ASDOOM][: The Final Countdown

PWAD 833 KiB 8 map(s)

Counts

endoom0
graphics0
lumps92
maps8
palettes0

Totals (across maps)

Things1543
Linedefs8442
Sectors1665
Monsters680
Items664
Raw model (for completeness)
{
  "meta": {
    "id": "163806cd-757c-4379-b12d-5c7115994d88",
    "sha1": "ae58d2833c1d5d373db4f780bd403c1682f12c6f",
    "sha256": "8814f4f519841f7ace93debc15d42fb1dab5085bebb9a8e1896029d4e16639ae",
    "title": "ASDOOM][: The Final Countdown",
    "authors": [
      "Andy Sheppard"
    ],
    "filenames": [
      "asd2.wad",
      "ASD2.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 21:53:31",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "ASDOOM][: The Final Countdown",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 21:53:31",
    "file": {
      "type": "PWAD",
      "size": 853316,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/ae58d2833c1d5d373db4f780bd403c1682f12c6f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 92,
        "maps": 8,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : ASDOOM][: The Final Countdown\nFilename                : ASD2.WAD (zipped as ASD2.ZIP)\nAuthor                  : Andy Sheppard\nEmail Address           : andy@sheppard.demon.co.uk\nMisc. Author Info       : I could tell you, but then I'd have\n  to kill you.\n\nDescription             : The best unmodified DOOM][ PWAD ever\n  (play it before you flame me).\n\nAdditional Credits to   : All those people in the main TXT file.\n================================================================\n\n* Play Information *\n\nGame                    : DOOM ][\nEpisode and Level #     : MAP01 to MAP08 inclusive\nSingle Player           : Yes, excellent for single play\nCooperative 2-4 Player  : Yes, still excellent\nDeathmatch 2-4 Player   : Yes (Ooooh, yes!)\nDifficulty Settings     : Yes, fully implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None (causes compatibility problems)\n\n* Construction *\n\nBase                    : New levels from scratch.\nEditor(s) used          : DoomEd mainly, some DCK on MAP08.\nKnown Bugs              : None.  Not one.  Anywhere.\n\n* Copyright / Permissions *\n\nPlease see the explicit CONDITIONS OF USE in the main TXT file.\n\n* Where to get this WAD *\n\nFTP sites:   ftp.cdrom.com (uploaded it myself as ASD2.ZIP).\n     It should eventually end up in the levels/doom2/a-c\n     directory (correct at the time of writing)."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "ASDOOM][: The Final Countdown.  First revision, 12th March 1995.\n\nPlease read ALL of this file before beginning play, especially the section\nentitled CONDITIONS OF USE as this details what you may and may not do with\nthese files.\n\nINTRODUCTION\nWelcome to ASDOOM][, a series of completely new levels for id's DOOM ][.\n\nThis archive contains replacements for levels MAP01 to MAP08 inclusive\n(essentially all of the files found in the archives ASD2_PT1.ZIP,\nASD2_PT2.ZIP and ASD2_PT3.ZIP).  The levels are designed to be played in\nsequence, and have brief plot text to link them together and enhance the\natmosphere (see below).\n\nAll DOOM levels these days seem to have to have individual names (like\nUNDERHALLS or ENTRYWAY), so I decided to give mine names too:\n\nLevel one is A WALK IN THE PARK, level two is IN THE HALL OF THE MOUNTAIN\nKINGS, level three is MOODY, level four is GOING DOWN?, level five is HELL\nOF A KNIGHT, level six is THE HEAT IS ON, level seven is A FALSE SENSE OF\nSECURITY and level eight is FINALE.  In each case you'll have to find out\nwhy the hard way...   ;)\n\nASDOOM][ assumes that you are a veteran of both DOOM and DOOM ][, and that\nyou are therefore a capable player.  If you are new to DOOM it is probably\na good idea for you to play through DOOM first (because it is relatively\neasy), then DOOM ][, then ASDOOM][.  If you are a total addict you could\nalso get hold of the original ASDOOM as well.  ASDOOM is an extra episode\nfor registered DOOM by the same author, and is a worthwhile addition to\nyour collection (but then I would say that, wouldn't I?).    :)\n\nTo make life as easy as possible for beginners a batch file is included to\nrun all of the levels for you.  Simply make sure that all of the files\nfrom this archive are in your DOOM2 directory then type ASD2 to play (but\nread the rest of this file first).\n\nFor the ultimate experience play these levels in a dark room (the darker\nthe better!) on Ultra Violence.  If you do this I can guarantee you one of\nyour best games ever, assuming that you live long enough to enjoy it.   :)\n\nDEDICATIONS\nThese levels are dedicated to the people who made them possible:\n\nThanks firstly to all at id for giving us DOOM and DOOM ][.  I can't think\nof any other game that has given me such long term entertainment!\n\nThanks also to Geoff Allan, the person responsible for writing the DOOM\neditor used in the production of these levels.  For reference, I am now\nusing version 4.2 of Geoff's DoomEd for Windows, available from the Internet\nand good BBS's everywhere.\n\nCredit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this\nuseful program has helped by rebuilding any wad files that DoomEd couldn't\ncope with, and is REALLY handy if you are designing levels yourself).\nI currently use version 1.2x.\n\nThanks to Steven and Rand Phares for providing DSHRINK.  This program\nstrips redundant sidedefs out of your wad files, which means that they\nshould run faster, and because they are smaller they take less time to\ndownload.  Lucky you!\n\nI am very grateful to Ian Trevena for the assistance that he gave me during\nthe early stages of the development of these levels.\n\nThanks also to all of those people who mailed me feedback on the ASDOOM\nand/or ASDOOM][ levels.  I have listened carefully to everything that you\nsaid and asked for, and you may just find it here!  Mail me again and\nlet me know.\n\nFinally thanks to my wife, Christina.  She's very patient.  Still.\n\nMONEY, MONEY, MONEY...\nYou thought that I was going to demand some cash, right?  Well calm down,\nI'm not going to.  No need to part with anything that you don't want to.\nAnyone who is filled with a wild, uncontrollable urge to send me money can\nthough.  I wouldn't want you to think that I'll get upset if you do, I just\nwon't get upset if you don't.   :)\n\nINSTRUCTIONS\nDecompress this archive if you haven't already.  Place all files in your\nDOOM2 directory.  None of your existing files will be altered by playing\nthese levels, but if you feel nervous make sure you back up your DOOM2\nfiles first.\n\nOnce all of the files are in your DOOM2 directory simply change to that\ndirectory and type ASD2.BAT to play the new levels.  This batch file is\ndesigned to get you straight in to the new levels without the need to set\nanything up first.  A message will appear telling you that you are playing\nmodified levels - this is no cause for alarm.  Press Enter to continue.\n\nOnce DOOM2 has loaded choose a difficulty level and play as normal.\n\nBEST GET READY TO RUMBLE...\nThese new levels will test your DOOM skills to the limit.  ASDOOM][ does\nsupport different skill levels and life will be harder or easier based on\nyour choice.  If you select Ultra Violence, EXPECT Ultra Violence.  Note\nthat ASDOOM][ is not designed to be playable on Nightmare skill level - it\nwill savagely kill you and kick sand in the face of your corpse if you're\ndaft enough to try!  