Raw model (for completeness)
{
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"sha256": "b1a5757fb401c9cff190b62eaec9f19a4c338cb0b583564eac110bb7631be022",
"title": "mjs-01",
"authors": [
"Mark St. Hilaire"
],
"filenames": [
"mjs-01.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2015-09-14 19:34:42",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "mjs-01",
"description": "THE GAME MAP",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
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},
"added": "2015-09-14 19:34:42",
"file": {
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e6497ba34649a99b09f2e1f392a48165bc066824/e6497ba34649a99b09f2e1f392a48165bc066824.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
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},
"engines_guess": [
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],
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Uploaded by Perseus (jwc0045211@hotmail.com)\n\n================================================================\nTitle : mjs-01\nFiles : mjs-01.wad\n mjs-01.txt\nAuthor : Mark St. Hilaire\nEmail Address : None\n\nDescription : THE GAME MAP\n\n At this point, I'm only making one fairly tough skill level, and single\n player games. Feel free to make any changes to the map that you wish, add\n more player starts, etc., but if you make changes and pass the revised\n map around, PLEASE include the above editor information in the ZIP file.\n\n Using a map editor, DEEP is the only one worth considering, to change an\n existing map is about as easy as it gets, a real no-brainer. Be aware,\n though, that it does take considerable time to learn the tricks and\n techniques involved in making a level from scratch. I haven't been blessed\n with an artistic eye, so my levels will never be as good as some others,\n but using DEEP, I know they will be technically correct, no HOM or other\n problems of that type that I've seen. DEEP does all kinds of checking to\n ensure .WAD integrity, so why not give it a try - level creation is\n actually quite a bit of fun!\n\nAdditional Credits to :\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : Yes\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DEEP\nKnown Bugs : Unknown\n\n************************************************************************\n I may not be the best Doom game map designer, but I *DO* use the very\n best level editor - DEEP, from Jack Vermeulen. Jack is the same guy\n who wrote the old DEU; and BSP / TBSP (the nodebuilder) is his creation\n as well. DEEP is the fastest editor there is and the most stable. I've\n tried them all, registered a number of them, DOS and Windows based,\n but now use ONLY DEEP! At this point DEEP does Doom, Doom2, Heretic\n and Hexen. As ID / RAVEN writes them, I'm sure DEEP will edit them.\n\n For more information on DEEP:\n\n SENSOR BASED SYSTEMS, INC.\n 17010 NE 190th STREET\n WOODINVILLE, WA. 98072\n 206-827-8794 (voice)\n************************************************************************\n\nFOR A GOOD TIME CALL ...\n\n For a great BBS, call The Crypt! 413-743-2930 and tell the SysOp that\n Windwalker sent you! This board is run by a friend, and I think you'll\n enjoy it."
}
]
},
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{
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"title": "MAP01",
"format": "doom",
"stats": {
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"sidedefs": 728,
"vertices": 447,
"sectors": 98,
"segs": 756,
"ssectors": 235,
"nodes": 234,
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"FLOOR7_2": 1,
"BROVINE2": 34,
"ASHWALL6": 16,
"RROCK03": 7,
"FLOOR6_1": 9,
"ROCK3": 32,
"FLAT5_4": 8,
"BigDoor2": 7,
"CEIL4_3": 1,
"SW1GRAY": 1,
"BRONZE1": 465,
"METAL7": 44,
"RROCK19": 1,
"Door1": 8,
"STONE3": 31,
"BSTONE2": 64,
"METAL1": 8,
"METAL6": 2,
"STONE4": 176,
"BRICK12": 116,
"FLOOR1_6": 9,
"FLAT5": 2,
"BRICK11": 84,
"SLIME15": 2,
"GSTLION": 4,
"RROCK13": 17,
"DOOR1": 10,
"FLAT5_5": 7,
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"RROCK15": 6,
"RROCK20": 5,
"METAL": 110,
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"BLOOD1": 5,
"FLOOR0_1": 2,
"GSTONE1": 55,
"MIDGRATE": 4,
"RROCK12": 8,
"RROCK02": 1,
"GRAY1": 12,
"REDWALL": 38,
"TLITE6_5": 2,
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"TLITE6_6": 8,
"BIGDOOR2": 1,
"STONE5": 63,
"DOORTRAK": 26,
"GSTVINE2": 36,
"RROCK10": 5,
"FLAT5_3": 1,
"SLIME14": 2,
"FLOOR4_8": 2,
"FLOOR3_3": 4,
"RROCK08": 1,
"GSTGARG": 4,
"ROCK1": 40,
"SLIME16": 1,
"ROCKRED1": 95
}
},
"monsters": {
"total": 41,
"by_type": {
"arachnotron": 1,
"archvile": 2,
"baron": 4,
"chaingun_guy": 4,
"imp": 6,
"lost_soul": 6,
"revenant": 1,
"spectre": 14,
"zombieman": 3
},
"by_category": {
"boss": 0,
"hitscanner": 7,
"melee": 14,
"projectile": 20
}
},
"items": {
"total": 149,
"by_type": {
"ammo_box": 37,
"bfg9000": 2,
"cell_pack": 10,
"chaingun": 1,
"chainsaw": 1,
"invulnerability": 6,
"medikit": 44,
"plasma_rifle": 1,
"radiation_suit": 1,
"rocket_box": 7,
"shell_box": 25,
"shotgun": 1,
"stimpack": 12,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 10,
"rockets": 7,
"shells": 25
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 41,
"hmp_monsters": 41,
"htr_monsters": 41,
"uv_items": 149,
"hmp_items": 149,
"htr_items": 149
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/e6497ba34649a99b09f2e1f392a48165bc066824/MAP01/images/0.webp",
"type": null
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"type": "pano"
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],
"analysis": {
"title": "MAP01",
"description": "A compact-to-medium Doom II map with a strong gothic/hellish look, dominated by BRONZE1 and stone/brick textures with some rocky accents. Combat is steady rather than massive, leaning on spectre packs and projectile monsters, with a few dangerous spikes from arch-viles, barons, and an arachnotron. For UV, difficulty trends moderate thanks to very generous supplies (lots of medikits, ammo, and multiple invulnerabilities plus BFG/plasma access). Progression revolves around a blue skull key with some teleport-driven movement rather than a purely straight corridor run.",
"tags": [
"ammo_plentiful",
"boom_compatible",
"demon_swarms",
"doom2",
"generous_health",
"gothic",
"hell",
"key_hunt",
"medium_length",
"mixed_combat",
"moderate",
"powerups",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}