Gideon for Doom ][ Deathmatch

PWAD 32 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things28
Linedefs297
Sectors67
Monsters0
Items11
Raw model (for completeness)
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    "sha256": "1ad6020e1ac9829de847f40d24dc1a67ddebcb92bbd195ed73ae6f80ba71dc92",
    "title": "Gideon for Doom ][ Deathmatch",
    "authors": [
      "Steve Grecni"
    ],
    "filenames": [
      "GIDEON4.WAD"
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    "additional": {
      "engines": [
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      "added": "2014-08-30 14:02:56",
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      "name": "Gideon for Doom ][ Deathmatch",
      "description": null,
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    "added": "2014-08-30 14:02:56",
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    "content": {
      "maps": [
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        "name": null,
        "contents": "=============================================================================\nTitle                   : Gideon for Doom ][ Deathmatch\n\nFilename                : Gideon4.wad\n\nAuthors                 : Steve Grecni\n\nEmail Address           : grecni@bobcat.ent.ohiou.edu\n\nDescription             : A fairly small level that is great for very fast,\n                          intense deathmatching.  Great for all numbers of\n                          people.\n\nAdditional Credits to   : B. Vannatta - (vannatta@bobcat.ent.ohiou.edu)\n                          Thanks a lot for getting me started on all this\n                          and just plain whipping me in Deathmatch all the\n                          time!  This guy never lets me down.\n\n                          B. Weldon - (weldon@helios.phy.ohiou.edu)\n                          Thanks for playtesting and all the encouragement for\n\t\t\t  me to make new levels.  :-)  Hahahaha\n\n                          id Software - The guys that make it possible.\n\n=============================================================================\n\n* Play Information *\n\nMap #                   : Map04\nSingle Player           : sure\nCooperative 2-4 Player  : maybe\nDeathmatch 2-4 Player   : YEEEESSSSS!!!\nDifficulty Settings     : Nope\nNew Sounds              : Nope\nNew Graphics            : Nope\nNew Music               : Nope\nDemos Replaced          : None\nDemos Included          : Gid4sg1.lmp -- see below\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Dck22.zip with the patch\n\t\t\t  Built with WARM, 1.5 I think.\nKnown Bugs              : I hope not.  If found please report them to me.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use these levels as a base to build additional\nlevels, concatenations, or otherwise.\n\nYou MAY distribute this PWAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this PWAD *\n\nFTP sites:  ftp.cdrom.com\n            ftp.idsoftware.com\n\t    etc...\n\nWEB sites:  http://wwww.ent.ohiou.edu/~grecni/\n\n* Important Notes *\n\n        Just play it, eh?  Just use the Old Deathmatch rules.  That's what it\nwas intended for.I really didn't feel like putting the skill levels in this\ntime, so I didn't bother with them.  Besides I never use them and we already\nrecorded a decent lmp of it.  A 3 way on a local IPX Pentium Network.  This\nis a VERY fast level.  I can't imagine 4 people on this, seeing as how 3 people\nseemed like 6.  An extremely open level.  Have fun and thank you for playing\nGideon!\n\n\tOh yeah, almost forgot.\n\nStragenl -- Gray\nWildbill -- Green\nGid (that's me) -- Brown\n\n\tAnd yes I did get my ass kicked on my own level, it happens.  I did do\nbetter when we didn't record it, honest.  :)"
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    {
      "map": "MAP04",
      "title": "MAP04",
      "format": "doom",
      "stats": {
        "things": 28,
        "linedefs": 297,
        "sidedefs": 420,
        "vertices": 246,
        "sectors": 67,
        "segs": 448,
        "ssectors": 140,
        "nodes": 139,
        "textures": {
          "DOORTRAK": 10,
          "FLAT1": 1,
          "SPCDOOR1": 2,
          "CEIL5_2": 5,
          "DOOR1": 4,
          "GATE1": 8,
          "METAL2": 11,
          "RROCK13": 23,
          "BIGDOOR7": 2,
          "SW1GARG": 3,
          "GSTONE1": 5,
          "BRICK8": 230,
          "RROCK03": 34,
          "RROCK10": 59,
          "EXITSIGN": 4,
          "SLIME14": 1,
          "SLIME15": 3,
          "METAL": 69
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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      "items": {
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          "chaingun": 3,
          "plasma_rifle": 1,
          "rocket_launcher": 3,
          "shotgun": 2,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 11,
        "hmp_items": 11,
        "htr_items": 11
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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        "title": "MAP04",
        "description": "A compact, very open Doom II deathmatch arena with a brick-and-metal look and a few slime/rock accents. Combat is purely PvP (no monsters) and built for constant sightlines, quick engagements, and rapid repositioning via teleports. Weapons are plentiful (including rockets, plasma, and SSG), encouraging aggressive, high-tempo fights rather than resource management.",
        "tags": [
          "arena_fights",
          "brick",
          "deathmatch",
          "doom2",
          "fast_paced",
          "metal",
          "no_monsters",
          "open_layout",
          "small",
          "teleport_navigation",
          "vanilla_compatible",
          "weapon_rich"
        ]
      }
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}

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