Whatever level you choose, make sure that you save\nfairly frequently (or don't come crying to me about it).    :)\n\nAlso, don't cheat.  Pretty much everyone knows the cheat codes for DOOM, but\nsurely you're just spoiling your own fun?  If you cheat at these levels you\nmiss the challenge, the tension, the excitement, the fear.  You might just\nas well not bother playing!  It's your choice, I just want you to get as\nmuch fun out of my work as possible.  If you cheat, you are only cheating\nyourself.\n\nOh, and I know that some areas are a bit dark, but don't give yourself the\nlight amplification goggles.  If I had wanted you to see everything all\nthe time I would have made the light level 255 in every room, wouldn't I?\nIf you need a little extra light to help you spot the little \"blighters\"\n(this is a family TXT file) try letting rip with the chaingun.  Much more\natmospheric.\n\n-------------------------------*IMPORTANT*-----------------------------------\n\nCONDITIONS OF USE\nCopyright for these levels remains with the author.  You are welcome (even\nencouraged!) to have fun with these levels yourself, and to pass them on to\nas many other people as possible so that they can have fun with them too,\nSUBJECT TO THE FOLLOWING CONDITIONS:\n\n* This compressed file (zip or arj or whatever) must be passed on in its\n  entirety with all files present and unaltered in any way.  You may not\n  add to or detract from what is here, just pass it on exactly as it is.\n\n* You may not use these levels as a basis for alterations to produce levels.\n\n* You MAY include this archive, ASD2.ZIP, on any compilation or\n  coverdisk that you are producing, PROVIDED you observe the other two\n  conditions noted above.  I would be grateful if you would e-mail me\n  (as a courtesy) to let me know that you have used ASD2.ZIP.\n\nUse, decompression or duplication of this software indicates total and\nunquestionable acceptance of these conditions.\n\nI am not trying to be difficult here, but I've worked long and hard on\nthese levels (over forty hours EACH) to enhance and extend your enjoyment\nof a great game.  All I ask in return is that you respect my labour, please.\n\nI have extensively playtested these levels and plenty of other people have\ntested them too, but please note that I cannot be held responsible for the\nuse of, or inability to use, these files.\n\n---------------------------IMPORTANT - SEE ABOVE------------------------------\n\nBACKGROUND\n\nThe ASDOOM][ levels were originally released in three separate archives.  The\nfirst two archives contained three levels each, the third archive contained\nonly two.  Each archive had its own piece of plot text to introduce the\ncoming levels.\n\nIf you want to gain maximum enjoyment from these levels I recommend that\nyou read the plot - it is designed to add atmosphere, and give you a few\nclues about what to expect.\n\nI have separated the plot into the original three pieces for you below.\nYou should read the first part, then play MAP01 to MAP03.  Save your game\nbefore leaving the third level, exit DOOM2 and read the second part.  Play\nMAP04 to MAP06.  Save, exit, read part three.  Play to the end.  If you\nwin, read the epilogue by going to the DOS prompt and typing EPILOGUE and\npressing Enter.\n\nAlternatively if you hate reading and crave destruction, skip the text.\nIt really should enhance your game though...\n\n*****************************************************************************\n\nBACKGROUND (Part One - read before starting play)\n\nYou walk wearily towards the deserted military checkpoint.  It is almost\nan hour since you emerged victorious from Hell itself and you have yet to\nsee another living being.\n\nBodies litter the checkpoint.  Some of them appear to have died at least\ntwice, judging by the number of wounds.  You give one of the zombie cadavers\na hefty kick, just to remind it who's boss.\n\nOne of the human corpses has a communicator.  He doesn't have a head any\nmore, but he does have a communicator.  Unlucky for him, lucky for you.\nTime to find out where everybody is.  You fire up the communicator and tune\nto a military frequency.\n\n\"Hello, this is the saviour of all humanity, can anybody read me?\"  A wry\nsmile touches your lips as you wait for a response.\n\nThe screen clears almost immediately and a man's face appears.  He looks\ntired, and angry.\n\n\"I'm Admiral Raben.  Over twenty-four hours has elapsed since you freed us.\nWhere the hell have you been?\"\n\nYup, he's angry alright.\n\n\"Hell is exactly where I've been, Admiral.  And twenty-four hours may well\nhave elapsed since I toasted that Demon, but the bus service doesn't seem\nto run any routes out that far so I've had to walk back.  Did you miss me?\"\n\n\"You're damn right we missed you.  We're in all kinds of trouble and you are\nthe only one who can help us now.\"\n\n\"Sounds familiar.  What's your problem though?  The Demon is dead, brains\nsplashed all over the place, very messy.  Hell is very quiet at the moment.\"\nYou smile again, but Raben just seems to get angrier.\n\n\"Just shut up and listen, marine.  We don't have much time.  When you killed\nthe Demon all of the remaining humans were liberated and reappeared here.\nUnfortunately during the time that everyone was being held hostage and you\nwere fighting to free them it seems that other demons were still swarming\nthrough the dimensional gateways to Earth itself.  When we arrived back here\nthe dimensional gateways snapped shut behind us, trapping the demons on\nEarth.  All hell broke loose, with demons attacking the survivors on sight.\nWe were too divided and disorientated to offer proper resistance, so we had\nto do something drastic.  We voted to evacuate the remnants of humanity to\nthe lunar bases.\"\n\n\"Take everyone to the moon?  Why?\"\n\n\"Because we were getting massacred down on Earth.  We didn't have a choice.\nThe moon has been unaffected by the demon attacks and we thought that we\ncould use it to regroup and reequip.  Once we were properly armed and\norganised the remaining demons would not have been able to withstand us.\"\n\n\"So what went wrong?\"\n\n\"We managed to get everyone aboard a fleet of starships and out into orbit,\nbut something is pulling us back down.  We are applying maximum power just\nto hold our position now, but I'm told that our orbit is gradually decaying.\nWhatever it is, it has got the whole fleet - every known surviving human\nbeing apart from you.  It is slowly pulling us back out of the sky.  We'll\nbe destroyed if you don't do something.\"\n\nYou know that you are going to regret this.  \"What do you want me to do?\"\n\n\"Find it, kill it.  Nice and simple.  I'm going to hand you over to Colonel\nDiaz.  She is the finest military tactician that we have aboard, and she\nhas a plan for you.  Listen to her.  You are our only hope.\"\n\nAdmiral Raben begins to turn away.\n\n\"Hey, Admiral.  If I pull this off AGAIN you'd better make damn sure that\nI get a reward this time.\"\n\nRaben's face is stern.  \"You can have a reward right now.  I'm giving you\na field promotion to Major.  Congratulations.  If you stop whatever this is\nyou can even have my job.  Now shut up and listen to Colonel Diaz.\"\n\nThe Admiral's face is gone, replaced by a woman's.  She doesn't look very\nhappy either.\n\n\"Okay, marine, listen carefully.\"\n\n\"It's Major now, Colonel.\"\n\n\"Okay, MAJOR, listen carefully.  Time is ticking away.  