you can't keep that key you know.\n\n - After the fifth score the \"scorer\" will be allowed to trigger the exit.\n\n - Each score is marked by a skull of the team's color rising out of the\n   ground at the front of each castle.\n\n________________________________________________________________________________\n\nCopyright / Permissions:\n\nAuthors may use this level as a base to build additional levels.\n________________________________________________________________________________\n\nWhere to get this WAD:\nftp.cdrom.com"
      }
    ]
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  "maps": [
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 100,
        "linedefs": 404,
        "sidedefs": 664,
        "vertices": 406,
        "sectors": 72,
        "segs": 734,
        "ssectors": 288,
        "nodes": 287,
        "textures": {
          "ICKWALL2": 6,
          "FLAT19": 7,
          "FLAT18": 24,
          "DOORRED2": 10,
          "FLOOR1_6": 2,
          "LAVA1": 1,
          "DOORBLU2": 9,
          "ASHWALL2": 9,
          "SHAWN2": 51,
          "GRAY5": 4,
          "F_SKY1": 48,
          "SW1WDMET": 1,
          "SW2WDMET": 1,
          "GRAY4": 175,
          "BFALL1": 4,
          "GRAY1": 219,
          "FLOOR0_3": 36,
          "BIGDOOR2": 1,
          "BIGDOOR7": 2,
          "FLAT1": 26,
          "MIDGRATE": 14
        }
      },
      "monsters": {
        "total": 4,
        "by_type": {
          "baron": 4
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 4
        }
      },
      "items": {
        "total": 77,
        "by_type": {
          "bfg9000": 2,
          "cell": 20,
          "chaingun": 4,
          "green_armor": 4,
          "medikit": 11,
          "rocket_box": 26,
          "rocket_launcher": 4,
          "shotgun": 4,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 20,
          "rockets": 26,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 4,
        "hmp_monsters": 4,
        "htr_monsters": 4,
        "uv_items": 77,
        "hmp_items": 77,
        "htr_items": 77
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "ada36374-44e9-47e4-b25b-3b7e9de9e61d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2e3f12214211575e2e05826f50e4dbe282801048/MAP01/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2e3f12214211575e2e05826f50e4dbe282801048/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Odashee's Get the Flag",
        "description": "A compact, symmetrical two-fort/castle layout built for Doom II multiplayer, with red and blue key objectives and frequent teleports to manage scoring flow. Combat is very light in single-player terms (only a few barons), with the focus instead on player-vs-player or team coordination and defense. Weapons and heavy ammo (including BFGs and lots of rockets/cells) are plentiful, making it fast and explosive in PvP. Progression is straightforward and objective-driven: grab the opposing key, return to your side, and use teleports/doors to complete a score.",
        "tags": [
          "ammo_plentiful",
          "cooperative",
          "ctf_style",
          "deathmatch",
          "easy",
          "key_hunt",
          "linear",
          "multiplayer",
          "small",
          "symmetrical",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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