Raw model (for completeness)
{
"meta": {
"id": "157c880b-142f-4f66-b8c9-9fd58e9887a8",
"sha1": "03b69bdf7b8f560063e382e48f9f6c9e2a5c3ec4",
"sha256": "1dd02bf15f26181a4ca4424dd417c5691f984a529a26702d05267a8c453affd9",
"title": "2countrv",
"authors": [
"Jonathan Dowland"
],
"filenames": [
"2countrv.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2016-10-17 17:31:58",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "2countrv",
"description": "A 2-bit ripple counter, built using WadC. Based on the design of Fraggle's binary ripple counter from 2006. The code can generate counters of arbitrary bit-depth. I originally thought to upload a demo of an 8-bit counter (to be different to Fraggle's example) but there's already a built-by-hand 8-bit counter (8-bitadd). So instead I downgraded it to 2 bit and added a surprise for when the counter overflows.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-10-17 17:31:58",
"file": {
"type": "PWAD",
"size": 27312,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/03b69bdf7b8f560063e382e48f9f6c9e2a5c3ec4/03b69bdf7b8f560063e382e48f9f6c9e2a5c3ec4.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 20,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom compatible\nPrimary purpose : Single play\n===========================================================================\nTitle : 2countrv\nFilename : 2countrv.wad\nRelease date : 2016-09-20\nAuthor : Jonathan Dowland\nEmail Address : [redacted]\nOther Files By Author : 10sectors, Freedoom, WadC, gib...\nMisc. Author Info : http://doomwiki.org/wiki/Jon_Dowland\n\nDescription : A 2-bit ripple counter, built using WadC. Based on\n the design of Fraggle's binary ripple counter from\n 2006. The code can generate counters of arbitrary\n bit-depth. I originally thought to upload a demo of\n an 8-bit counter (to be different to Fraggle's\n example) but there's already a built-by-hand 8-bit\n counter (8-bitadd). So instead I downgraded it to 2\n bit and added a surprise for when the counter overflows.\n\n Hopefully the surprise demonstrates how this construction\n might be used in a real map: perhaps you need to reach a\n certain \"score\" to open a door / complete the map, and you\n have a choice as to which tasks you complete to get to that\n score.\n\n The WadC code is included in a WADCSRC lump.\n Requires WadC 2.1 or newer to build.\n\nAdditional Credits to : Simon Howard for the original binary ripple counter\n https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/counter\n\nSee also : Xtrooseâ"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom compatible\nPrimary purpose : Single play\n===========================================================================\nTitle : 2countrv\nFilename : 2countrv.wad\nRelease date : 2016-09-20\nAuthor : Jonathan Dowland\nEmail Address : [redacted]\nOther Files By Author : 10sectors, Freedoom, WadC, gib...\nMisc. Author Info : http://doomwiki.org/wiki/Jon_Dowland\n\nDescription : A 2-bit ripple counter, built using WadC. Based on\n the design of Fraggle's binary ripple counter from\n 2006. The code can generate counters of arbitrary\n bit-depth. I originally thought to upload a demo of\n an 8-bit counter (to be different to Fraggle's\n example) but there's already a built-by-hand 8-bit\n counter (8-bitadd). So instead I downgraded it to 2\n bit and added a surprise for when the counter overflows.\n\n Hopefully the surprise demonstrates how this construction\n might be used in a real map: perhaps you need to reach a\n certain \"score\" to open a door / complete the map, and you\n have a choice as to which tasks you complete to get to that\n score.\n\n The WadC code is included in a WADCSRC lump.\n Requires WadC 2.1 or newer to build.\n\nAdditional Credits to : Simon Howard for the original binary ripple counter\n https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/counter\n\nSee also : Xtroose’s 8-bitadd.wad which is another 8-bit binary\n adder, built by hand:\n https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/8-bitadd\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : Some new texture definitions (no new patches)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : Tech demo\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : From scratch, referencing counter.wad\nBuild Time : 1 hour\nEditor(s) used : WadC\nMay Not Run With : unknown\nTested With : Eternity, ZDoom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution-ShareAlike 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use. If you remix, transform, or build upon the material, you must\ndistribute your contributions under the same license as the original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites: https://jmtd.net/"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 122,
"sidedefs": 166,
"vertices": 118,
"sectors": 32,
"segs": 201,
"ssectors": 57,
"nodes": 56,
"textures": {
"BIGDOOR1": 24,
"RROCK10": 32,
"RIPPLE": 44,
"SLIME13": 32,
"BRICK7": 334,
"SW1STRTN": 8
}
},
"monsters": {
"total": 36,
"by_type": {
"revenant": 36
},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 36
}
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": []
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 36,
"hmp_monsters": 36,
"htr_monsters": 36,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/03b69bdf7b8f560063e382e48f9f6c9e2a5c3ec4/MAP01/images/0.webp",
"type": null
},
{
"id": "91f988b2-fe7a-4709-8a71-8c09d36179f9",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/03b69bdf7b8f560063e382e48f9f6c9e2a5c3ec4/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}