For the last twelve\nhours I have had teams up here scanning for whatever it is that is holding\nus, but they could not find any trace of it until a little over an hour ago.\"\n\n\"What happened an hour ago?\"\n\n\"All of a sudden it appeared on just about every sensor we have, even those\nthat weren't particularly looking for it.  It is almost broadcasting its\nlocation now.\"\n\n\"Why?\"\n\n\"Good question, and I'll answer it in a minute.  Let me tell you the plan\nfirst.  Aboard this ship we have an experimental version of a new matter\ntransporter, based on the dimensional gateway research.  I want to use it\nto beam you across to the grid reference provided by our sensors.\"\n\n\"But the demons control the dimensional gateways!  They won't let you use\nthem to attack them.\"\n\n\"I think that they will allow us to beam you in.  We were unable to locate\nthem for over half a day, but the moment you emerged back on Earth they\nmade sure that we could not miss them even if we wanted to.  Why do you\nthink that is, Major?\"\n\nYou mull that one over.  Perhaps you are expected to be smarter now that you\nare an officer.\n\nDiaz isn't waiting.  \"My theory is that they WANT you there.  They know that\nwe have the capability to put you there, and I think that they will let us.\nThey will realise that you are our last hope, and they must know that you are\nresponsible for trapping them on Earth.  There is probably nothing that\nthey want more in the entire world than for us to deliver you to them.\"\n\n\"Great.  Assuming that I agree, what will I be going into?\"\n\n\"I was afraid that you would ask that.  Intelligence here is scarce...\"\n\n\"Well, that's the military for you, Colonel.\"\n\n\"Don't be flippant with me, Major.  My job is to help you to stay alive for\nlong enough to save humanity.  You are going to need all of the help that\nyou can get, so I would advise you not to aggravate me any further.\"\n\nDiaz's expression conveys a very clear message.  You decide to listen.\n\n\"Sorry.  Go on.\"\n\n\"The demonic force is pulling us back down directly towards it.  My guess\nis that it either intends to enslave or destroy us.  You must prevent this.\nI have no way of telling exactly WHAT it is, but I do know where it is:\nsouthern Italy.\"\n\n\"Wonderful, I've never been to Italy.\"\n\n\"I seem to recall that you were not going to be flippant, Major.\"\n\n\"I seem to recall that too.  Sorry.\"\n\n\"There is an underground complex there, dating back from late in the last\ncentury.  As far as I can tell from our records it was originally designed\nand built as a shelter for politicians in the event of a nuclear conflict.\nWhen nuclear weapons became obsolete it was apparently abandoned and sealed.\"\n\n\"And now it's full of demons.  Plus something capable of overpowering a\nfleet of starships.\"\n\n\"I am not convinced that it is one particular entity exerting all of this\npower.  It may be a sum of the power of many lesser demons.  We will not\nknow for certain until you begin eliminating a few of them.\"\n\n\"Well the clock is ticking, Colonel.  I'm as ready as I'll ever be.\"  You\nheft the BFG9000 that has seen you through so much recently.  \"Any chance\nthat you can beam me some more ammunition for my toys before I go in?\"\n\nDiaz looks distressed.  \"I am sorry to have to inform you of this, Major,\nbut you cannot take any heavy weaponry with you.  The matter transporter\nconsumes vast amounts of energy in direct proportion to the mass of the\nitem being transported.  We are going to have to divert substantial power\nfrom the ship's engines just to transport you, sacrificing vital minutes\nof our survival time.  Extra weaponry is out of the question.  Retain your\npistol in case you face a hostile reception.\"\n\n\"Are you NUTS?  What do you mean, IN CASE I face a hostile reception!  You\nwant to beam me in to demon-central with only a PISTOL?  I'd be dead in\na matter of minutes.  There is no way that I can penetrate a fortified\nbunker armed with a PISTOL!\"\n\n\"It will not help any of us if you become hysterical, Major.  I have given\ncareful thought to this situation.  There is a small garrison directly\nadjacent to the entrance to the subterranean complex.  At one time it\nprovided security for the bunker.  It should now be almost deserted, and\nyou should be able to improve your armaments and armour by exploring there\nfirst.  When you are done, enter the underground base.  We are trying to\nget more detailed scans for you now.  All we know so far is that there are\nsupposed to be a series of catacombs directly under the garrison, then a\nlevel designed to allow the occupants of the bunker to defend easily against\nassault.  Beneath that you will enter the bunker itself.  We have no life\nsigns from either the garrison or the catacombs, but we are picking up\noccasional readings on the long ranged motion trackers...  I feel certain\nthat you will know what to make of that.\"\n\n\"Yeah, thanks, Colonel.  Any last tips for me?\"\n\n\"Avoid getting killed.  Do not take too long in finding and eliminating\nwhatever is down there, unless you feel confident that you can start the\nhuman race again on your own.\"\n\n\"I thought that we weren't going to be flippant.\"\n\n\"Sorry, Major.  Kill whatever is there quickly, or we are going to be\nlanding right on top of you.  Hard.\"\n\n\"How long do I have?\"\n\n\"We estimate approximately five hours, depending on whether their grip on\nus starts to weaken once they have to contend with you.\"  She flashes you\na very brief smile.  \"Good luck, Major.  We do not have any more time for\nidle chat.  Shed all armour and weapons other than your pistol and prepare\nfor beaming.  And remember, we are on a countdown.\"\n\n\"Understood.  And for what its worth, thanks.\"\n\n\"If I gather anything else I'll be in touch.  Diaz out.\"\n\nYou stand staring at the blank screen for a second, then quickly begin\nstripping off your battle gear.  You are still gazing fondly at the\ndiscarded BFG when you are beamed away.\n\nYour vision refocusses.  You have arrived.  The pistol leaps into your hand\nalmost unbidden.  Looking around it seems that you are just inside the\nold garrison.  Everything seems peaceful enough - it certainly doesn't look\nlike a trap.  But then the best traps never do...\n\n*****************************************************************************\n\n*****************************************************************************\n\nBACKGROUND (Part Two - read between MAP03 and MAP04)\n\nYou press yourself further into the small space, trying to ensure that there\nare no parts of your body still exposed.  This level seems quiet now that\nyou have finished blasting merry hell out of everything on it, but you can't\nshake the feeling that bullets (or missiles or razor-sharp teeth) might rake\nacross you at any moment.  While you are down here it probably pays to be\nparanoid.\n\nYou pull the communicator out and power it up.  The damn thing has been\nbleeping for the last five minutes, trying to attract your attention but\nonly succeeding in giving away your position to the swarming demons (may\nthey rot in peace).  You keep one eye on the corridor, the other on the\ncommunicator.  The picture is fuzzy, but Diaz is on the other end.\n\n\"Hello, Major, Diaz here.  How are you?\"\n\n\"Well, Colonel, I'm alone on the planet, about a mile underground, surrounded\nby homicidal hell-spawn.  How do you think I am?  