Telesky

PWAD 3.6 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things9
Linedefs32
Sectors6
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "151cd49a-6a61-4b63-b0c8-44288f7cd4ad",
    "sha1": "48e7ee42ad43183d1853fd927f9c4aa6868e3c08",
    "sha256": "a04bbba05de2b8a74cf7513f55371b4936ab10291c340c01fc4a654627d32480",
    "title": "Telesky",
    "authors": [
      "Boris Iwanski"
    ],
    "filenames": [
      "telesky.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 17:20:02",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Telesky",
      "description": "Demo level of some nice ACS effect. It demonstartes <-- IMPORTANT! READ IT! : \"portal\" teleporters, similar to Q3A's or Unreal's : teleporters. It uses ZDoom's sky box specials, so you : need some of the ZDoom 1.23 beta versions or highter. : The effect has some limitations though. Since the sky- : box seems to be rendered always from the same angle : you can't place the portal teleporters where you want : them. They have to be in a 90° angle to each other : Just look at the wad how to place them. I hope you : like this effect. If you do, feel free to drop me a : line :)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 17:20:02",
    "file": {
      "type": "PWAD",
      "size": 3649,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/48e7ee42ad43183d1853fd927f9c4aa6868e3c08/48e7ee42ad43183d1853fd927f9c4aa6868e3c08.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 13,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : Telesky\nFilename                : telesky.zip -- telesky.txt, telesky.wad\nDate Finished           : Can't remember. Released 23rd Nov. 2002\nAuthor                  : Boris Iwanski\nWeb Page                : Well, I don't have a page dedicated to Doom right now.\n\t\t\t: type http://boris.slipgate.org or something\nEmail Address           : boris@doomcenter.com\nOther Files By Author   : fbase1-5, acsstuff, 6 or so maps for Skulltag\nMisc. Author Info       : German Doom player\nDescription             : Demo level of some nice ACS effect. It demonstartes <-- IMPORTANT! READ IT!\n\t\t\t: \"portal\" teleporters, similar to Q3A's or Unreal's\n\t\t\t: teleporters. It uses ZDoom's sky box specials, so you\n\t\t\t: need some of the ZDoom 1.23 beta versions or highter.\n\t\t\t: The effect has some limitations though. Since  the sky-\n\t\t\t: box seems to be rendered always from the same angle\n\t\t\t: you can't place the portal teleporters where you want\n\t\t\t: them. They have to be in a 90° angle to each other\n\t\t\t: Just look at the wad how to place them. I hope you\n\t\t\t: like this effect. If you do, feel free to drop me a\n\t\t\t: line :)\nAdditional Credits to   : the usual suspects\n\n===========================================================================\n\n* Play Information *\n\nMap #                   : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : No\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Most time was used to notice that you have to place\n\t\t\t: the teleporters at a special combination of 90°\n\t\t\t: angles to each other :P\nEditor(s) used          : WADAuthor\nKnown Bugs              : None\nMay Not Run With...     : doom2.exe, Legacy, Dosdoom... only with ZDooM\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels as\nlong as they give credit to me. Please drop me a line if you use\nand of the shown stuff.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nhttp://boris.slipgate.org\nhttp://www.doomsearch.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "hexen",
      "stats": {
        "things": 9,
        "linedefs": 32,
        "sidedefs": 36,
        "vertices": 36,
        "sectors": 6,
        "segs": 44,
        "ssectors": 12,
        "nodes": 11,
        "textures": {
          "TEKGREN2": 4,
          "METAL2": 4,
          "FLOOR0_3": 1,
          "FLAT23": 6,
          "F_SKY1": 2,
          "SLIME14": 2,
          "SHAWN2": 24,
          "FLOOR5_1": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "c34a32b7-5b33-4485-892e-de4de4d4a348",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/48e7ee42ad43183d1853fd927f9c4aa6868e3c08/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "4629a674-70b8-406b-a364-674d22f0474b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/48e7ee42ad43183d1853fd927f9c4aa6868e3c08/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Telesky MAP01",
        "description": "A small demo map highlighting custom ACS scripting for portal-style teleporters using ZDoom's skybox specials. Combat is minimal and incidental with very few monsters, focusing on showcasing the portal effects rather than traditional gameplay. The layout is compact and technical, designed for use with ZDoom 1.23 or higher, and not suited for vanilla Doom engines.",
        "authors": [
          "Boris Iwanski"
        ],
        "tags": [
          "demo",
          "portal_teleporters",
          "small",
          "techbase",
          "unique_acs",
          "zdoom_compatible"
        ]
      }
    }
  ]
}

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