TOONS FOR DOOM 2

PWAD 8.3 MiB 32 map(s)

Counts

endoom0
graphics5
lumps1000
maps32
palettes0

Totals (across maps)

Things8112
Linedefs9367
Sectors1738
Monsters1436
Items869
Raw model (for completeness)
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    "sha256": "d572aa408f9deeb78dc3494809484a202a720e23b3289daf8912a35bf853fefe",
    "title": "TOONS FOR DOOM 2",
    "authors": [
      "David (Pepe) Hopkins 2"
    ],
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      "toon2b.wad",
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        "contents": "TOON2B  -  32 single-player levels for Doom II v1.9\n\nThis is a slightly updated version of TOON2.ZIP\n\nOriginal author:     David (Pepe) Hopkins 2     odd1@wport.com\nVersion 'B' Update:  Sparky of KISS Software    kelm@eisa.net.au\n\nMods made by Sparky of KISS Software:\n- converted the DeHackEd patch to Patch Format 6 for compatability with\n  many Doom Source Ports (the original used Doom2 v1.666 and DeHackEd\n  v2.2).\n- repaired the three textures which were causing the game to crash\n  (aliens, bruce and dave).\n- removed all the programs and files for use with 'Plain Vanilla'\n  Doom2.  There's only 4 files now: toon2b.deh toon2b.wad toon2b.txt\n  and manual.wri.  Note: this update is aimed at users of Doom Source\n  Ports, but if you prefer to use 'Plain Vanilla' Doom2, see the\n  instructions below.\n- appended the text file for Tails Doom (tails.txt) to the end of this\n  document.\n- rebuilt the wad file - added the correct start/end markers, sorted\n  the resources, and cleaned the wad of wasted space.\n- fixed a few texture alignment problems on map01, added missing exit\n  switch on map02, added door tracks to map03, rebuilt the nodes on\n  all 32 maps to remove some HOM errors.\n- removed the \"finished\" text from the end-of-level screen (it covered\n  the stats due to the large level-name graphics).\n- added a little lmp demo of MAP01 using 'Plain Vanilla' Doom2 v1.9\n  The demo also tested okay with:\n    Boom v2.02, PrBoom v2.02, MBF v2.03 and PrjDoom v0.1\n  The demo did not work with:\n    ZDoom v1.22 and Legacy v1.30\n\nTo play TOONS2 with 'Plain Vanilla' Doom2:\n- create a replacement .exe file using toon2.deh and DeHackEd v3.1.\n  For example:     dehacked -load toon2.deh\n- add the extra sprite graphics to toon2.wad using a program such as\n  DeuSF, WinTex, NWT, etc.\n  For example:     deusf -as toon2.wad\n\nA MUCH better option is to use a Doom Source Port that can import\nDeHackEd patches and pwads containing sprite graphics, such as:\nBoom, PrBoom, MBF, PrjDoom, ZDoom, Legacy, etc.  Patching is not\nrequired with these ports, just load the files as-is.  For example:\n  Boom/MBF/PrjDoom/ZDoom:    -deh toon2 -file toon2\n  PrBoom:             -width 800 -height 600 -deh toon2 -file toon2\n  Legacy:             -deh toon2.deh -file toon2.wad\n\nNote, TOON2B will not work with:\n  - SMMU v3.21 - the chainsaw causes a crash\n  - Vavoom v1.3 - only partial DeHackEd support\n  - ports that don't have DeHackEd support, such as:\n    DosDoom v0.653b, Edge v1.24, JDoom v0.81, and many others.\n\nThe original text file follows:\n\n=======================================================================\n\nMy hosey Friends,\nPrepare for the most humorous excursion sence Duke Nuke'em tried to\nconvince us that he was better than Doom!!\n\n=======================================================================\nTitle                 : TOONS FOR DOOM 2\nFilename              : Toon2.WAD\nAuthor                : David (Pepe) Hopkins 2\nEmail Address         : Odd1@WPORT.COM\nMisc. Author Info     : Single and Jobless Cartoonist/Fartist with\n                        an amazingly unschooled talent for kick ass\n                        animal cartoons.\nDescription           : Sequel to TOONS FOR DOOM. More latter.\nAdditional Credits to : A long list accompanies the WRI document.