What are you anyway, my\nmother?\"\n\n\"You are 1.463 miles underground.  And your mother is supposed to look after\nyou, protect you, help you to stay away from trouble.  I suppose that at this\nmoment I am indeed your mother.\"\n\n\"Okay, Ma, have it your way.  I have to tell you that beaming me in here\nmeans that you score low marks in the \"helping me stay away from trouble\"\ncategory.  And do you think that in future you could avoid calling me when\nI'm in the middle of a running battle with half of the ex-denizens of Hell?\"\n\n\"Certainly.  We had heard nothing from you since you entered the garrison,\nand you were making us nervous.  Check in regularly from now on and I will\nhave no reason to contact you.\"\n\n\"Fine.  Anything else that you'd like, or can I go back to chaos and mayhem\nnow?\"\n\n\"I need to check some data with you.  It is very important, so please pay\nclose attention.\"\n\nYou treat Diaz to a quick glare, then go back to watching the corridor for\nany signs of movement.\n\n\"I'm listening, Colonel.  I thought that you were on a countdown.\"\n\n\"We are.  I just need you to confirm a few facts for me.  Since your\ninsertion we have been experiencing occasional decreases in the demonic\npower currently holding the fleet.  There was a small drop just before you\nleft the garrison, then two large drops in quick succession a short while\nbefore you exitted the catacombs.  Finally there was another large decrease\na few minutes ago.  Can you shed any light on this?\"\n\n\"Yeah, those timings would all coincide with when I iced a major demon.\nAre they weak enough yet for you to break free?\"\n\n\"No.  The hold on us has not weakened at all, but it seems that the demons\nare now having to divert their power from other areas in order to maintain\ntheir pull on the fleet.  As a result we are now able to scan their base\nmuch more thoroughly.\"\n\n\"Have you got any useful information for me?\"\n\n\"Possibly.  I have suspected all along that the force holding the ship might\nbe the combined strength of many of the larger demons, and you have now\nconfirmed that fact.  My sensor teams have been scanning the levels below\nyou to try to find further targets for you.\"\n\n\"How nice.  What have they found?\"\n\n\"You have now pacified the level designed to allow the bunker occupants to\ndefend themselves against assault.  You will now enter the main bunker.\nThere seems to be some form of central shaft with rooms arranged around it.\"\n\n\"What's in the rooms?\"\n\n\"It is hard to tell.  The motion trackers do not penetrate very well to your\ndepth, and we are obviously reading no life signs other than your own.  If\nthe records on the bunker are accurate there will just be old storage\nmaterial and the odd item of powered-down computer hardware.  The base was\nvirtually stripped before it was abandoned.  Automated systems will be in\ntotal disrepair since no-one has been down there for several decades.  Even\nthe base doors are likely to be unreliable, opening at random or refusing\nto close properly.\"\n\n\"That's not much to go on, Colonel.\"\n\n\"As I said, we have been scanning for the large demons, and there do not\nseem to be any on that level...\"\n\n\"Can I have that in writing?\"\n\n\"No, you may not.  We have managed to isolate several large demons on the\nnext level down though.  Their power is easy to triangulate while they are\ndirecting it at the fleet.  The level that they are on provides energy for\nthe underground complex, so expect to see generator equipment down there.\nBe warned that there are at least three of the larger demons on this level.\nThere must be more of them somewhere if my estimates are correct, but we\nhave yet to locate them.  It is possible that we have missed them when\nscanning the earlier levels, or they may have somehow managed to get under\nthe base.  Proceed with extreme caution.\"\n\n\"The thought had occured to me.  How can they get UNDER the base, if you\ndon't mind me asking?\"\n\n\"We were not aware of this initially as it does not show on any of the base\nschematics.  It seems that natural caverns exist below the base at a depth\nof almost two miles.  The environment there is extremely hostile...\"\n\n\"It isn't exactly friendly up here!\"\n\n\"...with temperatures in excess of human tolerance in most areas.  You\ncannot survive down there unprotected.\"\n\n\"But I do have to go down there?\"\n\n\"It would seem likely, Major.  The environment in the caverns probably\nsuits the demons quite well, so they may seek to retreat there.  You must\nfollow and annihilate them.\"\n\n\"But you said that the heat will kill me.\"\n\n\"Unprotected you would die in minutes.  However the bunker staff apparently\nconducted some investigations into the caverns to ensure that there were\nno other entrances into their secure base.  They had protective clothing\nstored in strategic areas in sufficient quantities for whole teams of\nscientists and soldiers to survive down there for some time.  They also\nbuilt a number of defensive positions, so not all of the caverns are natural.\nAccording to the records of the budget for this installation a great deal of\nconstruction was due to take place in the caverns.  I have no way of telling\nhow far it had progressed.  However I am sure that you will discover plenty\nof abandoned equipment.\"\n\n\"You want me to use their supplies?\"\n\n\"Unless you have a more viable suggestion, Major, I would recommend that\ncourse of action.  I have thought of a way to help you.  My sensor teams\nwill scan for the protective suits that you will need.  Before you enter\nthe caverns use the interface on the communicator and connect it to your\nautomap.  I will download the locations of as many of the suits as we can\nfind.  Check your map carefully, and plan ahead.  Do not allow your\nprotection to expire, or you will die.  The only areas which may be safe\nare those where you find ex-humans.  They are less resistant to the heat\nthan the other demons, so their presence may signify temporary safety.\"\n\n\"Swell.  Anything else?\"\n\n\"No, not at this time.\"\n\n\"Okay.  Back to work then.  Thanks for all of that GOOD news.  I'll speak\nto you later.  And don't call me, I'll call you.\"\n\n\"Very well.  Goodbye for now, Major.\"\n\n\"Goodbye, Mother.\"\n\nThe screen goes dark, like the base around you.  Three large demons.  At\nleast.  You edge out from your hiding place, eyes sweeping the darkness.\n\nTime to go and find them...\n\n*****************************************************************************\n\n*****************************************************************************\n\nBACKGROUND (Part Three - read between MAP06 and MAP07)\n\nYou step through the teleport.  A moment of disorientation, then you find\nyourself standing in the middle of what looks like a small, deserted town.\nThe afternoon sunlight is warm on your face, and a gentle breeze rustles\nthe fallen leaves on the grass nearby.\n\nThe communicator begins bleeping in your pocket.  Diaz wants you.  You\npower it up and tune to her frequency.\n\n\"Hello, Major, this is Colonel Diaz.  Are you reading my signal?\"\n\n\"Loud and clear, Colonel.  What can I do for you?\"\n\n\"You have already done it.  The hold on the fleet has been broken and we\nare currently clearing Earth's gravitational field.  The mission has been\na complete success.\"  Diaz affords you a smile that is almost as warm as\nthe day.