OCD-Doom

PWAD 7.3 MiB 11 map(s)

Counts

endoom0
graphics0
lumps121
maps11
palettes0

Totals (across maps)

Things6663
Linedefs49052
Sectors10387
Monsters1384
Items1138
Raw model (for completeness)
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    "sha256": "27ac5b401444fe6098243d8ad17f7943e42cd116ed0ad9a8d4e20286f6ebac8b",
    "title": "OCD-Doom",
    "authors": [
      "Peter Hawes"
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      "ocd-doom.wad"
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        "DOOM2"
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      "added": "2015-09-14 20:29:07",
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      "name": "OCD-Doom",
      "description": "These levels are moderately small and use the voodoo doll bug. Also this is VERY linear!",
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        "MAP21": "MAP21.png",
        "MAP22": "MAP22.png",
        "MAP23": "MAP23.png",
        "MAP24": "MAP24.png",
        "MAP25": "MAP25.png",
        "MAP26": "MAP26.png",
        "MAP27": "MAP27.png",
        "MAP28": "MAP28.png",
        "MAP29": "MAP29.png",
        "MAP30": "MAP30.png"
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        "MAP30",
        "MAP29",
        "MAP28",
        "MAP27",
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        "MAP25",
        "MAP24",
        "MAP23",
        "MAP22",
        "MAP21",
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        "source": "readmes",
        "name": null,
        "contents": "==========================================================================\nArchive Maintainer      :\nUpdate to               : N/A\nAdvanced engine needed  : No\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : OCD-Doom\nFilename                : Ocd-doom.wad\nRelease date            : 2nd July 2015\nAuthor                  : Peter Hawes\nEmail Address           : peter.hawes.pi@googlemail.com\nOther Files By Author   :\nMisc. Author Info       : I enjoy making unconventional levels.\n\nDescription             : These levels are moderately small and use the voodoo doll bug. Also this is VERY linear!\n\nOCD-Doom: You must join the obsession to defeat the obsession.\n\nMade-up Story: The Obsessive Compulsive Demon is enslaving the human race in destructive habits and you need to progress through tortuous routine while monsters attack you at almost every turn. Ultimately you are in the OCD's Lair where you must destroy the source, allowing humanity to be set free at last.\n\nFor maximum enjoyment/frustration, I recommend not saving the game except at the start of a new level.\n\nThe new levels are numbers 1 and 21-30 but Level 1 is just a message to the player and 21 is a death-exit to force you to start level 22 with just a pistol.\n\nI welcome other authors using the technology I have developed to make bigger and better versions of this, as long as you give me due credit.\n\nAdditional Credits to   : Everyone at ID who made the Doom/Doom II engine - I thank you especially for leaving the voodoo doll bug for me to experiment with! I thank everyone who has made good Doom/Doom II levels for the inspiration (including my older brother Stephen) and everyone who has made terrible levels for motivating me to prove I can do better.\n===========================================================================\n* What is included *\n\nNew levels              : 11 (Levels 22-30 are the proper levels)\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01, Map21, Map22, Map23, Map24, Map25, Map26, Map27, Map28, Map29, Map30.\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       :\nDifficulty Settings     : Mainly UV but monsters have been reduced for HMP. No lower levels of difficulty.\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 300+ hours at the computer, much more thinking time than that! Some of these maps date back 2 years.\nEditor(s) used          : DoomBuilder II\n\nKnown Bugs              : If you have the original 32 platform limit, there may be a few problems (especially Level 30), I play on JDoom with a 128 platform limit, which is enough for these maps.\nAlso if you save the game on Level 30 the texture of a switch can reverse when you reload so that the switch looks 'used' before you use it. I have no idea what causes this.\n\nMay Not Run With        : No known problems\nTested With             : JDoom, with the vanilla Doom II engine (128 platform limit)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
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