\n=======================================================================\n\n* Play Information *\n\nGame/ Level           : Doom2 (v1.666) / 1 - 32\nSingle Player         : Original intent.\nCo-op 2 - 4 players   : What ever blows your skirt off. (Yes)\nD-Match 2 - 4         : Sure Kid, Yeah.\nDifficulty settings   : All are easy (Game is based on humor as opposed\n                        to violence. There is a lot of cartoon violence\n                        though).\nNew Sounds            : YES!!!!\nNew Graphics          : 4 movies, All new weapons, three new enemies to\n                        poke fun at, and a SH*T load of others\nNew Music             : All 32+ songs changed\nDemos Replaced        : ?\n\n* Construction *\n\nBase                  : Totally from scratch, except for the tails\n                        enemy borrowed from Tails Doom.\nEditors Used          : Oh, boy. WinTex, WinDeu, MicroGraphics,\n                        Dehacked, Truespace, and my trusty Mustek\n                        CG-8400 Hand Scanner.\nKnown Bugs            : Some HOM effects but no Sammy The White Sprite\n                        like in Toon 1.\n\n* Copyright *\n\nAuthors may by all means use this as a base to build additional levels.\nYou may distribute this WAD, provided you include this file (And the\ntails text) with no modifications. You may distribute this file in any\nelectronic format (BBS, Diskette, CD, SloppyJoe, Wild Wild Sex,\nSubliminal message, ect.) as long as you include this file (And the\ntails text) intact. To install just unzip everything into your doom2\ndirectory and type T2 (Note that I have only tried this with V1.666 and\nI don't know if it will work with anything else. I have included an\nillustrated Manual in manual.wri.\n\n=======================================================================\n\nTAILS.TXT\n---------\n\n *                           Felix Ware '95                                *\n *                       Jaswin@freenet.fsu.edu                            *\n\n                            [ Tails-FW.EXE ]\n\nþ Hey out there in computer-land\nþ This is a quality (I hope) graphics patch for Doom I or Doom II, it\n  shouldn't jam your machine up, at least it didnt jam mine\nþ This is a COMPLETE patch, no cheezy drawings i made with Paint for Windows,\n  I didnt do any of the art on this patch, actuall real-life-do-it-for-a-job\n  type people did this, like the people from Sega in this case\nþ The self-extracting-archive you just got should have the following files:\nù Tails-F.gif\nù Tails-L.gif\nú Tails-K.gif\nú Tails-W.gif\nú Tails-B.gif\nú Tails-WF.gif\nú Tails-WL.gif\nú Tails.BAT\nù UnTails.BAT\nù Readme.1st\n  If any of these files are missing....oh well, look for Tails-fw.EXE\n  somewhere elce i guess\n\nþ This patch will change the Imp's in Doom into Tails (That orange fox thing\n  from Sonic 2) Ah, but I hear all of you out there, \"What if I want my\n  normal Imps back!?\"\n  Well all ya gotta do is type in the good 'ol \"UnTails.BAT\" and *POOF* no\n  more Tails, none, ziltch, nadda\n\nþ I made this here patch using:\nù Dmgraph.EXE   (Nice little program by Bill Neisius, Bill@solaria.hac.com)\nù Computer EYEs (Digitizing program)\nù Sonic the HedgeHog (the Sega game....oh wheres the copywrite thingie key?)\nù Oodles of my time, well one evening, it WAS my second try at this\n\nþ You can get this file:\nù From me...if i can figure how to send files via. E-mail\nù The Dragon's Den BBs (904) 878-0138\nù Any where on the 'net I can stick this thing\n\nþ You can get the patch utilitys I used from:\nù DMgraph.exe : FTP.NETCOM.COM /pub/ne/neisius/dmgra11d.zip\n\n                            [ Tails-FW.EXE ]\n\n *                           Felix Ware '95                                *\n *                       Jaswin@freenet.fsu.edu                            *"
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        "segs": 608,
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