\n\n\"No problem, Colonel.  Can you tell me where I am?\"\n\n\"Sorry, Major, but we are unable to track your position in the caves\nbeneath the base because you are so far underground, and even slight seismic\nactivity renders our motion trackers useless.  We do not even seem to be\nable to get a fix on your communicator signal, even though we are running\na concentrated scan to search for you within a ten kilometer radius of\nthe bunker.\"\n\n\"I'm not under the base, I'm above ground.  I don't know where.  Widen\nyour scan.\"\n\nDiaz's smile vanishes in an instant.  She begins barking orders at someone\nthat you can't see.  \"Ensign Hardy, widen our scanning radius to maximum\nand get me a fix on that communicator signal.  As soon as you have a\nlocation begin scanning the surrounding area.  I want a full situation\nreport, and I want it NOW.\"\n\nShe turns her attention back to you.  \"Major, we were not aware that you\nhad left the base.  How did you reach your current position?\"\n\n\"A large demon was guarding a teleport pad deep in the caves beneath the\nbase.  I had cleared the caves and my protective suit was fading fast.\nThere was no way back, so I used the teleport to get out.\"\n\n\"Could any of the demons have used the teleport before you?  Is it possible\nthat the large demon was acting as a rear-guard, slowing you down while\nother demons escaped to your present location?\"\n\nYour gun moves reflexively into your hand.\n\n\"I'm not sure.  There was no sign of anything before I left, and it seems\npeaceful enough here...\"\n\nEnsign Hardy cuts in.  \"Excuse me, Colonel, I have an exact location\nconfirmed:  1.4 kilometers west of New Mexico PDB.  No other life forms\npresent.  I have one small moving object registering on the motion-trackers.\nIt is currently 0.6 kilometers from the Major's position and is moving\ncloser.\"\n\n\"Are you reading this, Major?  One small target, approaching your location\nas we speak.\"\n\n\"Understood.  What is New Mexico PDB?\"\n\n\"Planetary Defence Battery, a large energy weapon designed to defend\nagainst planetary bombardment or large meteor strikes.  Can you see it\nfrom where you are?\"\n\nYou look east just in time to see a blinding flash of light.  A pulse of\npure energy streaks into the sky.\n\n\"Colonel, it just fired at something!\"  The communicator screen is blank.\n\"Diaz, come in!  Are you still reading me?  Colonel!  Are you okay?\"\n\nThe screen comes back on.  The picture is lousy but you can see Diaz's\nface, bathed in the even red glow of a starship's emergency lights.\nBlood trickles from a cut on her forehead and runs slowly down her cheek.\n\n\"Diaz, are you alright?\"\n\n\"Shaken, Major, but not stirred.  New Mexico PDB just fired on this ship.\nI think that we can now reasonably assume that some of the demons used\nthe teleport before you did.  Hold this channel for a moment.\"  She turns\naway from you slightly.  \"Ensign Hardy, damage report please.\"\n\nHardy's voice is nowhere near as calm as Diaz's.  \"Shields were not raised\nwhen we were hit, Colonel.  We've lost 46% hull integrity, with most of\nthe damage being to the aft of the ship.  The starboard engine has been\ndestroyed and the port engine is currently off-line.  Engineering is\nworking on it, but at the moment we are dead in space.\"\n\n\"Can we raise our shields?\"\n\n\"Negative, Colonel.  The reactor has been badly damaged.  All available\npower is being redirected to vital systems such as life support.\"\n\n\"What about sensors?  Can we scan the PDB?\"\n\n\"Aft sensors have been totally destroyed, and we can't manoeuvre to bring\nfore sensor array to bear on the target.\"\n\n\"Which ship in the fleet is nearest to us?\"\n\n\"The 'Conqueror' is somewhere ahead of us.  I can't give you an exact\ndistance at this time, Colonel.\"\n\n\"Very well.  Establish a communications link to the 'Conqueror', have them\nscan the PDB and feed the data back to us in real-time.  I want to know\nwhat is happening down there.  Major, are you still there?\"\n\n\"Right here, Colonel.\"\n\n\"It looks as if the mission is not quite finished yet.  Most of the fleet\nis likely to escape, but we are crippled, a sitting duck for them to shoot\nat.  Ensign Hardy, can we take another hit from the PDB?\"\n\n\"Negative, Colonel.  The next shot will destroy us.  I have the data feed\nfrom the 'Conqueror' in place now.  New Mexico PDB is recharging for\nanother strike.  I can't give you any indication of time or target.\"\n\n\"Keep working on it.  Major, start moving towards the PDB immediately.\nRunning would be preferable to walking.  When you arrive, seek and destroy\nall hostiles as quickly as possible.  Depending on how long it takes you\nI may be available to congratulate you afterwards.\"\n\n\"On my way, Colonel.  And I'll run all the way.\"\n\n\"Thank you, Major.  Good luck.\"  She manages a final smile, blood dripping\nfrom her chin.  \"Diaz out.\"\n\nYou flip the communicator closed and stow it away.  There is no sign of\nthe PDB to the east, but most of the weapon would be underground.\n\nAt that moment a single zombie soldier rounds the nearest building and\nbegins moving towards you.\n\nBad timing, pal.  Very bad timing indeed....\n\n*****************************************************************************\n\nCONTACTING THE AUTHOR\nIf you want to write to me about ASDOOM][ (or anything else interesting)\nI'd love to hear from you.  If you have access to comms post a message to\nAndy Sheppard in the DOOM echo of Fidonet (it should find me) or e-mail me\nat the address below.  I try to reply to EVERY message, so if I don't reply\nto you it means that I haven't received your marvellous missive!  Send it\nagain.  As an absolute last resort you can contact me via snail-mail at:\n\nAndy Sheppard\n89 Gordon Road\nCorringham\nStanford-le-hope\nEssex\nSS17 7QZ\nEngland.\n\nI don't actually live there (so keep it clean please) but I'll get your\nmail eventually!\n\nKNOWN PROBLEMS WITH ASDOOM][\nThese levels need a fairly powerful machine to get the very best from\nthem - 486DX and 8Mb RAM recommended, but it'll run on less.  If your PC\nis struggling a bit please either reduce the size of the playing window\n(by pressing \"-\") or decrease the detail level (by pressing \"F5\").\n\nASD2_PT1 contained no problems that I am aware of.\n\nASD2_PT2 contained the following two known bugs:\nOnly three Deathmatch start points on MAP04.\nNo Deathmatch start points on MAP06.\n\nFixes for each of these have been implemented in ASD2.ZIP (this archive).\n\nIf you encounter a problem please let me know.  I'll try to fix it ASAP.\n\nEnjoy these levels.  I certainly enjoyed creating them.\n\nI am not intending to do any more ASDOOM (but you never know...!).\n\nandy@sheppard.demon.co.uk\n\n;)\n\n\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 172,
        "linedefs": 1122,
        "sidedefs": 574,
        "vertices": 1029,
        "sectors": 251,
        "segs": 2021,
        "ssectors": 857,
        "nodes": 856,
        "textures": {
          "BLAKWAL1": 229,
          "GRASS1": 24,
          "BIGBRIK1": 35,
          "BIGDOOR4": 1,
          "BSTONE2": 3,
          "GATE1": 4,
          "EXITSIGN": 1,
          "LITE5": 13,
          "STEP2": 7,
          "BLAKWAL2": 4,
          "DOORYEL": 2,
          "FLAT1_1": 40,
          "FLAT23": 19,
          "CRATOP2": 17,
          "BRICK4": 9,
          "DOOR1": 1,
          "RROCK10": 7,
          "RROCK20": 1,
          "DOORBLU": 1,
          "CEIL5_1": 218,
          "COMPWERD": 1,
          "DOORTRAK": 22,
          "GATE2": 4,
          "TLITE6_1": 6,
          "DOORRED": 1,
          "BRICK3": 1,
          "STEPLAD1": 18,
          "FLAT1_3": 4,
          "BIGDOOR2": 25,
          "SW1COMM": 2,
          "F_SKY1": 124,
          "RROCK14": 9,
          "TLITE6_5": 18
        }
      },
      "monsters": {
        "total": 104,
        "by_type": {
          "archvile": 1,
          "baron": 1,
          "chaingun_guy": 9,
          "hell_knight": 2,
          "imp": 24,
          "revenant": 1,
          "shotgun_guy": 40,
          "spectre": 6,
          "zombieman": 20
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 69,
          "melee": 6,
          "projectile": 29
        }
      },
      "items": {
        "total": 39,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 1,
          "backpack": 1,
          "blue_armor": 1,
          "green_armor": 1,
          "invisibility": 2,
          "medikit": 7,
          "rocket": 6,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 3,
          "shotgun": 2,
          "soulsphere": 3,
          "stimpack": 3,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 5,
          "cells": 0,
          "rockets": 7,
          "shells": 5
        },
        "weapons_present": [
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 104,
        "hmp_monsters": 96,
        "htr_monsters": 56,
        "uv_items": 39,
        "hmp_items": 39,
        "htr_items": 39
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "eaaddced-bb35-4ecf-9851-1aeaf82d90b8",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "53b0c468-d526-479c-8c44-71b647a76a49",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 155,
        "linedefs": 678,
        "sidedefs": 293,
        "vertices": 650,
        "sectors": 120,
        "segs": 1064,
        "ssectors": 421,
        "nodes": 420,
        "textures": {
          "RROCK11": 66,
          "BIGDOOR4": 2,
          "LITE5": 1,
          "RROCK09": 47,
          "LAVA1": 1,
          "SW1COMM": 1,
          "STONE7": 3,
          "SPCDOOR1": 2,
          "EXITSIGN": 1,
          "SHAWN2": 1,
          "BSTONE3": 4,
          "FLAT23": 1,
          "RROCK12": 123,
          "STONE6": 64,
          "DOOR1": 1,
          "SW1STON6": 1,
          "CRATOP2": 2,
          "DOORTRAK": 9,
          "BSTONE2": 99
        }
      },
      "monsters": {
        "total": 33,
        "by_type": {
          "cyberdemon": 2,
          "demon": 8,
          "hell_knight": 3,
          "imp": 10,
          "pain_elemental": 3,
          "revenant": 2,
          "spectre": 5
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 0,
          "melee": 13,
          "projectile": 18
        }
      },
      "items": {
        "total": 108,
        "by_type": {
          "ammo_box": 2,
          "backpack": 2,
          "blue_armor": 1,
          "cell": 2,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "invulnerability": 1,
          "medikit": 4,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 53,
          "rocket_box": 20,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shells": 1,
          "shotgun": 5,
          "soulsphere": 2,
          "stimpack": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 3,
          "rockets": 73,
          "shells": 7
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 33,
        "hmp_monsters": 29,
        "htr_monsters": 13,
        "uv_items": 99,
        "hmp_items": 99,
        "htr_items": 99
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "e8ff5e7a-2542-46fc-9867-bba5d969a91c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP02/images/0.webp",
          "type": null
        },
        {
          "id": "c638a4e2-da30-4309-b75e-a92a528cb33d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP02/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 122,
        "linedefs": 570,
        "sidedefs": 257,
        "vertices": 564,
        "sectors": 114,
        "segs": 930,
        "ssectors": 383,
        "nodes": 382,
        "textures": {
          "TLITE6_1": 4,
          "SPCDOOR2": 3,
          "FLAT23": 33,
          "DOORRED": 1,
          "EXITSIGN": 1,
          "SHAWN2": 6,
          "CEIL3_5": 95,
          "DOORBLU": 1,
          "SW1COMM": 7,
          "BIGDOOR2": 5,
          "DOOR3": 7,
          "LITE3": 13,
          "DOORTRAK": 14,
          "LITE5": 8,
          "STONE2": 101,
          "SW1STON1": 4,
          "MFLR8_1": 96
        }
      },
      "monsters": {
        "total": 70,
        "by_type": {
          "arachnotron": 4,
          "chaingun_guy": 11,
          "demon": 10,
          "hell_knight": 3,
          "imp": 7,
          "shotgun_guy": 22,
          "spider_mastermind": 1,
          "zombieman": 12
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 45,
          "melee": 10,
          "projectile": 14
        }
      },
      "items": {
        "total": 33,
        "by_type": {
          "ammo_box": 2,
          "backpack": 2,
          "berserk": 1,
          "blue_armor": 1,
          "cell": 2,
          "chaingun": 2,
          "chainsaw": 3,
          "green_armor": 1,
          "invisibility": 1,
          "medikit": 4,
          "plasma_rifle": 1,
          "rocket": 2,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shotgun": 3,
          "soulsphere": 1,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 3,
          "shells": 2
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 70,
        "hmp_monsters": 67,
        "htr_monsters": 48,
        "uv_items": 22,
        "hmp_items": 22,
        "htr_items": 21
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "42378aa1-4921-40b0-894e-3e87deb7e7eb",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP03/images/0.webp",
          "type": null
        },
        {
          "id": "3bb58568-6e68-4798-b8f9-48617d7d60d1",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP03/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP04",
      "title": "MAP04",
      "format": "doom",
      "stats": {
        "things": 168,
        "linedefs": 866,
        "sidedefs": 311,
        "vertices": 820,
        "sectors": 114,
        "segs": 1262,
        "ssectors": 373,
        "nodes": 372,
        "textures": {
          "BIGDOOR2": 5,
          "CRATINY": 5,
          "CEMENT6": 14,
          "FLAT5_2": 4,
          "DOORBLU": 5,
          "FLOOR4_5": 49,
          "SHAWN2": 43,
          "CRATE3": 2,
          "DOORYEL": 2,
          "GRNLITE1": 27,
          "SW1COMM": 2,
          "SPCDOOR2": 5,
          "CEMENT2": 1,
          "SILVER3": 2,
          "BIGDOOR4": 6,
          "CRATWIDE": 4,
          "EXITSIGN": 1,
          "RROCK20": 18,
          "SPCDOOR1": 4,
          "LITE5": 1,
          "SILVER1": 3,
          "CEMENT4": 1,
          "LITE3": 12,
          "CEMENT5": 23,
          "SUPPORT2": 5,
          "CEMENT9": 28,
          "CEMENT7": 2,
          "CEMENT8": 3,
          "DOORRED": 4,
          "CRATE2": 3,
          "FLAT23": 54,
          "CONS1_1": 4,
          "CRATOP2": 14,
          "FLAT4": 1,
          "CEMENT3": 1,
          "DOORTRAK": 20,
          "CRATOP1": 22,
          "COMPSTA1": 3,
          "CRATELIT": 3,
          "CRATE1": 4,
          "COMPSTA2": 1,
          "SLIME16": 35,
          "BIGDOOR3": 4
        }
      },
      "monsters": {
        "total": 93,
        "by_type": {
          "arachnotron": 4,
          "baron": 3,
          "cacodemon": 15,
          "chaingun_guy": 13,
          "demon": 10,
          "hell_knight": 2,
          "imp": 19,
          "pain_elemental": 2,
          "revenant": 2,
          "shotgun_guy": 9,
          "spectre": 5,
          "zombieman": 9
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 31,
          "melee": 15,
          "projectile": 47
        }
      },
      "items": {
        "total": 64,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 3,
          "backpack": 3,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 5,
          "cell_pack": 2,
          "chainsaw": 1,
          "green_armor": 3,
          "health_bonus": 3,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 5,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 8,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shells": 8,
          "soulsphere": 1,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 7,
          "cells": 7,
          "rockets": 8,
          "shells": 13
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 93,
        "hmp_monsters": 87,
        "htr_monsters": 64,
        "uv_items": 64,
        "hmp_items": 64,
        "htr_items": 64
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "8f591ff1-65eb-4d5c-a3a5-6ef8a6bc5efd",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP04/images/0.webp",
          "type": null
        },
        {
          "id": "cc6fd2d5-dcd2-4af3-bc46-ca2367715b46",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP04/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP05",
      "title": "MAP05",
      "format": "doom",
      "stats": {
        "things": 199,
        "linedefs": 1376,
        "sidedefs": 447,
        "vertices": 1612,
        "sectors": 213,
        "segs": 2449,
        "ssectors": 926,
        "nodes": 925,
        "textures": {
          "FLAT23": 199,
          "METAL7": 1,
          "GRAY4": 15,
          "RROCK02": 4,
          "MODWALL3": 5,
          "SW1COMM": 2,
          "SILVER1": 3,
          "SUPPORT2": 9,
          "METAL2": 55,
          "SILVER2": 45,
          "MODWALL4": 25,
          "FLOOR1_6": 13,
          "FLAT22": 12,
          "FLAT4": 55,
          "SHAWN2": 14,
          "SILVER3": 3,
          "CRACKLE4": 9,
          "LITE3": 5,
          "SPCDOOR1": 2,
          "FLAT18": 30,
          "METAL6": 1,
          "CRATOP1": 6,
          "EXITSIGN": 1,
          "MIDSPACE": 28,
          "DOORBLU": 2,
          "DOORTRAK": 18,
          "ASHWALL3": 1,
          "GRAY7": 4,
          "CRATOP2": 1,
          "LAVA1": 2,
          "BIGDOOR2": 3,
          "SPCDOOR2": 12,
          "SW1MET2": 4,
          "SLIME15": 104
        }
      },
      "monsters": {
        "total": 94,
        "by_type": {
          "arachnotron": 10,
          "archvile": 1,
          "baron": 4,
          "cacodemon": 13,
          "chaingun_guy": 13,
          "cyberdemon": 1,
          "hell_knight": 10,
          "imp": 5,
          "mancubus": 6,
          "pain_elemental": 1,
          "revenant": 5,
          "shotgun_guy": 21,
          "spectre": 3,
          "spider_mastermind": 1
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 34,
          "melee": 3,
          "projectile": 55
        }
      },
      "items": {
        "total": 87,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 12,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 4,
          "cell_pack": 3,
          "green_armor": 1,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 7,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 2,
          "rocket": 17,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 9,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 6
        },
        "ammo_by_category": {
          "bullets": 17,
          "cells": 7,
          "rockets": 18,
          "shells": 16
        },
        "weapons_present": [
          "bfg9000",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 94,
        "hmp_monsters": 88,
        "htr_monsters": 75,
        "uv_items": 87,
        "hmp_items": 87,
        "htr_items": 87
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "f1c572c4-0065-4231-896f-0b0e210a34d3",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP05/images/0.webp",
          "type": null
        },
        {
          "id": "d28e2443-dbaa-4cdb-8900-8bf9fac4f511",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP05/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP06",
      "title": "MAP06",
      "format": "doom",
      "stats": {
        "things": 118,
        "linedefs": 903,
        "sidedefs": 469,
        "vertices": 858,
        "sectors": 194,
        "segs": 1411,
        "ssectors": 618,
        "nodes": 617,
        "textures": {
          "GRAY5": 5,
          "GATE1": 2,
          "MIDBARS1": 2,
          "MIDBRONZ": 24,
          "SW1COMM": 1,
          "PLAT1": 2,
          "SPCDOOR2": 8,
          "GRAY1": 103,
          "BROWN96": 1,
          "TLITE6_6": 2,
          "BRONZE3": 79,
          "FLAT19": 85,
          "BIGDOOR2": 1,
          "SHAWN2": 4,
          "SW1BRN1": 2,
          "DOORTRAK": 9,
          "LAVA1": 53,
          "SUPPORT3": 6,
          "RROCK09": 73,
          "TANROCK4": 62,
          "FLAT18": 10,
          "BIGDOOR4": 6,
          "DOORRED": 1,
          "FLAT5_3": 1,
          "CEIL5_2": 132,
          "DOORYEL": 2,
          "BROWNHUG": 14,
          "DOOR3": 2,
          "EXITSIGN": 1,
          "SW1BROWN": 1,
          "GRAY2": 1,
          "TLITE6_4": 16,
          "BRONZE4": 7,
          "GRAY7": 4,
          "FLAT2": 3,
          "FLAT23": 6,
          "FLAT17": 2,
          "MIDBARS3": 3,
          "CRATOP2": 3
        }
      },
      "monsters": {
        "total": 46,
        "by_type": {
          "baron": 9,
          "cacodemon": 2,
          "chaingun_guy": 11,
          "cyberdemon": 1,
          "imp": 6,
          "mancubus": 3,
          "pain_elemental": 3,
          "revenant": 2,
          "shotgun_guy": 7,
          "zombieman": 2
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 20,
          "melee": 0,
          "projectile": 25
        }
      },
      "items": {
        "total": 59,
        "by_type": {
          "ammo_clip": 3,
          "berserk": 2,
          "blue_armor": 1,
          "cell": 4,
          "cell_pack": 3,
          "green_armor": 2,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 5,
          "plasma_rifle": 1,
          "radiation_suit": 22,
          "rocket": 1,
          "rocket_box": 1,
          "shell_box": 2,
          "shells": 4,
          "soulsphere": 1,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 7,
          "rockets": 2,
          "shells": 6
        },
        "weapons_present": [
          "plasma_rifle",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 46,
        "hmp_monsters": 45,
        "htr_monsters": 38,
        "uv_items": 59,
        "hmp_items": 59,
        "htr_items": 59
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "d35577da-4543-43e6-b32b-1fd86d4bd6b0",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP06/images/0.webp",
          "type": null
        },
        {
          "id": "00d66df0-f1f4-46ce-93d0-b0b085d49dc0",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP06/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP07",
      "title": "MAP07",
      "format": "doom",
      "stats": {
        "things": 323,
        "linedefs": 1184,
        "sidedefs": 754,
        "vertices": 1181,
        "sectors": 284,
        "segs": 2362,
        "ssectors": 986,
        "nodes": 985,
        "textures": {
          "DOORTRAK": 2,
          "SW1LION": 1,
          "SW1STON1": 1,
          "BLAKWAL1": 32,
          "STEP4": 1,
          "ZIMMER1": 1,
          "BRICK1": 5,
          "BRICK10": 136,
          "BRICK5": 2,
          "BRICK6": 6,
          "BRWINDOW": 2,
          "STEP2": 16,
          "SW1ZIM": 1,
          "CRATOP2": 1,
          "MIDBARS3": 2,
          "MIDBARS1": 2,
          "GRASS2": 2,
          "FWATER1": 1,
          "RROCK09": 24,
          "CEIL5_1": 34,
          "RROCK15": 7,
          "FLAT5_5": 80,
          "BIGBRIK1": 164,
          "SFALL1": 4,
          "FLAT23": 1,
          "STUCCO": 102,
          "RROCK19": 95,
          "BSTONE1": 70,
          "GATE2": 4,
          "GATE3": 13,
          "SHAWN2": 1,
          "RROCK14": 28,
          "STONE6": 3,
          "BRICK7": 24,
          "NUKAGE1": 32,
          "GATE1": 2,
          "MFLR8_1": 28,
          "MIDGRATE": 4,
          "F_SKY1": 81,
          "EXITSIGN": 1,
          "FLAT20": 1,
          "DOOR3": 1,
          "GATE4": 9,
          "DOORYEL2": 1,
          "RROCK10": 5,
          "RROCK11": 75,
          "STONE2": 39,
          "SPCDOOR1": 2,
          "BRICK8": 5,
          "GRASS1": 29,
          "STUCCO1": 24,
          "DOOR1": 2,
          "DOORRED": 1
        }
      },
      "monsters": {
        "total": 107,
        "by_type": {
          "arachnotron": 3,
          "archvile": 1,
          "baron": 2,
          "cacodemon": 4,
          "chaingun_guy": 7,
          "cyberdemon": 1,
          "imp": 56,
          "mancubus": 7,
          "pain_elemental": 2,
          "revenant": 3,
          "shotgun_guy": 11,
          "spectre": 9,
          "zombieman": 1
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 19,
          "melee": 9,
          "projectile": 78
        }
      },
      "items": {
        "total": 150,
        "by_type": {
          "ammo_box": 19,
          "ammo_clip": 16,
          "backpack": 4,
          "berserk": 5,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 4,
          "cell_pack": 1,
          "chaingun": 3,
          "chainsaw": 1,
          "green_armor": 2,
          "invisibility": 3,
          "medikit": 3,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 3,
          "rocket": 22,
          "rocket_box": 33,
          "rocket_launcher": 2,
          "shell_box": 12,
          "shells": 6,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 3,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 35,
          "cells": 5,
          "rockets": 55,
          "shells": 18
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 107,
        "hmp_monsters": 100,
        "htr_monsters": 70,
        "uv_items": 150,
        "hmp_items": 150,
        "htr_items": 150
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "47c83bcc-0157-4ed4-94f8-bcfc48ffff93",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP07/images/0.webp",
          "type": null
        },
        {
          "id": "015353e1-25b9-4447-9f60-bd2e5fc0cb8a",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP07/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP08",
      "title": "MAP08",
      "format": "doom",
      "stats": {
        "things": 286,
        "linedefs": 1743,
        "sidedefs": 1022,
        "vertices": 1639,
        "sectors": 375,
        "segs": 2825,
        "ssectors": 1124,
        "nodes": 1123,
        "textures": {
          "PANEL3": 2,
          "MIDSPACE": 4,
          "TEKGREN3": 17,
          "F_SKY1": 25,
          "WOOD3": 3,
          "GATE1": 12,
          "PIPEWAL2": 4,
          "RROCK14": 24,
          "CRATOP1": 10,
          "PANBOOK": 5,
          "STEPTOP": 97,
          "BIGBRIK2": 28,
          "TEKGREN1": 1,
          "CEIL3_6": 4,
          "FLAT5_3": 1,
          "FLOOR4_1": 23,
          "LITE5": 15,
          "FLAT23": 34,
          "PANEL5": 2,
          "TEKLITE": 43,
          "BIGDOOR4": 3,
          "FLAT2": 5,
          "BIGBRIK1": 28,
          "PANCASE2": 11,
          "GRAY5": 41,
          "STEP4": 3,
          "FLOOR0_1": 144,
          "TLITE6_4": 10,
          "LITE3": 4,
          "SILVER3": 3,
          "TEKLITE2": 7,
          "LITEBLU4": 2,
          "COMPBLUE": 3,
          "CEIL4_3": 6,
          "EXITSIGN": 1,
          "COMPSPAN": 1,
          "FLAT18": 27,
          "PANEL4": 3,
          "DOOR1": 4,
          "METAL": 18,
          "FLAT1": 25,
          "PANBORD2": 1,
          "FLOOR0_3": 28,
          "SUPPORT2": 31,
          "PANBLUE": 1,
          "PANEL6": 3,
          "PIPEWAL1": 4,
          "FLAT5_2": 29,
          "SP_DUDE7": 1,
          "CEIL5_2": 34,
          "BIGDOOR3": 8,
          "SPCDOOR4": 2,
          "GRNLITE1": 7,
          "CEIL1_2": 3,
          "CRATOP2": 10,
          "RROCK15": 31,
          "SP_DUDE8": 1,
          "SW1COMP": 2,
          "SW1BLUE": 3,
          "COMPSTA1": 1,
          "DOORTRAK": 46,
          "FLAT5": 10,
          "PANEL2": 1,
          "MODWALL1": 34,
          "CEIL1_1": 28,
          "CEIL5_1": 3,
          "COMPSTA2": 1,
          "TEKGREN2": 239,
          "SW1MET2": 5,
          "SPCDOOR3": 9,
          "BRICK8": 42,
          "SHAWN2": 26,
          "CEIL3_5": 22,
          "RROCK20": 130,
          "FLAT5_1": 2,
          "PANCASE1": 3,
          "GRASS1": 5,
          "FLAT19": 18,
          "FLAT20": 40,
          "PANBORD1": 8
        }
      },
      "monsters": {
        "total": 133,
        "by_type": {
          "arachnotron": 13,
          "archvile": 2,
          "baron": 4,
          "cacodemon": 8,
          "chaingun_guy": 16,
          "cyberdemon": 4,
          "demon": 3,
          "imp": 46,
          "mancubus": 2,
          "pain_elemental": 4,
          "revenant": 6,
          "shotgun_guy": 13,
          "spectre": 9,
          "zombieman": 3
        },
        "by_category": {
          "boss": 4,
          "hitscanner": 32,
          "melee": 12,
          "projectile": 85
        }
      },
      "items": {
        "total": 124,
        "by_type": {
          "ammo_box": 10,
          "ammo_clip": 11,
          "backpack": 2,
          "berserk": 3,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 12,
          "cell_pack": 4,
          "chaingun": 3,
          "chainsaw": 2,
          "green_armor": 3,
          "health_bonus": 12,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 5,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 7,
          "rocket_box": 3,
          "rocket_launcher": 2,
          "shell_box": 9,
          "shells": 17,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 7,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 21,
          "cells": 16,
          "rockets": 10,
          "shells": 26
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 117,
        "hmp_monsters": 98,
        "htr_monsters": 69,
        "uv_items": 123,
        "hmp_items": 123,
        "htr_items": 123
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "713c921d-c062-4a4a-a240-03290c35bf85",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP08/images/0.webp",
          "type": null
        },
        {
          "id": "c07ae516-1532-4d0d-a437-fc8cff24c54f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ae58d2833c1d5d373db4f780bd403c1682f12c6f/MAP08/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.